Stellaris

Stellaris

More Emperor & Custodian Resolutions, and Galactic Unification
1.077 opmerkingen
野牛全马了 6 uur geleden 
更新了好耶
Tribuno 10 uur geleden 
could you please coordinate the resolutions with this mod. Your works are very good together
https://sp.zhabite.com/sharedfiles/filedetails/?id=2574175110
GnoSiS 18 uur geleden 
Was about to report this! thanks for the quick fix!
Nagasaki Soyo  [auteur] 20 uur geleden 
@xia05106 显示bug,这就修,感谢反馈。
xia05106 20 uur geleden 
反馈一个bug:众议院提议的时候,两个星际风暴相关的决议点多少次都是显示叉子,好像没法选中。
Nagasaki Soyo  [auteur] 30 mei om 6:28 
@Tribuno You can turn it off by yourself in game settings.
Tribuno 30 mei om 6:21 
please remove the pop-up bar with preparation for the galactic expo. It pops up 10+ times haha
Thanks
Nagasaki Soyo  [auteur] 29 mei om 20:04 
@OMNISCRONCHULON Nothing really new but a difficulty option, to make AI more rebellious
OMNISCRONCHULON 29 mei om 10:55 
Hey, my favourite mod BY FAR was updated! What's changed? If things changed, I mean.
Nagasaki Soyo  [auteur] 29 mei om 7:26 
My friend, the author of the Galactic Imperium Origins, once had a greate plan to create a mod about the conflict between the galactic emperor and the revolutionaries attempting to overthrow him, filled with blood, conspiracy, ideals, and sacrifices. I am very sorry that the version supported by that mod is stopped at v3.8, and he is no longer free enough to continue updating that mod.
I am considering taking it over for maintenance.
Tribuno 29 mei om 7:07 
Let's be honest. Those who use this mod are already the elite of Stellaris, who like increased complexity and immersion in political intrigue. Therefore, the more complex the system of struggle for power, the more interesting it will be.
Nagasaki Soyo  [auteur] 29 mei om 7:00 
@AltoidsMaximus Haha, for players who want to challenge themselves, building a centralized imperium is no longer as easy as before.
However, the parameters I set have not undergone sufficient large-scale testing. You are welcome to provide feedback after actual gameplay!
GnoSiS 29 mei om 5:21 
@Nagasaki Soyo: Many thanks for your replied and work!
AltoidsMaximus 29 mei om 1:42 
Making the emperor far more difficult would be an amazing edition. It usually baffle me that I make more and more centralized positions as the Emperor but everybody seems to be happy... I imagine certain styles of governments like authoritarian+xenophilific might be more interested while xenophobe empires might be more against a centralized emperor. Those things can be added to increase the realism of a possible galactic civil war.
Tribuno 28 mei om 11:21 
Yes, it looks very interesting. Thanks for your work. Actually, it should be part of the base game. But the developers pay little attention to the galactic community and so on. Do not refuse the offer to be part of the paradox team if you are asked:feelings::smooch:
Nagasaki Soyo  [auteur] 28 mei om 10:19 
@Tribuno That's a good idea, a difficulty option will be prepared for you to make AI more inclined to vote against the establishment of imperium, and the opinion modifier "dictator" who votes against it will be more severe. In addition, AI will use espionage operations more aggressively to weaken the imperium. Is this good enough?
Nagasaki Soyo  [auteur] 28 mei om 10:15 
@Sheezeeq It should be fixed too. Please try re-describe the mod to update it.
Tribuno 28 mei om 9:47 
I would like the mod to be more difficult. The Emperor does not need to make life easier, it is necessary that there are conspirators, traitors, and traitors around. Forming an empire should be very difficult and it is necessary that all 10 favors from each state are used and the level of relations is at a high level
Sheezeeq 28 mei om 7:56 
Galactic Expo bar is bugged in the same way as the House of Representatives was. It's not crashing the game, just isn't progressing in any way.
Nagasaki Soyo  [auteur] 27 mei om 23:43 
@taota2003 @Sheezeeq @Encrtia @Hellfire702 Problem fixed, thanks for your report.
Nagasaki Soyo  [auteur] 27 mei om 21:10 
I have identified a bug that prevented the automatic deployment of the envoy from truly producing results, and I will promptly fix it. In addition, I will adjust the parameters to make unfriendly AI less willing to oppose the emperor.
Nagasaki Soyo  [auteur] 27 mei om 21:08 
@GnoSiS Since the Galactic Paragons version, envoys sent to the community have been replaced by delegates, and in that version, AI would not send their delegates to strengthen or weaken the imperial authority. Therefore, I designed a system that automatically strengthens or weakens the imperial authority.
Hover over the strengthen or weaken authority buttons in the Imperium interface to see a list of countries currently performing this action. If it displays as 'Country Name: (2)', it means the country is using the vanilla action. If it shows 'Country Name: (2/4)', it means the country is performing an automated action.
"2" is the actual investment of a country in strengthening or weakening the authority, depending on the country's opinion towards the emperor (the willingness to strengthen authority increases by 1 every +60, the willingness to weaken authority increases by 1 every -20); "4" is the country's delegate skill, which is the upper limit of action effect.
Hellfire702 27 mei om 19:37 
Can third @sheezeeq & @Encrtia House of Represenatives event crashes the game currently
Encrtia 27 mei om 16:44 
Can second @Sheezeeq - very shortly after agreeing what to support, it crashes.
Sheezeeq 27 mei om 7:26 
Seems like the House of Representatives crashes the game when trying to pass the resolution.
taota2003 27 mei om 6:38 
反馈一个bug,众议院局势一开始就是满的,弹出投票事件后几个月闪退
GnoSiS 27 mei om 6:02 
Not a criticism of the mod, it works like that in the base game as well.
GnoSiS 27 mei om 6:01 
Hmm its drawing the imperial authority support envoy count, from the community assigned official as per his effective level...
But it's impossible to keep authority up against even a few opponents. this has no scaling or relation to envoys or diplomatic weight. So it's easy to become emperor with weight but impossible to maintain authority with just an official, even if he's level 10.
Oh boy... just add a documentation note for this
GnoSiS 27 mei om 5:43 
There might be conflicts with those two mods.
Greedy Overlord
https://sp.zhabite.com/sharedfiles/filedetails/?id=3483725376
Galactic imperial tax
https://sp.zhabite.com/sharedfiles/filedetails/?id=2774987343
Perhaps the second one is redundant.
GnoSiS 27 mei om 5:38 
how are the delegates supposed to work?
GnoSiS 27 mei om 5:37 
There's no point because it was a heavily modded test game. it may be bugs from other mods.
Nagasaki Soyo  [auteur] 27 mei om 3:25 
@GnoSiS Please send me the savedata
GnoSiS 27 mei om 3:19 
Also the number of delegates? where does it come from? The interface states I have 5, but It doesn't match my officials 8, nor does it match the envoys 11. And both of these were not assigned or they were doing other stuff.
GnoSiS 27 mei om 3:17 
The expected value was negative, but instead I got an increase...
Nagasaki Soyo  [auteur] 26 mei om 19:02 
@GnoSiS Can you provide a more detailed description of the problem you encountered?
Is the expected effect calculated based on delegate's skill not synchronized with the numbers displayed on the interface? (For example, the strengthen value will be added onto the display value after clicking "Cancel Strengthen".)
I think I used a complex set of calculations to ensure that the display effect is consistent with the actual effect.
GnoSiS 26 mei om 16:10 
How do the delegates work in the imperium screen? it looks like the mod is confused between envoys somehow. because the numbers and use don't add up.
Nagasaki Soyo  [auteur] 26 mei om 4:46 
@RadarTruck 感谢反馈,已修复
RadarTruck 26 mei om 3:35 
大佬打扰了,反馈一项BUG, 帝国政府大楼 会在建造完成后的第一个月初(1日)消失,通过星海帝国使者效果中的政府改革家特质提升建造上限问题依旧;

合飞国家,首都为都市星球,权力制度为智慧型企业,改革为反馈帝制等政体问题依旧;

帝国安全总局总部 没有该问题,能够稳定存在。
Molten Ring 25 mei om 21:15 
I think you just forgot to update the descriptor file. Thanks for the update btw, much appreciated <3
RadarTruck 25 mei om 20:55 
Soyo桑love:aheart:
Nagasaki Soyo  [auteur] 25 mei om 19:53 
@alfharobby Well...separating this mechanism into subsystems is not a good idea for me, I guess... From a coding perspective, it is very troublesome, and many players using this mod will suddenly find their imperial governance situation has disappeared, resulting in save data corruption.
But I will try to improve AI and give AI Emperor a cheating bonus that is enabled by default (which can be turned off in the settings).
Nagasaki Soyo  [auteur] 25 mei om 19:47 
@Numina Sorry, this cannot be guaranteed, the author of that mod has overwritten most of the resolutions.
However, you can have a try. Although both mods may have some features that won't work, I don't think there will be serious compatibility issues.
Numina 25 mei om 17:22 
How compatible is this to the New Galactic System mod? From a quick glance there does not see too much an incompatibility though I may be wrong.
alfharobby 25 mei om 16:51 
could you separate the Governance of the Imperium & Galactic Unification as Different Submod please.

AI is just too stupid and have difficulty implement these feature.
2207895647 25 mei om 12:48 
woc,大佬牛逼 爱你
AltoidsMaximus 25 mei om 9:40 
Thank you, love you.
Nagasaki Soyo  [auteur] 25 mei om 9:39 
Updated
更新了
Nagasaki Soyo  [auteur] 23 mei om 20:56 
在做别催
celeve 23 mei om 11:33 
还更新吗,大家什么都会做的
lishouxuan121212 22 mei om 6:19 
AAAAAAAAAAAAA再不更新要死了!!!!!