Stellaris
ESC NEXT: Overwrites: 6x System Scale
댓글 29
NHunter  [작성자] 34분 전 
no, it's just a bunch of scripted variables. it only needs updating if I new ones.
ShieldsOfFire 20시간 전 
Does this need any update for 4.0?
leteo39 2024년 12월 24일 오전 6시 47분 
Anyone ever fixed the acceleration bug? It must be some kind of missing link in the upgrade path or something no?
Synge 2024년 5월 16일 오후 1시 06분 
Will this still work with the latest updates to Real Space - Ships in Scaling and Extra Ship Components?
Luffy 2023년 8월 12일 오전 12시 39분 
I don't understand it either. I tried to change the values in the "shipsinscaling_events" file in different ways. I didn't get a result. Tested the engines now. Cruising speed is preserved from the engine with which the ship was built, when upgrading / downgrading even with vanilla engines.
NHunter  [작성자] 2023년 8월 10일 오전 8시 49분 
does it work properly with just vanilla (dark matter thrusters have same speed bonus as ESC tier 5)? 'cause the only change I do to the events governing speed bonus is the insertion of extra component ids (for ESC thrusters)
Luffy 2023년 8월 10일 오전 12시 54분 
At the beginning of the game, the player's ships have a speed of 0.5. As if they are in battle. When building new ships with 5 and 6 engines, there is no cruising acceleration. When upgrading from any engine to 5 or 6, the buff on cruising speed from the improved engine is saved. After the battle, the buff on the speed of some ships is reset to vanilla values...
NHunter  [작성자] 2023년 8월 9일 오전 8시 36분 
Did this update fix anything?
Luffy 2023년 8월 8일 오전 8시 51분 
The mod does not work correctly with Real Space System Scale. Thrusters 5 and 6 tier do not have cruising acceleration(
Pamparampampamparam 2023년 7월 11일 오후 5시 26분 
So this will make my ships using your Thrusters faster, right?

I felt that they were far too slow for the level of tech and figured it has something to do with using modded thrusters.
NHunter  [작성자] 2023년 7월 5일 오전 6시 50분 
MOD UPDATE:

- Updated for the new version of Ships in Scaling mod
Shy 2023년 3월 25일 오후 1시 26분 
I see, thanks! Really enjoy the mod btw.
NHunter  [작성자] 2023년 3월 23일 오전 7시 40분 
it should do as Real Space scaling does. it uses the same code just with extended list of components it checks against
Shy 2023년 3월 22일 오후 3시 58분 
Does this mod adjust the "cruise speed" on engines for Ships in Scaling Hard?
Waun 2022년 12월 13일 오후 1시 01분 
Ah, i just saw, you are the author of NEXT, so that answers the second part, sorry about that.
Waun 2022년 12월 13일 오후 12시 41분 
Hey, how up to date is this mod? Looking at it, in Irony there are a few events in 'Ships in Scaling' that have (minimally) been changed since your last update. As for NEXT, there have also been a few small fixes, do things like "Update torpedoes' balance" need to be looked at?
NHunter  [작성자] 2022년 11월 5일 오전 9시 04분 
MOD UPDATE:

- Added new variables needed for ESC NEXT update for Stellaris 3.6. Backwards compatibility with older version of the primary mod should be preserved.
NHunter  [작성자] 2022년 10월 26일 오전 6시 25분 
I might be rounding differently... and since it was done via a script (too many instances to correct each by hand), it is indeed possible that rounding got in the wrong direction here and there
pryvyd 2022년 10월 25일 오후 11시 13분 
I noticed that many components have distance lowered by 1 compared to vanilla components. I think you need to round your numbers up after division. Then it looks right.
Törbsz 2022년 6월 21일 오후 12시 19분 
Thought so, cheers.
NHunter  [작성자] 2022년 6월 21일 오전 7시 36분 
this submod should be after main ESC NEXT and RS scaling
Törbsz 2022년 6월 20일 오후 1시 13분 
Thanks for these mods, where should they go in the load order? After Ships in Scaling Lite with ESC Next then this mod?

Thanks.
NHunter  [작성자] 2022년 6월 9일 오전 7시 42분 
this mod just modifies weapon range variables for ESC. it goes below it in the mod list (though, assuming PDX launcher actually reads "prerequisite" block in .mod file, even that isn't a requirement).

in general, it should be something like this:
Real Space -> ESC -> NSC -> compatibility submods
Tdog03 2022년 6월 8일 오후 2시 00분 
hi dos ESC ,real space - ships in scaling hard and NSC 2 work together? and in what order do i need to put it in my playset ?
Teamson 2022년 6월 8일 오전 11시 07분 
Perfect. thanks for your fast reply!
NHunter  [작성자] 2022년 6월 8일 오전 7시 35분 
unless Real Space mod changes, this submod NEVER needs to be updated (it's pretty much only overrides ESC range variables that are standardized and shared among its components)
Teamson 2022년 6월 7일 오전 10시 17분 
ESC Next recently got updated. Does this one need to be updated aswell?
NHunter  [작성자] 2021년 12월 2일 오전 7시 04분 
no
Valse Griffyre 2021년 12월 1일 오전 9시 40분 
Does this change vanilla weapons too?