Starbound

Starbound

SentientSupper's NPC Ouch Sounds
13 Comments
TheTwilightDancer  [author] 15 Nov, 2024 @ 6:13pm 
@FUS
I'll do a test and release it tonight if it still works for me. I use StarExtensions rather than OpenStarbound so hopefully this fixes it for people that use a lot of mods and StarExtensions as well. There shouldn't be any conflicts though, but if there is any more after the update, let me know! :steamthumbsup:
FUS 15 Nov, 2024 @ 6:11am 
Thank you very much! Now there's hoping that nothing else was left nonfunctional for months due to mod overload... :blissful_creep:
TheTwilightDancer  [author] 14 Nov, 2024 @ 7:43pm 
@FUS
Not sure why it does that. It works for me but likely because I have less than 400 mods. I'll add the priority to the metadata and update the mod so it fixes this issue for people with so many mods installed. Thanks!
FUS 14 Nov, 2024 @ 2:19pm 
So I did it anyways... apparently the scripts refuse to work if your mod count exceeds 400, for whatever reason.
Managed to find a fix though, there needs to be a priority be set somewhere in the middle of the _metadata file, the line is:
"priority" : 9999,
FUS 14 Nov, 2024 @ 10:15am 
Can someone please confirm to me that the mod still works on your end?
Just want to make sure before I start dismantling my mod install again looking for incompatabilities (this mod doesn't function for whatever reason, no errors in the log at all, using OpenStarbound version of the game).
Nonood Whatever 30 Sep, 2024 @ 11:50pm 
Hmmm. Question: client-side or server-side?
TheTwilightDancer  [author] 25 May, 2024 @ 4:38pm 
Take note though that any player character including Ripto can only use their speech sounds when you have Anter583's player chat sounds mod subscribed. Link to it is in the description. Without it or this ouch sound mod, player Ripto will only use ouch sounds and only NPC Ripto will use chat sounds.
TheTwilightDancer  [author] 25 May, 2024 @ 4:33pm 
✪☭Denton72☢☮

That would be Ripto saying "I'm going to enjoy this!" as part of his in game speech. :steamhappy: My Playable Ripto mod has Ripto using his voice lines whenever he scans something (as the player) or is talking to you (as a friendly or hostile NPC). The Playable Ripto mod has a separate addon that adds ambush events where Ripto and his followers sometimes ambush you on planets. Check them out if you're interested. :steamthumbsup:
✪☭Denton72☢☮ 25 May, 2024 @ 2:12pm 
what is the mod for bandit voices (i going to enjoy this)
really reminds me of morrowind
TheTwilightDancer  [author] 21 Feb, 2024 @ 6:32pm 
Nefuki
Glad you like it! Yeah, let me know if you spot anything odd that I didn't catch. Thanks! :steamthumbsup:
Nefuki 21 Feb, 2024 @ 8:48am 
I've been looking for something like this, thank you. I didn't need any modifications in the way the combat works or the NPC behavior like in the mods this one is based off of, since I don't want the possibility of incompatibilities with other mods. I just wanted the ouch noises to be played from everyone.

I just tried it, didn't seem to have any issues, NPCs didn't die on interaction, seems compatible with Random NPC lines and Player Voice, didn't crash with FU either.
I'll post if I notice anything odd.
TheTwilightDancer  [author] 20 Jul, 2022 @ 12:05am 
A-Vladimir
I have no idea as I have never used FU. I'd refer to the mod these assets came from (SentientSupper's Combat Overhaul) to get an idea. But if that mod conflicts with FU, that wouldn't technically mean the ouch sounds only will. The only way to tell is to test it with FU to find out.
A-Vladimir 19 Jul, 2022 @ 10:18pm 
Does it conflict with FU?