安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I need 2 of these
I may just need the Quest ID to make it work so that I can properly reset the universe flags
Use your S.A.I.L on your ship,the mission should normally be there with the other missions,that you complete it or not.
The fact that the boss takes what Asra failed to make challenging is great.
Tho,i just wished the weapon made more sense to get only once??
It feels odd to be able to just wield two "Novakid Artifacts" even if i do like the revolver idea,maybe a revolver that takes two slots with an alt shot would of been more original lore and gameplay-wise if not harder to code?
I'm using this mod cause new stuff.
So far, even games like Fallout 4 or The Elder Scrolls 5 cannot be called modular, but Starbound is quite close.