Barotrauma
Half-Life Combine Module Pack
290 коментара
Andyyy преди 22 часа 
add regular combine soldiers and make a shotgunner variant aswell that uses a spas, also add USP for overwatch officers
Pepsi-Cola 23 май в 16:55 
Can you please add resistance grafitti as deco? :cattiva:
Пулемётчики 13 май в 17:54 
When I bought a combine cannon, the cheapest, and after the test I realised that I need their fabrikotor, and since there is no such thing even if there are outposts with combines (there are people there, not combines, and they are the same ordinary outposts) then when I realised the combine cannon for any other cannon, the ammunition loader did not change, but remained the same as it was from the combine cannon. Therefore - this addon broke the submarine
Пулемётчики 10 май в 3:04 
You haven't abandoned your work in the workshop yet?
Пулемётчики 10 май в 3:02 
Perhaps the same problem, decided the other day to download again your addon already in the active campaign (not from the beginning) and found that occasionally even in the first location appear outposts combines, but the point is that there are people and it looks like a normal classic outpost. What to do with it?
SloppyTrainyard  [автор] 9 май в 3:27 
known bug, something to do with game's procedural generation, i haven't found the fix yet
xxx_420_Bad_Boy [Wizard_Cum] 7 май в 13:00 
@SloppyTrainyard the outposts are fun, but I'm not having any merchants spawn!
The Combine Half Life 2 Advisor 26 март в 10:26 
SQL --> i5
Herbert 26 февр. в 12:13 
Half life mod = respect
Mister F 30 дек. 2024 в 9:30 
@SloppyTrainyard Thanks!
SloppyTrainyard  [автор] 30 дек. 2024 в 8:53 
you can delete the corresponding XMLs if you need
Mister F 30 дек. 2024 в 2:12 
Hi! I like your mod, but is there any way to optionally disable new combine outposts and faction through editing the mod itself? And if so, how? Many thanks in advance.
Ribbons0121R121 24 дек. 2024 в 6:34 
"where borealis"
Andyyy 12 дек. 2024 в 9:43 
For the guy under this coment. I agree, also for the soldiers and cops they should have security talent for the crouch shooting thing, will make it better
MegaPro1921 11 дек. 2024 в 20:58 
Also you should add more guns and stuff. And maybe skills and talents for the Combine. Maybe take your own spin on a few things. I really hope the mod makes it on the featured pages tho!
MegaPro1921 11 дек. 2024 в 17:01 
I dunno. Mainly due to the loadout of the outpost. But making an blockade thats held by the combine may encourage peeps to do more combine missions
SloppyTrainyard  [автор] 11 дек. 2024 в 16:39 
i mean i don't know what's stopping current ones from working
MegaPro1921 11 дек. 2024 в 16:29 
Thank you. Perhaps you could make a custom station for checkpoints so you dont get soft locked by bad outpost generation
SloppyTrainyard  [автор] 11 дек. 2024 в 14:50 
i'll disable it for now
MegaPro1921 11 дек. 2024 в 14:31 
Since the checkpoints allow you to progress to the next biome. If the Combine base replaces it. Theres no way you can gain access to the next biome
SloppyTrainyard  [автор] 11 дек. 2024 в 14:14 
how exactly does it prevent the progression?
MegaPro1921 11 дек. 2024 в 8:54 
Could ya make it so the combine cant replace Checkpoint stations? I encountered this once and It prevented me from progressing further into the campaign
evil man who makes you explode 20 окт. 2024 в 21:59 
hay uh i dont think he's responding
Andyyy 2 септ. 2024 в 13:34 
Could also add a USP with 14 shots and slightly less damage (75% damage of the vanilla revolver) other than that this mod is great, and yes I mean it
Andyyy 2 септ. 2024 в 13:33 
I recently started a campaign with my friend and this mod, the combine units don't attack you if you steal from their outpost. There could also be added the MP7 SMG from HL2 (used by Civil protection) and make it fire a bit faster than the SMG from the game and have it more accurate
Andyyy 2 септ. 2024 в 13:30 
I also have noticed that the pulse weaponry just burns, it should do a tiny little bit more damage to be good, since the AR2 (overwatch pulse rifle I think) has kinda high Time to kill, also the heavy shotgun is weaker than a vanilla shotgun
Andyyy 2 септ. 2024 в 13:29 
also an idea: You could add the HL2 soldier and Dagger armor and helmets to it, would look fantastic
Andyyy 2 септ. 2024 в 13:28 
you could do that with the combine personal radio unit so while you have it, it could do the overwatch announcement of someone dying and there could be 2-3 or 4 audios to it
Andyyy 2 септ. 2024 в 13:27 
Or you could try to add a morph or the appearance for a male and female combine which could have death audios also Europa Waifu has some different audios for when they're uncon or death audio, also someone made it possible to make a death audio with a diving suit on, like you die with it on you and you do a death grunt
Andyyy 2 септ. 2024 в 13:26 
Or like Job Specific, like where if I have the Overwatch role (civil protection) and I die I make the biosignal loss audio also somehow I didn't hear CombineHuman death audio
SloppyTrainyard  [автор] 2 септ. 2024 в 7:54 
i think the basic "human" character type features are hardcoded in the backend, i made CombineHuman have custom sounds, but regular Humans i don't think i can change in any way
Andyyy 2 септ. 2024 в 3:09 
Could be really funny and alert other people that someone died
Andyyy 2 септ. 2024 в 3:09 
I have a question, can you make it so that people with the genes or while wearing the combine clothes like the civil protection morph would have a different death audio? Like the iconic "Uagh! *Loud wail* Lost biosignal from protection team unit" Or "Agh! *Loud wail* Unit deserviced, remaining units contain" Or just the death sound, the wail and then "Unit down"....
LittleBdeng 27 юли 2024 в 18:57 
nice mod
SloppyTrainyard  [автор] 24 юли 2024 в 6:51 
no
Rebel 23 юли 2024 в 13:22 
Can you update it to work with Dynamic Europa Mod ?
Rebel 22 юли 2024 в 14:21 
Great mod and faction !
SToolypid 11 юли 2024 в 23:33 
love it
slude 26 юни 2024 в 19:35 
this is really well done, nice
Perfect Cell 23 май 2024 в 17:52 
they let you have a custom faction control an outpost now it MIGHT be time to update...
SloppyTrainyard  [автор] 10 май 2024 в 7:11 
it has it's own clips, they should spawn in combine containers, as well as being sold at combine outpost stations
Broadsword 8 май 2024 в 12:58 
What does the Combine enforcer Machine gun use for ammo? pulse clips dont work
Monolithmilitary 30 апр. 2024 в 21:45 
I did just that, now I'll write the ID!
SloppyTrainyard  [автор] 30 апр. 2024 в 21:41 
look through the files i guess?
Monolithmilitary 30 апр. 2024 в 2:00 
How to find out item IDs?
SloppyTrainyard  [автор] 13 апр. 2024 в 9:54 
None of the issues you described i could replicate, Pulse Pistol has been long reverted back to an SMG, which gives me an impression you might not update the mod for a while
Wiagsect 31 март 2024 в 17:27 
Health vials in auto injectors make you immortal, guns sound bad/have problems such as it keeps "firing" after the ammo runs out, but with no damage, or just general imbalances (Aka Pulse Pistol and the Machine Gun). I would LOVE for a update to fix this mod as I love the concept, but it is in dire need of some reworks and bug patches.
< Masterless > 29 февр. 2024 в 4:53 
This could be technically considered—through the scope of canon lore—as 'off-world relocation' as it isn't implied to be specifically anywhere. In a weird way, the Europa Coalition could've easily been the reaching arm of the Combine trying to expand into the waters of Europa.

All of this gives the mod a lot of believability, and I love it.
whats 8 февр. 2024 в 20:50 
i love you sloppytrainyard
Atlas 28 ян. 2024 в 12:55 
thank you for your service