Stellaris
ESC NEXT: Overwrites: 6x System Scale
27 件のコメント
leteo39 2024年12月24日 6時47分 
Anyone ever fixed the acceleration bug? It must be some kind of missing link in the upgrade path or something no?
Synge 2024年5月16日 13時06分 
Will this still work with the latest updates to Real Space - Ships in Scaling and Extra Ship Components?
Luffy 2023年8月12日 0時39分 
I don't understand it either. I tried to change the values in the "shipsinscaling_events" file in different ways. I didn't get a result. Tested the engines now. Cruising speed is preserved from the engine with which the ship was built, when upgrading / downgrading even with vanilla engines.
NHunter  [作成者] 2023年8月10日 8時49分 
does it work properly with just vanilla (dark matter thrusters have same speed bonus as ESC tier 5)? 'cause the only change I do to the events governing speed bonus is the insertion of extra component ids (for ESC thrusters)
Luffy 2023年8月10日 0時54分 
At the beginning of the game, the player's ships have a speed of 0.5. As if they are in battle. When building new ships with 5 and 6 engines, there is no cruising acceleration. When upgrading from any engine to 5 or 6, the buff on cruising speed from the improved engine is saved. After the battle, the buff on the speed of some ships is reset to vanilla values...
NHunter  [作成者] 2023年8月9日 8時36分 
Did this update fix anything?
Luffy 2023年8月8日 8時51分 
The mod does not work correctly with Real Space System Scale. Thrusters 5 and 6 tier do not have cruising acceleration(
Pamparampampamparam 2023年7月11日 17時26分 
So this will make my ships using your Thrusters faster, right?

I felt that they were far too slow for the level of tech and figured it has something to do with using modded thrusters.
NHunter  [作成者] 2023年7月5日 6時50分 
MOD UPDATE:

- Updated for the new version of Ships in Scaling mod
Shy 2023年3月25日 13時26分 
I see, thanks! Really enjoy the mod btw.
NHunter  [作成者] 2023年3月23日 7時40分 
it should do as Real Space scaling does. it uses the same code just with extended list of components it checks against
Shy 2023年3月22日 15時58分 
Does this mod adjust the "cruise speed" on engines for Ships in Scaling Hard?
Waun 2022年12月13日 13時01分 
Ah, i just saw, you are the author of NEXT, so that answers the second part, sorry about that.
Waun 2022年12月13日 12時41分 
Hey, how up to date is this mod? Looking at it, in Irony there are a few events in 'Ships in Scaling' that have (minimally) been changed since your last update. As for NEXT, there have also been a few small fixes, do things like "Update torpedoes' balance" need to be looked at?
NHunter  [作成者] 2022年11月5日 9時04分 
MOD UPDATE:

- Added new variables needed for ESC NEXT update for Stellaris 3.6. Backwards compatibility with older version of the primary mod should be preserved.
NHunter  [作成者] 2022年10月26日 6時25分 
I might be rounding differently... and since it was done via a script (too many instances to correct each by hand), it is indeed possible that rounding got in the wrong direction here and there
pryvyd 2022年10月25日 23時13分 
I noticed that many components have distance lowered by 1 compared to vanilla components. I think you need to round your numbers up after division. Then it looks right.
Törbsz 2022年6月21日 12時19分 
Thought so, cheers.
NHunter  [作成者] 2022年6月21日 7時36分 
this submod should be after main ESC NEXT and RS scaling
Törbsz 2022年6月20日 13時13分 
Thanks for these mods, where should they go in the load order? After Ships in Scaling Lite with ESC Next then this mod?

Thanks.
NHunter  [作成者] 2022年6月9日 7時42分 
this mod just modifies weapon range variables for ESC. it goes below it in the mod list (though, assuming PDX launcher actually reads "prerequisite" block in .mod file, even that isn't a requirement).

in general, it should be something like this:
Real Space -> ESC -> NSC -> compatibility submods
Tdog03 2022年6月8日 14時00分 
hi dos ESC ,real space - ships in scaling hard and NSC 2 work together? and in what order do i need to put it in my playset ?
Teamson 2022年6月8日 11時07分 
Perfect. thanks for your fast reply!
NHunter  [作成者] 2022年6月8日 7時35分 
unless Real Space mod changes, this submod NEVER needs to be updated (it's pretty much only overrides ESC range variables that are standardized and shared among its components)
Teamson 2022年6月7日 10時17分 
ESC Next recently got updated. Does this one need to be updated aswell?
NHunter  [作成者] 2021年12月2日 7時04分 
no
Valse Griffyre 2021年12月1日 9時40分 
Does this change vanilla weapons too?