Barotrauma

Barotrauma

547 ratings
Half-Life Combine Module Pack
8
3
5
2
2
6
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
38.920 MB
31 Oct, 2021 @ 9:47am
11 Dec, 2024 @ 2:52pm
66 Change Notes ( view )

Subscribe to download
Half-Life Combine Module Pack

Description
Universal Union now visited Europa, because they can



Adds various items and structures related to Combines from Half-Life game series

Includes
  • Outfits, with custom footsteps for every added job class, Craftable, Buyable

  • Weapons and Tools, Craftable, Buyable

  • Сustom structure and ship modules for it available for SubEditor, some of which you can craft using Custom Fabricator and material, modules like Junction boxes, Lockers, etc can be placed with Right Mouse + E and detached using Multitool included in the mod

  • Custom made submarines and outposts with combine units where you can purchase or craft combine items

  • Augmentations, similar to gene splicer, you can craft new Augmentations as well as Combine versions of Vanilla gene modifications, using combine fabricator

  • Custom Jobs with their own icons and dialogues


    All item names begin with "Combine_" for ease of search

    This mod was designed to be as standalone and agnostic as possible, meaning if another mod isn't compatible, it's because that mod overrides vanilla mechanics and systems, and i can't do anything about it

    Feel free to make translations as long as you don't reupload anything from my mod

    The mod is still not finished, but can be fun to play with at it's current state

    Future TODO list

    • Custom particles
    • Combine synthets, working either as playable characters (if possible) or companions
    • Adding more combine modules and items
    • More combine related missions on the outposts

    Known issues

    • Combine outposts most of the time are controlled by random factions (possibly hardcoded)
    • CombineHuman cannot be a starter character despite inheriting all "human" class parameters and being technically playable through console (possibly hardcoded)
    • Combine plasma emitter doesn't work correctly with welding door/hatches etc
    • Custom AI does not retaliate on being attacked
Popular Discussions View All (7)
16
24 Jul, 2024 @ 6:52am
Errors noticed [Major ones] Plus suggestions to fix them
AM
9
6 Jan, 2023 @ 4:26pm
Combine Reworks???
Ziggy
3
7 Nov, 2021 @ 8:12pm
combining ammo
Defplan
289 Comments
Pepsi-Cola 12 hours ago 
Can you please add resistance grafitti as deco? :cattiva:
Пулемётчики 13 May @ 5:54pm 
When I bought a combine cannon, the cheapest, and after the test I realised that I need their fabrikotor, and since there is no such thing even if there are outposts with combines (there are people there, not combines, and they are the same ordinary outposts) then when I realised the combine cannon for any other cannon, the ammunition loader did not change, but remained the same as it was from the combine cannon. Therefore - this addon broke the submarine
Пулемётчики 10 May @ 3:04am 
You haven't abandoned your work in the workshop yet?
Пулемётчики 10 May @ 3:02am 
Perhaps the same problem, decided the other day to download again your addon already in the active campaign (not from the beginning) and found that occasionally even in the first location appear outposts combines, but the point is that there are people and it looks like a normal classic outpost. What to do with it?
SloppyTrainyard  [author] 9 May @ 3:27am 
known bug, something to do with game's procedural generation, i haven't found the fix yet
@SloppyTrainyard the outposts are fun, but I'm not having any merchants spawn!
SQL --> i5
Herbert 26 Feb @ 12:13pm 
Half life mod = respect
Mister F 30 Dec, 2024 @ 9:30am 
@SloppyTrainyard Thanks!
SloppyTrainyard  [author] 30 Dec, 2024 @ 8:53am 
you can delete the corresponding XMLs if you need