Stellaris
ESC NEXT: Overwrites: 6x System Scale
27 σχόλια
leteo39 24 Δεκ 2024, 6:47 
Anyone ever fixed the acceleration bug? It must be some kind of missing link in the upgrade path or something no?
Synge 16 Μαϊ 2024, 13:06 
Will this still work with the latest updates to Real Space - Ships in Scaling and Extra Ship Components?
Luffy 12 Αυγ 2023, 0:39 
I don't understand it either. I tried to change the values in the "shipsinscaling_events" file in different ways. I didn't get a result. Tested the engines now. Cruising speed is preserved from the engine with which the ship was built, when upgrading / downgrading even with vanilla engines.
NHunter  [Δημιουργός] 10 Αυγ 2023, 8:49 
does it work properly with just vanilla (dark matter thrusters have same speed bonus as ESC tier 5)? 'cause the only change I do to the events governing speed bonus is the insertion of extra component ids (for ESC thrusters)
Luffy 10 Αυγ 2023, 0:54 
At the beginning of the game, the player's ships have a speed of 0.5. As if they are in battle. When building new ships with 5 and 6 engines, there is no cruising acceleration. When upgrading from any engine to 5 or 6, the buff on cruising speed from the improved engine is saved. After the battle, the buff on the speed of some ships is reset to vanilla values...
NHunter  [Δημιουργός] 9 Αυγ 2023, 8:36 
Did this update fix anything?
Luffy 8 Αυγ 2023, 8:51 
The mod does not work correctly with Real Space System Scale. Thrusters 5 and 6 tier do not have cruising acceleration(
Pamparampampamparam 11 Ιουλ 2023, 17:26 
So this will make my ships using your Thrusters faster, right?

I felt that they were far too slow for the level of tech and figured it has something to do with using modded thrusters.
NHunter  [Δημιουργός] 5 Ιουλ 2023, 6:50 
MOD UPDATE:

- Updated for the new version of Ships in Scaling mod
Shy 25 Μαρ 2023, 13:26 
I see, thanks! Really enjoy the mod btw.
NHunter  [Δημιουργός] 23 Μαρ 2023, 7:40 
it should do as Real Space scaling does. it uses the same code just with extended list of components it checks against
Shy 22 Μαρ 2023, 15:58 
Does this mod adjust the "cruise speed" on engines for Ships in Scaling Hard?
Waun 13 Δεκ 2022, 13:01 
Ah, i just saw, you are the author of NEXT, so that answers the second part, sorry about that.
Waun 13 Δεκ 2022, 12:41 
Hey, how up to date is this mod? Looking at it, in Irony there are a few events in 'Ships in Scaling' that have (minimally) been changed since your last update. As for NEXT, there have also been a few small fixes, do things like "Update torpedoes' balance" need to be looked at?
NHunter  [Δημιουργός] 5 Νοε 2022, 9:04 
MOD UPDATE:

- Added new variables needed for ESC NEXT update for Stellaris 3.6. Backwards compatibility with older version of the primary mod should be preserved.
NHunter  [Δημιουργός] 26 Οκτ 2022, 6:25 
I might be rounding differently... and since it was done via a script (too many instances to correct each by hand), it is indeed possible that rounding got in the wrong direction here and there
pryvyd 25 Οκτ 2022, 23:13 
I noticed that many components have distance lowered by 1 compared to vanilla components. I think you need to round your numbers up after division. Then it looks right.
Törbsz 21 Ιουν 2022, 12:19 
Thought so, cheers.
NHunter  [Δημιουργός] 21 Ιουν 2022, 7:36 
this submod should be after main ESC NEXT and RS scaling
Törbsz 20 Ιουν 2022, 13:13 
Thanks for these mods, where should they go in the load order? After Ships in Scaling Lite with ESC Next then this mod?

Thanks.
NHunter  [Δημιουργός] 9 Ιουν 2022, 7:42 
this mod just modifies weapon range variables for ESC. it goes below it in the mod list (though, assuming PDX launcher actually reads "prerequisite" block in .mod file, even that isn't a requirement).

in general, it should be something like this:
Real Space -> ESC -> NSC -> compatibility submods
Tdog03 8 Ιουν 2022, 14:00 
hi dos ESC ,real space - ships in scaling hard and NSC 2 work together? and in what order do i need to put it in my playset ?
Teamson 8 Ιουν 2022, 11:07 
Perfect. thanks for your fast reply!
NHunter  [Δημιουργός] 8 Ιουν 2022, 7:35 
unless Real Space mod changes, this submod NEVER needs to be updated (it's pretty much only overrides ESC range variables that are standardized and shared among its components)
Teamson 7 Ιουν 2022, 10:17 
ESC Next recently got updated. Does this one need to be updated aswell?
NHunter  [Δημιουργός] 2 Δεκ 2021, 7:04 
no
Valse Griffyre 1 Δεκ 2021, 9:40 
Does this change vanilla weapons too?