Garry's Mod

Garry's Mod

hr_secluded
13 Comments
Vadim 5 Feb @ 12:50pm 
free tv
catr 10 Sep, 2022 @ 2:46am 
warlock is the only one who can get them and sometimes he cant
catr 10 Sep, 2022 @ 2:46am 
they tend to spawn outside of the map stuck
Jandai  [author] 16 Jul, 2022 @ 3:15pm 
i know for a fact that it is the ai nodes, ive noticed it too.
havent really found time to fix it but i'll get to it soon.
Cpt.Haxray 16 Jul, 2022 @ 1:22pm 
I noticed Ai tends to struggle to pathfind to the central roofs. In-fact, standing solely on the Central roofs can cause the Ai to be unable to move at all.

It might be a good idea to add a second way up, or maybe see if there is something wrong with the Ai node pathing.

Other than for this issue, fantastic map. Plays very well for Horde and i like the HL2 Beta vibe it gives.
Warhawk215 17 May, 2022 @ 2:26am 
Why? Why this map not have high rating? Its perfect thing that must be popular enough)
Scribble 7 Mar, 2022 @ 7:12pm 
probably my favorite horde map out there, really nails the ambience of an apocalypse, has vibes from both hl2 beta and hl2 too which is super good, fun to play too

got a zombie stacking problem but it happens so rarely that it isn't too annoying
Jandai  [author] 31 Oct, 2021 @ 4:48am 
Thanks! I'm pretty new to mapping so that is nice to hear.
KnightBob7 31 Oct, 2021 @ 4:44am 
I though of why I though the hr_bloodshedmall and the hr_secluded share part of a map is when I observe both maps, at the end of the map where the zombies spawn at in hr_bloodshedmall, the part of the mall is caved in at the hr_secluded map. That's why I though the two maps are connected[Kinda like how Killing Floor 1's and Killing Floor 2's maps are kinda connected through their map description).

Other then the spawning issue, the map is great for long-ranged plays(The Ghost and other long-ranged classes are great with the map).
The mounted AR2s shooting at presumably something or someone is a good touch.
The inaccessible shops[Except Simon the Shopkeeper] are a good touch of a once thriving part of a now wrecked city.
And Simon the Shopkeeper is still a good idea[Carried over from hr_bloodshedmall].
Jandai  [author] 31 Oct, 2021 @ 4:06am 
@KnightBob7

I tried many things to stop the stacking issue, but I have noticed that whenever a hl2 zombie spawns in the default config, it only starts moving when it notices you, This results in zombies stacking.

About the storytelling part, I'm not sure yet. All I know is that Simon the Shopkeeper appears in both maps.
KnightBob7 31 Oct, 2021 @ 1:16am 
Hey Kookooboy! This is a nice map, but I do have the issue of having the zombies stack on top of each other as the similar problem in hr_bloodshedmall when they spawn in.
I noticed that hr_bloodshedmall and hr_secluded share a similar map part of hr_bloodshedmall, is this part of a grand story telling part?
Jandai  [author] 30 Oct, 2021 @ 12:19pm 
Changes made!
Gorlami 29 Oct, 2021 @ 7:21pm 
The map looks amazing.

Some suggestions though, I think it would be better if you can split out the enemy spawn points in more locations instead of placing them together in one place. This makes the map more interesting to engage and prevents npc stacking on top of each other. Right now it is also pretty easy to spawn camp enemies, since all the spawn points are very close.