Barotrauma
Half-Life Combine Module Pack
290 commenti
Andyyy 18 ore fa 
add regular combine soldiers and make a shotgunner variant aswell that uses a spas, also add USP for overwatch officers
Pepsi-Cola 23 mag, ore 16:55 
Can you please add resistance grafitti as deco? :cattiva:
Пулемётчики 13 mag, ore 17:54 
When I bought a combine cannon, the cheapest, and after the test I realised that I need their fabrikotor, and since there is no such thing even if there are outposts with combines (there are people there, not combines, and they are the same ordinary outposts) then when I realised the combine cannon for any other cannon, the ammunition loader did not change, but remained the same as it was from the combine cannon. Therefore - this addon broke the submarine
Пулемётчики 10 mag, ore 3:04 
You haven't abandoned your work in the workshop yet?
Пулемётчики 10 mag, ore 3:02 
Perhaps the same problem, decided the other day to download again your addon already in the active campaign (not from the beginning) and found that occasionally even in the first location appear outposts combines, but the point is that there are people and it looks like a normal classic outpost. What to do with it?
SloppyTrainyard  [autore] 9 mag, ore 3:27 
known bug, something to do with game's procedural generation, i haven't found the fix yet
xxx_420_Bad_Boy [Wizard_Cum] 7 mag, ore 13:00 
@SloppyTrainyard the outposts are fun, but I'm not having any merchants spawn!
SQL --> i5
Herbert 26 feb, ore 12:13 
Half life mod = respect
Mister F 30 dic 2024, ore 9:30 
@SloppyTrainyard Thanks!
SloppyTrainyard  [autore] 30 dic 2024, ore 8:53 
you can delete the corresponding XMLs if you need
Mister F 30 dic 2024, ore 2:12 
Hi! I like your mod, but is there any way to optionally disable new combine outposts and faction through editing the mod itself? And if so, how? Many thanks in advance.
Ribbons0121R121 24 dic 2024, ore 6:34 
"where borealis"
Andyyy 12 dic 2024, ore 9:43 
For the guy under this coment. I agree, also for the soldiers and cops they should have security talent for the crouch shooting thing, will make it better
MegaPro1921 11 dic 2024, ore 20:58 
Also you should add more guns and stuff. And maybe skills and talents for the Combine. Maybe take your own spin on a few things. I really hope the mod makes it on the featured pages tho!
MegaPro1921 11 dic 2024, ore 17:01 
I dunno. Mainly due to the loadout of the outpost. But making an blockade thats held by the combine may encourage peeps to do more combine missions
SloppyTrainyard  [autore] 11 dic 2024, ore 16:39 
i mean i don't know what's stopping current ones from working
MegaPro1921 11 dic 2024, ore 16:29 
Thank you. Perhaps you could make a custom station for checkpoints so you dont get soft locked by bad outpost generation
SloppyTrainyard  [autore] 11 dic 2024, ore 14:50 
i'll disable it for now
MegaPro1921 11 dic 2024, ore 14:31 
Since the checkpoints allow you to progress to the next biome. If the Combine base replaces it. Theres no way you can gain access to the next biome
SloppyTrainyard  [autore] 11 dic 2024, ore 14:14 
how exactly does it prevent the progression?
MegaPro1921 11 dic 2024, ore 8:54 
Could ya make it so the combine cant replace Checkpoint stations? I encountered this once and It prevented me from progressing further into the campaign
evil man who makes you explode 20 ott 2024, ore 21:59 
hay uh i dont think he's responding
Andyyy 2 set 2024, ore 13:34 
Could also add a USP with 14 shots and slightly less damage (75% damage of the vanilla revolver) other than that this mod is great, and yes I mean it
Andyyy 2 set 2024, ore 13:33 
I recently started a campaign with my friend and this mod, the combine units don't attack you if you steal from their outpost. There could also be added the MP7 SMG from HL2 (used by Civil protection) and make it fire a bit faster than the SMG from the game and have it more accurate
Andyyy 2 set 2024, ore 13:30 
I also have noticed that the pulse weaponry just burns, it should do a tiny little bit more damage to be good, since the AR2 (overwatch pulse rifle I think) has kinda high Time to kill, also the heavy shotgun is weaker than a vanilla shotgun
Andyyy 2 set 2024, ore 13:29 
also an idea: You could add the HL2 soldier and Dagger armor and helmets to it, would look fantastic
Andyyy 2 set 2024, ore 13:28 
you could do that with the combine personal radio unit so while you have it, it could do the overwatch announcement of someone dying and there could be 2-3 or 4 audios to it
Andyyy 2 set 2024, ore 13:27 
Or you could try to add a morph or the appearance for a male and female combine which could have death audios also Europa Waifu has some different audios for when they're uncon or death audio, also someone made it possible to make a death audio with a diving suit on, like you die with it on you and you do a death grunt
Andyyy 2 set 2024, ore 13:26 
Or like Job Specific, like where if I have the Overwatch role (civil protection) and I die I make the biosignal loss audio also somehow I didn't hear CombineHuman death audio
SloppyTrainyard  [autore] 2 set 2024, ore 7:54 
i think the basic "human" character type features are hardcoded in the backend, i made CombineHuman have custom sounds, but regular Humans i don't think i can change in any way
Andyyy 2 set 2024, ore 3:09 
Could be really funny and alert other people that someone died
Andyyy 2 set 2024, ore 3:09 
I have a question, can you make it so that people with the genes or while wearing the combine clothes like the civil protection morph would have a different death audio? Like the iconic "Uagh! *Loud wail* Lost biosignal from protection team unit" Or "Agh! *Loud wail* Unit deserviced, remaining units contain" Or just the death sound, the wail and then "Unit down"....
LittleBdeng 27 lug 2024, ore 18:57 
nice mod
SloppyTrainyard  [autore] 24 lug 2024, ore 6:51 
no
Rebel 23 lug 2024, ore 13:22 
Can you update it to work with Dynamic Europa Mod ?
Rebel 22 lug 2024, ore 14:21 
Great mod and faction !
SToolypid 11 lug 2024, ore 23:33 
love it
slude 26 giu 2024, ore 19:35 
this is really well done, nice
Perfect Cell 23 mag 2024, ore 17:52 
they let you have a custom faction control an outpost now it MIGHT be time to update...
SloppyTrainyard  [autore] 10 mag 2024, ore 7:11 
it has it's own clips, they should spawn in combine containers, as well as being sold at combine outpost stations
Broadsword 8 mag 2024, ore 12:58 
What does the Combine enforcer Machine gun use for ammo? pulse clips dont work
Monolithmilitary 30 apr 2024, ore 21:45 
I did just that, now I'll write the ID!
SloppyTrainyard  [autore] 30 apr 2024, ore 21:41 
look through the files i guess?
Monolithmilitary 30 apr 2024, ore 2:00 
How to find out item IDs?
SloppyTrainyard  [autore] 13 apr 2024, ore 9:54 
None of the issues you described i could replicate, Pulse Pistol has been long reverted back to an SMG, which gives me an impression you might not update the mod for a while
Wiagsect 31 mar 2024, ore 17:27 
Health vials in auto injectors make you immortal, guns sound bad/have problems such as it keeps "firing" after the ammo runs out, but with no damage, or just general imbalances (Aka Pulse Pistol and the Machine Gun). I would LOVE for a update to fix this mod as I love the concept, but it is in dire need of some reworks and bug patches.
< Masterless > 29 feb 2024, ore 4:53 
This could be technically considered—through the scope of canon lore—as 'off-world relocation' as it isn't implied to be specifically anywhere. In a weird way, the Europa Coalition could've easily been the reaching arm of the Combine trying to expand into the waters of Europa.

All of this gives the mod a lot of believability, and I love it.
whats 8 feb 2024, ore 20:50 
i love you sloppytrainyard
Atlas 28 gen 2024, ore 12:55 
thank you for your service