Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
navigate to Steam\steamapps\workshop\content\244850\2655062502\Data\Scripts\CoreParts\Turrets and open LargeGatlingTurret.cs
Locate FiringSound = "ArcWepShipGatlingShot", Should be line 117.
Replace it with FiringSound = "WepTurretInteriorFire",
Hopefully the crashing stops afterwards.
At least, worked for me. Save file is stable and no further errors.
Also the laser weapons create a lot of explosions on impact with any blocks (but not voxels) and these are really loud.
pointing toSmallMissleTurret and SmallGatlingTurret from here.
Could you please check
08-18-22_22-04-35-505 - PlatformCrash: AutoCannonTurret - Your block subTypeId (AutoCannonTurret) Invalid barrelPart, I am crashing now Dave.
08-18-22_22-04-35-506 - PlatformCrash: AutoCannonTurret - Platform PreInit is in an invalid state: AutoCannonTurret
08-18-22_22-04-50-300 - Logging stopped.
Steps to produce: start a new empty world, survival mode and offline, with 3 mods in the load order: WC, this Mod, and IO.
Verified all game files and re-downloaded all mods. Running the workshop fix as well. This appears to be the only weapon that has an issue.
Hope this helps! Great work on the IO mod. It's given me many hours of enjoyment.
Oddly enough it doesn't seem to happen with all grids and I don't know if it's a coincidence but it seems grids with just a few lasers seem to never have this problem, while grids with more lasers seem to almost always (sooner or later) get this issue. It seems it might not always show up the first few times around, but it will eventually surface. And after it happens to a grid once, it seems it will always happen again each time they fire after that.
New vanilla weapons have been added to the replacement, and the damage of PD lasers has been increased.
As a note; the way Keen set up the Autocannon Turret means it doesn't play well with Weaponcore. I've had to replace it with a new version, so you may have to rebuild any existing Autocannon turrets for Weaponcore functionality
The weapons of your mod are great! Would love to see a fix for the missile turrets. Could fix a lot of NPC interactions! Thanks!
Even had problems before with drones spawning with missile turrets and being incapable of shooting them(They were using the 200mm missile containers on inventory, so I tought it was the wrong ammo and the drone BP was wrong and removed the mod).
Now that i'm trying to build those turrets in my base, I think it might be this mod, it's the only one that should replace vanilla ones with weaponcore compatibilities...