Cities: Skylines

Cities: Skylines

Field Networks
59 comentarii
Sparks  [autor] 12 apr. la 3:47 
@adamburianek Only one field in the last image is a network, the rest are decals and theme textures.
adamburianek 9 apr. la 5:30 
Hey! I really like this! But can you share, how to adjust the shade of green fields, like in the last picture in this preview? Thank you.
Gomie 2 mart. 2024 la 3:23 
i think he used zombie to represent scarecrow
drum 15 febr. 2024 la 14:59 
What's with the zombie lmao
Blankrupt 12 aug. 2023 la 4:07 
why is there a zombie prop with your network ????
tramter 18 mai 2023 la 11:04 
what map is used in the screenshots?
Hayran 4 mai 2023 la 16:51 
@Yoyo Use Visibility Control :)
jedkrad 18 febr. 2023 la 13:27 
Mod brekan
YOYO 30 nov. 2022 la 1:03 
@Sparks I tried two MODs, Ultimate Level Of Detail (ULOD) and Adaptive Prop Visibility Distance, don't seem to work. The problem still exists.
Sparks  [autor] 29 nov. 2022 la 8:42 
@YOYO There should only be one asset that turns black from the collection. I cant help the disappearing, there are mods that help control the draw distance of networks.
YOYO 29 nov. 2022 la 6:26 
@sparks Great asset, but if you pull the map away, the asset will become black. If you pull the map away again, the asset will disappear!
MasnySunshine 18 sept. 2022 la 10:52 
Can you make more types of crops/skins?
Sparks  [autor] 27 aug. 2022 la 9:54 
@tropper133 ok thanks, I will look to fix this at some time
Meteor Daddy 25 aug. 2022 la 4:46 
I believe it was the yellow one
Sparks  [autor] 23 aug. 2022 la 6:51 
@Meteor Daddy Is it just the case with one network or all of them?
Meteor Daddy 22 aug. 2022 la 9:10 
Hey bro, I get a black-coloured network when I zoom out of the map. Is that an LOD issue or just mod incompatibility?
jolmst 24 iul. 2022 la 3:40 
What is the purpose/point of the zombie?
CrankyAnt 22 iul. 2022 la 15:18 
@sparks Awesome, asset, what LUT did you use on the screenshots btw.. they look so real!
gamophyte 19 mai 2022 la 15:34 
Nice stuff! But hey Author, what map is that by the way? I'm having a hard time finding a good HD map with realistic non-vanilla trees that really captures the rolling hills vibe of central Wisconsin.
Sparks  [autor] 18 mai 2022 la 18:50 
@mattvogel have you tried using node controller V2.4
jamesson 18 mai 2022 la 17:40 
How could I make the field not have a straight end, like for fields that are a trapezoid?
JukΣboҲ 29 apr. 2022 la 20:26 
@Tomo Thanks!
Tomo 28 apr. 2022 la 19:51 
@JukΣboҲ

You're supposed to use these with ploppable RICO. Just turn some nice looking farm buildings into extractors to produce crops and place it appropriately next to your fields.
Sparks  [autor] 21 apr. 2022 la 0:23 
@JukΣboҲ no
JukΣboҲ 19 apr. 2022 la 18:57 
Do these actually work for the farm (i.e.) produce crops?
charlesnew 18 apr. 2022 la 8:32 
Hello, Field Network 0 does't seem to have an LOD is this a glitch? Thanks for making these, they're fantastic
D3Synapce 16 mart. 2022 la 2:21 
Zombies are coming!
MasterGamer 15 mart. 2022 la 16:29 
what do you mean by zombie
euvacuo 17 febr. 2022 la 14:59 
zombie
Sparks  [autor] 26 ian. 2022 la 10:44 
Yes I believe so
Daimon 26 ian. 2022 la 10:31 
I'm slightly confused as I don't seem to find them from my UI. Is FindIt required? Because I have not had a need for it as I only have a few assets installed.
Regi 30 dec. 2021 la 3:00 
great mod, i hoped for something like this for years now! Can you lower the upkeep cost by a factor of 10 similar to the build cost?
pviva 13 dec. 2021 la 16:50 
well I be damn, the fields are there, easy to find, !!! (used find it before too, and started the game a few times of course)
I notice you can use surface painter to get rid of the grass.
works best on more flat ground.
And, some 'out of index' error messages at the start of the game dissappeared too, btw !
Sparks  [autor] 13 dec. 2021 la 7:22 
@Pviva Have you tried searching for Field networks with 'Find it' mod
pviva 13 dec. 2021 la 6:48 
Think I like this one ! Subscribed, subscribed and changed needed mods, but does not appear in my network assets, unfortunately ? Where can I find it ? And a ittle video to get the idea ?
z00d 12 dec. 2021 la 10:56 
zombie
cahilart 11 dec. 2021 la 8:46 
zombie
Hooch 10 dec. 2021 la 7:54 
This is pretty awesome. Can you imagine if 'road condition' had a visual appearance in game, that could have been used for growth stages. And setting maintenance vehicles as tractors or combines (restores the road) Harvests the crop :D - now there is a mod idea
Kampfmittelwurfdienst 10 dec. 2021 la 4:13 
Very nice, think that's what i'm searching for for a long time :)
What about the other Node Controllers? (renewal)
inspectorBates 9 dec. 2021 la 15:49 
am new to PC so is there any chance anyone could elaborate on this mod so i can learn to use it Thanks
Bund weicher Birnen 9 dec. 2021 la 4:43 
Can you make an introduction video please?
breed4me22 8 dec. 2021 la 13:08 
Holy crap I might be in love with this asset
RoomMic 8 dec. 2021 la 8:49 
@alanda_b the original node control is much more versatile than the revised version. Many people advise using it for finer control and greater option set. you're the uninformed one here
NameInvalid 8 dec. 2021 la 1:03 
Btw, the color of your game looks really nice! Can you share your ThemeMixer setting preset?
NameInvalid 7 dec. 2021 la 21:06 
file : zombie.crp
LOL ! I thought the guy below was joking about the zombie... xD
Sparks  [autor] 7 dec. 2021 la 15:03 
@Chamëleon TBN I guess he must have wondered in from somewhere idk
Chamëleon TBN 7 dec. 2021 la 11:30 
Why ever i have a zombie with it ^.^
leftbehind 7 dec. 2021 la 8:19 
Me to me every visit to workshop: Do not subscribe any more assets!

Also me: Subscribes assets every visit.
snakesbrother 6 dec. 2021 la 7:34 
Wow this looks so good!
Canadian Moose 5 dec. 2021 la 18:20 
one hundred percent was set to elevated LOL cant believe I missed that haha