Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
You're awesome, dev.
The idea for this mod is to be as universal as possible, and sadly I don't have any time to work on the mod anymore, so I won't be adding any changes to the base mod.
However, that sounds like a perfect add-on mod that you could publish to the workshop. There are some good guides available online on how to go about doing this, but essentially; if you upload a mod with this mod marked as a dependency, and just include your modifications, it will allow others to add that part on if they also want the coordinates displayed.
I've linked to the original mod at the top of the description on this page.
Hope that helps
this would optimize it a bit:
I would do it myself but I'm not very mod savy, I got notions but... do you have any suggestions?
The background script while the map is closed is what is mapping the world around you as you go about your business, and is what allows you to see where you have been when you open the map.
The frequency and size of the background scanning could potentially be reduced to lower the possible lag, and this would make for a great add-on mod for lower end PCs. However, I sadly don't have the spare time I used to, and so I cannot work on the mod myself.
thank you
I have spent a lot of time digging into this to try and figure out the best way around it, but there really isn't due to the way the game handles windows.
My best suggestion would be to also subscribe to Stardust Core Lite. This will allow you to open the map from the quick menu in the top right instead of requiring you to switch to a map tool to open it.
As a side note, if someone wants to create an add-on for this mod, using the idea behind the Stardust Core Lite mod's quick bar change, they could theoretically allow a keybind to be set up. This isn't something I'm going to be doing however, as it will cause compatibility issues, and belongs in an add-on instead.
1. Using the mini-map, keeping it open in the bottom corner. There was pretty bad lag/stuttering going on, even when we didn't have the map open (I'm guessing cause it was still writing to it constantly?)
2/3. No, there's a variety of other mods. But this mod was added after all the others, lag started. Took the mod off, lag stopped.
4. I didn't think it was a "bug" as much as a consequence of a mod that was constantly doing something. If we try putting the mod back in at some point, will try to grab that log file. Have played since then though.
Can you please let me know on the following:
1. Which part were you using? (eg. the large map will cause lag, and has a warning for such, but the small map shouldn't cause any noticeable lag)
2. Do you get lag in the base game (no mods)
3. Were you using any other mods at the same time? (please list them so I can check for compatibility issues)
4. Can you please follow the steps in the "Found a Bug/Issue?" section of the description above to submit your starbound.log
Thanks for helping to make the mod better
I have spent a lot of time digging into this to try and figure out the best way around it, but there really isn't due to the way the game handles windows.
My best suggestion would be to also subscribe to Stardust Core Lite. This will allow you to open the map from the quick menu in the top right instead of requiring you to switch to a map tool to open it.
As a side note, if someone wants to create an add-on for this mod, using the idea behind the Stardust Core Lite mod's quick bar change, they could theoretically allow a keybind to be set up. This isn't something I'm going to be doing however, as it will cause compatibility issues, and belongs in an add-on instead.
Role Play Option: Check the foraging table (3rd tab), and look for the materials to craft the item you're after.
Quickbar Option (recommended) : Subscribe to the Stardust Core Lite mod. Then you can launch the minimap from the quickbar instead.
Hope that helps :)
@Nephirus90: Thanks for continuing to investigate these issues. I haven't had any time recently to work on this, but I should be able to start working on it again in the next week. I've noted what you've found so far and I'll be looking at reproducing them and trying to fix them.
@Darkmega: That sounds like an interesting idea. However, it's not something that will be added to this mod directly. It would work as an add-on mod, but I won't really have the time to work on that sadly. I am completely open to anybody that wants to create add-ons for this mod though.
If possible, it would be ideal if the map could be closed only with the close button in the map UI and not with the ESC key.
It is a bit annoying to have to reopen the map every time you close the inventory, other mod menus, etc., or change the pause menu settings.
In multiplayer I think the minimap has issues plotting correctly, I'll try to test it more when my friend has time but it appears to me that when we were far from each other the minimap sometimes plot his location over mine and vice versa, causing a visual error in the final view of the map.
Also sometimes it showed his death location as mine.
As I said I'll try to confirm everything above with a few more tests, if anyone already tested this please say it.
the ores can take on the same colors that the ore scanner would make them flash when the pulse hits them.
Please be sure to trigger the issue first before providing your log file, because if the game hasn't crashed yet, it won't contain any useful information for me.
In my testing, with only this mod enabled, my FPS would sometimes drop by maybe 1 or 2. However, I also noticed similar / worse frame drops without the mod installed (the game is a mess of low frame rate even in vanilla). Every PC is different, and the game is quite old now, so you'll be experiencing frame drops regardless.
I generally run around with the small map open most of the time and don't notice the difference as well without noticing any issues.
If it helps, this mod is safe to use and then remove later if you prefer not to have it. I would recommend giving it a try, and then make your decision after a bit of testing.
Personally I hardly found this specific mod a problem, usually the FPS drop proportionally to the number of mods.
..continue..
3. When you dig deep enough, the "you are here" marker will shift down a bit from the top border, and only then, if you start moving horizontally, will the tool start plotting the "surface" from there on.
Going back high enough cause the marker to adhere to the top border of the map again and plot nothing, not for this reason losing the already plotted "surface".
Because small planets surfaces are plotted as small irregular circumferences and large planets have a maximum diameter almost equal to the length of the map, it's not unexpected that the largest planets can't be seen.
Other than raising the UI's size, the only thing I can think of is reworking the UI so that the plot ratio is proportional to the planet's maximum height rather than an absolute value conversion like X-blocks=Y-mm, as it seems it is now.
Of course, it's just an idea, I'm not sure if it make sense or if it'is useful to you.
Thank you for reading and addressing my concerns.
In response to your questions, I can confirm a handful of things about the "surface charter" tool after some testing:
1. I believe it is precisely that.
Because, until you dig/fall far enough, the "you are here" marker is visible but remains stationary in the middle of the upper border of the map.
2. During my tests, it opened and closed normally; it did not appear to freeze.
After a while, it would close, but that happens regardless of planet size, so I assumed it was intentional.
In any case, when the tool closes automatically, the previously plotted surface is not lost and you can find it there if you open the chart again.
..continue..
Role Play Option: Check the foraging table (3rd tab), and look for the materials to craft the item you're after.
Quickbar Option (recommended) : Subscribe to the Stardust Core Lite mod. Then you can launch the minimap from the quickbar instead.
Hope that helps :)
@Nephirus90: Thanks for the report. I've only really used the minimap myself so these are useful.
I will take a look when I get the chance. Would you be able to advised the following?:
1. Do these larger planets seem like they are just outside the UI (as in simply too large)?
2. Does the surface charter still open and close normally on these planets? (checking if it's freezing or crashing out)
3. You mentioned after digging a bit it will start plotting your map, do you mean the whole map starts to show, or only the parts of the planet that you've dug down to show?
Cheers :)
The "survey compass" and minimap work great, and I found the automapping function a nice addition.
I'm not sure if I'm the only one, but I found a problem with the "surface charter" tool, it doesn't seem to work well with big planets.
It seems that the planets above "**** x 4000" size, are simply too big for the UI of "surface charter" to plot, digging enough makes the tool track your path again, but it's ofc not a solution.
It's a shame, because this tool it's perfect to have a fast view of the markers on the planet, reach fast your destination, and then use the minimap to locate your marker if it's not visible right away.
The 4000 I'm talking about it's the number I found using the navigation map from the cockpit, I suppose it's the height (in blocks, or?), planets with "***** x 3000" were fine.
My mod list, just in case: https://pastebin.com/embed_js/iiwBeMyk
The log was too long and there were no relevant errors
Role Play Option: Check the foraging table (3rd tab), and look for the materials to craft the item you're after.
Quickbar Option (recommended) : Subscribe to the Stardust Core Lite mod. Then you can launch the minimap from the quickbar instead.
Hope that helps :)