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I'll do a test and release it tonight if it still works for me. I use StarExtensions rather than OpenStarbound so hopefully this fixes it for people that use a lot of mods and StarExtensions as well. There shouldn't be any conflicts though, but if there is any more after the update, let me know!
Not sure why it does that. It works for me but likely because I have less than 400 mods. I'll add the priority to the metadata and update the mod so it fixes this issue for people with so many mods installed. Thanks!
Managed to find a fix though, there needs to be a priority be set somewhere in the middle of the _metadata file, the line is:
"priority" : 9999,
Just want to make sure before I start dismantling my mod install again looking for incompatabilities (this mod doesn't function for whatever reason, no errors in the log at all, using OpenStarbound version of the game).
That would be Ripto saying "I'm going to enjoy this!" as part of his in game speech.
really reminds me of morrowind
Glad you like it! Yeah, let me know if you spot anything odd that I didn't catch. Thanks!
I just tried it, didn't seem to have any issues, NPCs didn't die on interaction, seems compatible with Random NPC lines and Player Voice, didn't crash with FU either.
I'll post if I notice anything odd.
I have no idea as I have never used FU. I'd refer to the mod these assets came from (SentientSupper's Combat Overhaul) to get an idea. But if that mod conflicts with FU, that wouldn't technically mean the ouch sounds only will. The only way to tell is to test it with FU to find out.