Starbound

Starbound

Planet Navigation Tools
155 Comments
ainsoto15 7 May @ 6:03pm 
hola como consigo el mapa no me aparece
Sergeant Berghoff 29 Nov, 2022 @ 2:46pm 
how do i open the map
Pugzilla83 6 Sep, 2022 @ 6:55am 
awesome mod and it has been a lifesaver with all the building i do. I build very large bases and lose track of where i am most of the time until i came across this mod :cozybethesda:
LAJ-47FC9 8 Aug, 2022 @ 10:40pm 
Absolutely goddamn amazing. Why this isn't a thing in vanilla is anybody's guess - surely the advanced technology required to make interstellar FTL civilisation feasible would also give you something as simple as a minimap. Evidently, Chucklefish doesn't think so.

You're awesome, dev.
Meteora 10 Jul, 2022 @ 1:42pm 
@Spectrus I can help with that you have to make a patch file if you contact me I can help
Spectrus 10 Jul, 2022 @ 3:54am 
Sorry, but I don't know how to do it. I only added 2 lines and changed the 3rd line in 1 file. This is very simple code. Maybe someday I will read game modding manuals and try to create a mod
Dread_Lord369  [author] 10 Jul, 2022 @ 2:55am 
@Spectrus: That sounds great! I'm glad you were able to modify the mod to suit your needs.

The idea for this mod is to be as universal as possible, and sadly I don't have any time to work on the mod anymore, so I won't be adding any changes to the base mod.

However, that sounds like a perfect add-on mod that you could publish to the workshop. There are some good guides available online on how to go about doing this, but essentially; if you upload a mod with this mod marked as a dependency, and just include your modifications, it will allow others to add that part on if they also want the coordinates displayed.
Spectrus 10 Jul, 2022 @ 2:31am 
Hello!) This mod is awesome for me! Thank You. But I wanted the player's coordinates to be displayed on the minimap (which is very convenient for me). And I did it. Hovering over a player marker now shows "Player X - xxx; Y - yyy" rather than "Player" in the tooltip. Can you update this mod if I provide the necessary resources?
Dread_Lord369  [author] 24 Jun, 2022 @ 4:05am 
The original mod I built upon worked in that way. However, you have to be holding the minimap item in your hand for it to be mapping the world. That may be of help to you.

I've linked to the original mod at the top of the description on this page.

Hope that helps
Meteora 24 Jun, 2022 @ 3:29am 
Would instead be possible to start the mapping when the minimap is open and stopping the mapping when the minimap is closed?
this would optimize it a bit:
I would do it myself but I'm not very mod savy, I got notions but... do you have any suggestions?
Dread_Lord369  [author] 24 Jun, 2022 @ 2:56am 
@Lucretia: I'm glad you're enjoying the mod.

The background script while the map is closed is what is mapping the world around you as you go about your business, and is what allows you to see where you have been when you open the map.

The frequency and size of the background scanning could potentially be reduced to lower the possible lag, and this would make for a great add-on mod for lower end PCs. However, I sadly don't have the spare time I used to, and so I cannot work on the mod myself.
Meteora 23 Jun, 2022 @ 4:04pm 
I love this mod, however the scripts of the minimap seems running even when the minimap is not open. I noticed this when playing on my laptop that is not so high-end, after installing the mod it would lag a bit. Do you think you could fix it? (stopping the minimap scripts when the minimap is closed?)
thank you
Dread_Lord369  [author] 8 Jun, 2022 @ 2:47am 
I haven't played in a while, so i don't remember exactly about multiplayer world files. However, if the world file only exists on the server-side, then yes that's where the data will be
AU518987077 7 Jun, 2022 @ 10:08am 
Thank you Dread_Lord369 for your answer. i presume its the same for multiplayer/server worlds that they are stored on the server's world files then?
Dread_Lord369  [author] 7 Jun, 2022 @ 6:10am 
@AU518987077: The data for each world is stored within the corresponding world file. Unfortunately, as far as I know, there is no easy way to retrieve this data outside of the scripts within the game. You could potentially use a hex editor to scour the contents of each world file you want, but it's highly unlikely you'll get anything useful.
Dread_Lord369  [author] 7 Jun, 2022 @ 6:10am 
@Pinkamena: This has been asked many times, and sadly, this is a limitation of the game and how the windows work. The ESC key will always close the last-focused window, and then once all windows are closed, the ESC key will open the pause menu.

I have spent a lot of time digging into this to try and figure out the best way around it, but there really isn't due to the way the game handles windows.

My best suggestion would be to also subscribe to Stardust Core Lite. This will allow you to open the map from the quick menu in the top right instead of requiring you to switch to a map tool to open it.

As a side note, if someone wants to create an add-on for this mod, using the idea behind the Stardust Core Lite mod's quick bar change, they could theoretically allow a keybind to be set up. This isn't something I'm going to be doing however, as it will cause compatibility issues, and belongs in an add-on instead.
AU518987077 29 Apr, 2022 @ 1:21pm 
where does this mod store its data and can it be extracted as a usable image?
Pinkamena 16 Apr, 2022 @ 12:52am 
Love the mod, it's great for exploring when you have as little sense of direction as I do. I know asking for features can be annoying to a dev, so ignore this if it's not something you're interested in, but is there a possibility to get a button that prevents the 'close on esc' feature? I hit escape to close pretty much everything, and a lot of the time it closes the map first.
DeNarr 11 Apr, 2022 @ 6:52am 
@Dread_Lord369
1. Using the mini-map, keeping it open in the bottom corner. There was pretty bad lag/stuttering going on, even when we didn't have the map open (I'm guessing cause it was still writing to it constantly?)
2/3. No, there's a variety of other mods. But this mod was added after all the others, lag started. Took the mod off, lag stopped.
4. I didn't think it was a "bug" as much as a consequence of a mod that was constantly doing something. If we try putting the mod back in at some point, will try to grab that log file. Have played since then though.
Dread_Lord369  [author] 10 Apr, 2022 @ 2:25pm 
@DeNarr: Do you care to elaborate please? I've played personally with a group of 2 and 3 without any noticeable lag (at least no different from the base game lag).

Can you please let me know on the following:
1. Which part were you using? (eg. the large map will cause lag, and has a warning for such, but the small map shouldn't cause any noticeable lag)
2. Do you get lag in the base game (no mods)
3. Were you using any other mods at the same time? (please list them so I can check for compatibility issues)
4. Can you please follow the steps in the "Found a Bug/Issue?" section of the description above to submit your starbound.log

Thanks for helping to make the mod better
DeNarr 10 Apr, 2022 @ 1:19pm 
Loved the idea, but caused some pretty bad lag with just 2 players
kingbee0227 19 Mar, 2022 @ 9:27pm 
@Dread_Lord369 Hmmm... I understand. Thanks for the reply.:SBpenguin:
Dread_Lord369  [author] 19 Mar, 2022 @ 8:54pm 
@kingbee: Sadly, this is a limitation of the game and how the windows work. The ESC key will always close the last-focused window, and then once all windows are closed, the ESC key will open the pause menu.

I have spent a lot of time digging into this to try and figure out the best way around it, but there really isn't due to the way the game handles windows.

My best suggestion would be to also subscribe to Stardust Core Lite. This will allow you to open the map from the quick menu in the top right instead of requiring you to switch to a map tool to open it.

As a side note, if someone wants to create an add-on for this mod, using the idea behind the Stardust Core Lite mod's quick bar change, they could theoretically allow a keybind to be set up. This isn't something I'm going to be doing however, as it will cause compatibility issues, and belongs in an add-on instead.
Dread_Lord369  [author] 19 Mar, 2022 @ 8:46pm 
@swordofblaze: Once you've subscribed to the mod, there are 2 options:

Role Play Option: Check the foraging table (3rd tab), and look for the materials to craft the item you're after.

Quickbar Option (recommended) : Subscribe to the Stardust Core Lite mod. Then you can launch the minimap from the quickbar instead.

Hope that helps :)


@Nephirus90: Thanks for continuing to investigate these issues. I haven't had any time recently to work on this, but I should be able to start working on it again in the next week. I've noted what you've found so far and I'll be looking at reproducing them and trying to fix them.


@Darkmega: That sounds like an interesting idea. However, it's not something that will be added to this mod directly. It would work as an add-on mod, but I won't really have the time to work on that sadly. I am completely open to anybody that wants to create add-ons for this mod though.
kingbee0227 19 Mar, 2022 @ 8:38pm 
Can I stop the ESC key from closing the map?
If possible, it would be ideal if the map could be closed only with the close button in the map UI and not with the ESC key.
It is a bit annoying to have to reopen the map every time you close the inventory, other mod menus, etc., or change the pause menu settings.
synthwaveangel 23 Feb, 2022 @ 9:36pm 
how do you craft the surface map item?
Nephirus90 15 Feb, 2022 @ 3:29pm 
@Dread_Lord369 Idk if you looked into the issue of the surface tool with big (height in blocks) planets, btw I found another problem today.
In multiplayer I think the minimap has issues plotting correctly, I'll try to test it more when my friend has time but it appears to me that when we were far from each other the minimap sometimes plot his location over mine and vice versa, causing a visual error in the final view of the map.
Also sometimes it showed his death location as mine.
As I said I'll try to confirm everything above with a few more tests, if anyone already tested this please say it.
Darkmega 15 Feb, 2022 @ 2:26pm 
Can an upgrade be made, using an ore detector and some upgrade components with the original minimapper that allows you to have a mini-map item that can ping in an area to reveal ores on the map and radiate a scanning area that reveals terrain in a radius?

the ores can take on the same colors that the ore scanner would make them flash when the pulse hits them.
Lobanych 13 Feb, 2022 @ 6:07am 
and sorry for my english, i'm russian
Lobanych 13 Feb, 2022 @ 6:06am 
sorry for disturbing
Lobanych 13 Feb, 2022 @ 6:06am 
i'm so sorry dude, that not your mode causing crash, probably my stoned computer is to blame
Dread_Lord369  [author] 13 Feb, 2022 @ 6:04am 
@Lobanych: The log file should be located in your Starbound Install folder (Default will be "C:\Program Files (x86)\Steam\steamapps\common\Starbound") under "\storage\starbound.log".
Lobanych 13 Feb, 2022 @ 5:59am 
and i find solution to this bug - just don't take a map and compass on a mission
Lobanych 13 Feb, 2022 @ 5:56am 
And i'm not sure wtf is causing game-crash, but if i found that file i'll send it to you
Lobanych 13 Feb, 2022 @ 5:53am 
Sorry dude but idk where that log file on PC
Dread_Lord369  [author] 13 Feb, 2022 @ 3:54am 
@Lobanych: Are you able to provide your starbound.log file please? This will help me to determine what may be causing the issue so that I can try to fix it.

Please be sure to trigger the issue first before providing your log file, because if the game hasn't crashed yet, it won't contain any useful information for me.
Lobanych 12 Feb, 2022 @ 12:49pm 
Mod trying to skan location if you loading the main mission(like moon mine) and game crashing
Dread_Lord369  [author] 10 Feb, 2022 @ 1:22pm 
@Origin: If you don't have the map open, the mod is still gathering data of your surroundings. However, this should not be noticeable.

In my testing, with only this mod enabled, my FPS would sometimes drop by maybe 1 or 2. However, I also noticed similar / worse frame drops without the mod installed (the game is a mess of low frame rate even in vanilla). Every PC is different, and the game is quite old now, so you'll be experiencing frame drops regardless.

I generally run around with the small map open most of the time and don't notice the difference as well without noticing any issues.

If it helps, this mod is safe to use and then remove later if you prefer not to have it. I would recommend giving it a try, and then make your decision after a bit of testing.
Nephirus90 10 Feb, 2022 @ 9:48am 
I have a lot of mods so I'm not sure, but I think the automapping function can affect the FPS when travelling with a fast vehicle.
Personally I hardly found this specific mod a problem, usually the FPS drop proportionally to the number of mods.
Ohmyori 10 Feb, 2022 @ 9:34am 
Does this cause FPS drops when not in use? I'm kind of pondering if I should be taking the mod or not.
Nephirus90 25 Jan, 2022 @ 4:43pm 
@Dread_Lord369
..continue..
3. When you dig deep enough, the "you are here" marker will shift down a bit from the top border, and only then, if you start moving horizontally, will the tool start plotting the "surface" from there on.
Going back high enough cause the marker to adhere to the top border of the map again and plot nothing, not for this reason losing the already plotted "surface".

Because small planets surfaces are plotted as small irregular circumferences and large planets have a maximum diameter almost equal to the length of the map, it's not unexpected that the largest planets can't be seen.
Other than raising the UI's size, the only thing I can think of is reworking the UI so that the plot ratio is proportional to the planet's maximum height rather than an absolute value conversion like X-blocks=Y-mm, as it seems it is now.

Of course, it's just an idea, I'm not sure if it make sense or if it'is useful to you.
Thank you for reading and addressing my concerns.
Nephirus90 25 Jan, 2022 @ 4:43pm 
@Dread_Lord369
In response to your questions, I can confirm a handful of things about the "surface charter" tool after some testing:

1. I believe it is precisely that.
Because, until you dig/fall far enough, the "you are here" marker is visible but remains stationary in the middle of the upper border of the map.

2. During my tests, it opened and closed normally; it did not appear to freeze.
After a while, it would close, but that happens regardless of planet size, so I assumed it was intentional.
In any case, when the tool closes automatically, the previously plotted surface is not lost and you can find it there if you open the chart again.
..continue..
Dread_Lord369  [author] 24 Jan, 2022 @ 2:11am 
@Zz_Noctur_zZ: Once you've subscribed to the mod, there are 2 options:

Role Play Option: Check the foraging table (3rd tab), and look for the materials to craft the item you're after.

Quickbar Option (recommended) : Subscribe to the Stardust Core Lite mod. Then you can launch the minimap from the quickbar instead.

Hope that helps :)


@Nephirus90: Thanks for the report. I've only really used the minimap myself so these are useful.

I will take a look when I get the chance. Would you be able to advised the following?:
1. Do these larger planets seem like they are just outside the UI (as in simply too large)?
2. Does the surface charter still open and close normally on these planets? (checking if it's freezing or crashing out)
3. You mentioned after digging a bit it will start plotting your map, do you mean the whole map starts to show, or only the parts of the planet that you've dug down to show?

Cheers :)
Zz_Noctur_zZ 23 Jan, 2022 @ 2:05pm 
@Dread_Lord369 hello, how can I activate the minimap? please help
Nephirus90 19 Jan, 2022 @ 5:13pm 
Thanks for the mod!
The "survey compass" and minimap work great, and I found the automapping function a nice addition.

I'm not sure if I'm the only one, but I found a problem with the "surface charter" tool, it doesn't seem to work well with big planets.

It seems that the planets above "**** x 4000" size, are simply too big for the UI of "surface charter" to plot, digging enough makes the tool track your path again, but it's ofc not a solution.
It's a shame, because this tool it's perfect to have a fast view of the markers on the planet, reach fast your destination, and then use the minimap to locate your marker if it's not visible right away.

The 4000 I'm talking about it's the number I found using the navigation map from the cockpit, I suppose it's the height (in blocks, or?), planets with "***** x 3000" were fine.


My mod list, just in case: https://pastebin.com/embed_js/iiwBeMyk
The log was too long and there were no relevant errors
(OLDLINER) Brandon_Gunn 17 Jan, 2022 @ 4:20am 
Yup your a superstar haha there are gravestones all over the place, well better get to it then cheers again Dread.
Dread_Lord369  [author] 17 Jan, 2022 @ 1:57am 
No problem, I'm glad this helps you like it helps me :)
(OLDLINER) Brandon_Gunn 16 Jan, 2022 @ 3:13pm 
Thank You, Dying is a real nightmare without a mini map I have so much loot laying around & couldn't find it for the life of me.
(OLDLINER) Brandon_Gunn 15 Jan, 2022 @ 2:28pm 
oh wait I have the option to create a minimap.
Dread_Lord369  [author] 15 Jan, 2022 @ 8:04am 
@(OLDLINER) Brandon_Gunn: Once you've subscribed to the mod, there are 2 options:

Role Play Option: Check the foraging table (3rd tab), and look for the materials to craft the item you're after.

Quickbar Option (recommended) : Subscribe to the Stardust Core Lite mod. Then you can launch the minimap from the quickbar instead.

Hope that helps :)