Space Engineers

Space Engineers

35 ratings
WCVanilla Replacement - Industrial Overhaul - Lock & Load
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
127.205 MB
14 Nov, 2021 @ 3:06pm
6 Mar, 2022 @ 10:53am
10 Change Notes ( view )

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WCVanilla Replacement - Industrial Overhaul - Lock & Load

In 1 collection by Clockwork168
Industrial Overhaul Add-On Modules
10 items
Description
Weaponcore-enabled version of the Lock & Load Module.

Load this module ABOVE the main mod in the mod menu

Do not combine with the Weaponcore Vanilla Replacer. This mod replaces integrates its own replacer, which is balanced to normal IO values.

Features

Light and Heavy Gravel Turrets
Basic, early-game defensive options, using compressed air fire easily produced gravel-based ammunition.

CLG Autocannon
Combusion Light-Gas Gun. Basic ballistic turret, burning compressed hydrogen gas as a propellant. Lower damage and fire rate than gunpowder weapons, but significantly more punch than gravel throwers.

155mm cannons
Industrial-tech ballistic weapons, capable of firing medium-caliber rounds accurately over moderate distances. Ammunition available in armor-piercing, depleted-uranium AP, or high explosive.

305mm cannons
Industrial-tech ballistic weapons, capable of firing large-caliber rounds accurately over long distances. Ammunition available in armor-piercing, depleted-uranium AP, or high explosive.

Coilguns
High-tech ballistic weapons, using pulsed magnetic coils to fire projectiles at extreme speeds over very long ranges. Ammunition available in armor-piercing or depleted-uranium AP.

Point-Defence, Light, and Heavy Lasers
Space-age energy weapons, using powerful beams of coherent light to damage their targets.

Stats
Light Gravel Turret:
Small and large grid
500 rpm, 10 dmg, 700m range

Heavy Gravel Turret:
Large grid
10 rpm, 1500 dmg, 1000m range

CLG Autocannon;
Large grid turret
200 rpm, 150 dmg, 1000m range

155mm Cannon:
Small grid turret and fixed-mount, large grid turret
15 rpm, 5000 AP dmg, 7500 DUAP dmg, 5000 HE dmg, 2000m range

305mm Cannon:
Small grid fixed-mount, large grid turret and twin turret
15 rpm (30 for twin turret), 15000 AP dmg, 22500 DUAP dmg, 15000 HE dmg, 3500m range

Coilgun:
Large grid turret and fixed-mount
8 rpm, 45000 AP dmg, 67500 DUAP dmg, 10000m range, 15MW draw

PD Laser:
Large and small grid turret
60 dps, 500m range, 1MW draw

Light Laser:
Large grid turret, small grid turret and fixed-mount
1500 dps, 1500m range, 15MW draw

Heavy Laser:
Large grid turret and fixed-mount
3600 dps (fixed), 7200 dps (turret), 2500m range, 25MW draw (fixed), 50MW draw (turret)
56 Comments
Sky_Trooper 3 Jun @ 6:31am 
the gravel turrets don't work at all, it dose not accept any ammunition at all can we please get a fix for it please love this mod but it dose not function or work for our early game we are using populated worlds AI enabled NPC's for active combat
Gregory Smirnov 15 Feb @ 11:39am 
With the main/base Industrial Overhaul mod getting updated again, do we know if this one will be getting any new updates as well?
Cronyx 30 Dec, 2024 @ 10:06pm 
This isn't show up in my list of mods for some reason, in game, no matter what I do.
Grasspond 30 Dec, 2024 @ 3:40pm 
Potential (temp) fix for the gatling sound crash that works for me (so far...).
navigate to Steam\steamapps\workshop\content\244850\2655062502\Data\Scripts\CoreParts\Turrets and open LargeGatlingTurret.cs
Locate FiringSound = "ArcWepShipGatlingShot", Should be line 117.
Replace it with FiringSound = "WepTurretInteriorFire",

Hopefully the crashing stops afterwards.
K.Hunter 27 Oct, 2024 @ 3:46pm 
Well actually it could also be updates to weaponcore, or a combination of both... At this point IO is getting old fast and unless Clockwork comes back it's just going to cause more and more problems till its completely unusable :(
Gregory Smirnov 27 Oct, 2024 @ 2:08pm 
@K.Hunter I've been doing some testing and i build new gatling gun and turret each time I load the game or world and it still crash when trying to shoot. I've been rebuilding them more than 50+ time and sadly I get the same crash. Now that you mention the update, I might try to go back before the update to see if it change anything.
K.Hunter 27 Oct, 2024 @ 12:01pm 
@Smirnov yeah it seems to be happening since the latest game update(s). Logs say it's somehow sound related, and I was able to get them working without crashes on my end by deleting and rebuilding new turrets, but later on a friend of mine started crashing when the same turrets fired even though I was fine... I'd still recommend giving it a try and see if that helps
Gregory Smirnov 27 Oct, 2024 @ 5:59am 
Anyone else game crashing when they fire a gatling?
Wacky 17 Oct, 2024 @ 12:05pm 
i ended up editing the ammo .cs files so they don't explode on impact
Gregory Smirnov 16 Oct, 2024 @ 1:12pm 
@Wacky I'am having the same thing happening but also with the interior turrets.