Cities: Skylines

Cities: Skylines

Field Networks
59 Comments
Sparks  [author] 12 Apr @ 3:47am 
@adamburianek Only one field in the last image is a network, the rest are decals and theme textures.
adamburianek 9 Apr @ 5:30am 
Hey! I really like this! But can you share, how to adjust the shade of green fields, like in the last picture in this preview? Thank you.
Gomie 2 Mar, 2024 @ 3:23am 
i think he used zombie to represent scarecrow
drum 15 Feb, 2024 @ 2:59pm 
What's with the zombie lmao
Blankrupt 12 Aug, 2023 @ 4:07am 
why is there a zombie prop with your network ????
tramter 18 May, 2023 @ 11:04am 
what map is used in the screenshots?
Hayran 4 May, 2023 @ 4:51pm 
@Yoyo Use Visibility Control :)
jedkrad 18 Feb, 2023 @ 1:27pm 
Mod brekan
YOYO 30 Nov, 2022 @ 1:03am 
@Sparks I tried two MODs, Ultimate Level Of Detail (ULOD) and Adaptive Prop Visibility Distance, don't seem to work. The problem still exists.
Sparks  [author] 29 Nov, 2022 @ 8:42am 
@YOYO There should only be one asset that turns black from the collection. I cant help the disappearing, there are mods that help control the draw distance of networks.
YOYO 29 Nov, 2022 @ 6:26am 
@sparks Great asset, but if you pull the map away, the asset will become black. If you pull the map away again, the asset will disappear!
MasnySunshine 18 Sep, 2022 @ 10:52am 
Can you make more types of crops/skins?
Sparks  [author] 27 Aug, 2022 @ 9:54am 
@tropper133 ok thanks, I will look to fix this at some time
Meteor Daddy 25 Aug, 2022 @ 4:46am 
I believe it was the yellow one
Sparks  [author] 23 Aug, 2022 @ 6:51am 
@Meteor Daddy Is it just the case with one network or all of them?
Meteor Daddy 22 Aug, 2022 @ 9:10am 
Hey bro, I get a black-coloured network when I zoom out of the map. Is that an LOD issue or just mod incompatibility?
jolmst 24 Jul, 2022 @ 3:40am 
What is the purpose/point of the zombie?
CrankyAnt 22 Jul, 2022 @ 3:18pm 
@sparks Awesome, asset, what LUT did you use on the screenshots btw.. they look so real!
gamophyte 19 May, 2022 @ 3:34pm 
Nice stuff! But hey Author, what map is that by the way? I'm having a hard time finding a good HD map with realistic non-vanilla trees that really captures the rolling hills vibe of central Wisconsin.
Sparks  [author] 18 May, 2022 @ 6:50pm 
@mattvogel have you tried using node controller V2.4
jamesson 18 May, 2022 @ 5:40pm 
How could I make the field not have a straight end, like for fields that are a trapezoid?
JukΣboҲ 29 Apr, 2022 @ 8:26pm 
@Tomo Thanks!
Tomo 28 Apr, 2022 @ 7:51pm 
@JukΣboҲ

You're supposed to use these with ploppable RICO. Just turn some nice looking farm buildings into extractors to produce crops and place it appropriately next to your fields.
Sparks  [author] 21 Apr, 2022 @ 12:23am 
@JukΣboҲ no
JukΣboҲ 19 Apr, 2022 @ 6:57pm 
Do these actually work for the farm (i.e.) produce crops?
charlesnew 18 Apr, 2022 @ 8:32am 
Hello, Field Network 0 does't seem to have an LOD is this a glitch? Thanks for making these, they're fantastic
D3Synapce 16 Mar, 2022 @ 2:21am 
Zombies are coming!
MasterGamer 15 Mar, 2022 @ 4:29pm 
what do you mean by zombie
euvacuo 17 Feb, 2022 @ 2:59pm 
zombie
Sparks  [author] 26 Jan, 2022 @ 10:44am 
Yes I believe so
Daimon 26 Jan, 2022 @ 10:31am 
I'm slightly confused as I don't seem to find them from my UI. Is FindIt required? Because I have not had a need for it as I only have a few assets installed.
Regi 30 Dec, 2021 @ 3:00am 
great mod, i hoped for something like this for years now! Can you lower the upkeep cost by a factor of 10 similar to the build cost?
pviva 13 Dec, 2021 @ 4:50pm 
well I be damn, the fields are there, easy to find, !!! (used find it before too, and started the game a few times of course)
I notice you can use surface painter to get rid of the grass.
works best on more flat ground.
And, some 'out of index' error messages at the start of the game dissappeared too, btw !
Sparks  [author] 13 Dec, 2021 @ 7:22am 
@Pviva Have you tried searching for Field networks with 'Find it' mod
pviva 13 Dec, 2021 @ 6:48am 
Think I like this one ! Subscribed, subscribed and changed needed mods, but does not appear in my network assets, unfortunately ? Where can I find it ? And a ittle video to get the idea ?
z00d 12 Dec, 2021 @ 10:56am 
zombie
cahilart 11 Dec, 2021 @ 8:46am 
zombie
Hooch 10 Dec, 2021 @ 7:54am 
This is pretty awesome. Can you imagine if 'road condition' had a visual appearance in game, that could have been used for growth stages. And setting maintenance vehicles as tractors or combines (restores the road) Harvests the crop :D - now there is a mod idea
Kampfmittelwurfdienst 10 Dec, 2021 @ 4:13am 
Very nice, think that's what i'm searching for for a long time :)
What about the other Node Controllers? (renewal)
inspectorBates 9 Dec, 2021 @ 3:49pm 
am new to PC so is there any chance anyone could elaborate on this mod so i can learn to use it Thanks
Bund weicher Birnen 9 Dec, 2021 @ 4:43am 
Can you make an introduction video please?
breed4me22 8 Dec, 2021 @ 1:08pm 
Holy crap I might be in love with this asset
RoomMic 8 Dec, 2021 @ 8:49am 
@alanda_b the original node control is much more versatile than the revised version. Many people advise using it for finer control and greater option set. you're the uninformed one here
NameInvalid 8 Dec, 2021 @ 1:03am 
Btw, the color of your game looks really nice! Can you share your ThemeMixer setting preset?
NameInvalid 7 Dec, 2021 @ 9:06pm 
file : zombie.crp
LOL ! I thought the guy below was joking about the zombie... xD
Sparks  [author] 7 Dec, 2021 @ 3:03pm 
@Chamëleon TBN I guess he must have wondered in from somewhere idk
Chamëleon TBN 7 Dec, 2021 @ 11:30am 
Why ever i have a zombie with it ^.^
leftbehind 7 Dec, 2021 @ 8:19am 
Me to me every visit to workshop: Do not subscribe any more assets!

Also me: Subscribes assets every visit.
snakesbrother 6 Dec, 2021 @ 7:34am 
Wow this looks so good!
Canadian Moose 5 Dec, 2021 @ 6:20pm 
one hundred percent was set to elevated LOL cant believe I missed that haha