Stellaris

Stellaris

Unlock More Slots
18 Comments
Frost 26 Jun, 2024 @ 6:03am 
im currently having some issuses with your mod
it only shows city and industrial district the rest not
i have same mods in different playlist and it works (i didn´t test it yet but ik it works the last time i played(last year)) i checked the mods they didn´t change the district
Valthejean 2 Dec, 2022 @ 7:42pm 
This is a great mod, I love the idea. I did notice that it has a tendency to create drone jobs for non-hive civs, as well as give additional branch office slots for non-mega corps. Other than that, the mod works great!
Tyrant 28 Nov, 2022 @ 3:28am 
Hi, Planetary Diversity had an update and apparently they added a bunch of stuff. Taking the scrapyard origin for example now causes issue with your mod. "Unlock more building slots" had the same issue, but it's been fixed. Districts are currently disappearing and making this mod unusable with PD at the moment.
Tryor  [author] 20 Mar, 2022 @ 6:43am 
sorry for late reply.

To be honest I have no idea how compatibilty patch should be made, but the way I am doing this mod compatible with mods adding/changing districts is basically by copying their files with districtcs and adding building slot planet modifier in every single district in these files.

I have no idea if there is more simple way of doing this but my approach force me, when any of these mods or base game change their district files, to copy all those files and modify them all again which is really boring task because most of the time I just ctrl + c and ctrl + v the same line of code in the right place basically just changing the number for every district.
henk 7 Mar, 2022 @ 3:01am 
I was trying to combine it with another district mod, but I am sure you don't have time to write competability patches for something like

https://sp.zhabite.com/sharedfiles/filedetails/?id=2765624678

Or what should I edit in your files to add some extra slots =) Thankyou for looking into an update, I think it works fine but some of the mods have been updated and I am not 100% if it still works like it's suppose to
Tryor  [author] 6 Mar, 2022 @ 9:00am 
I think it should work fine but I'll try to update it soon
henk 5 Mar, 2022 @ 9:46am 
Will you update this for the new version? :)
Tryor  [author] 27 Dec, 2021 @ 3:39am 
oh and from my previous experience if it just change jobs it should work for games in progress when I update it (at least last time I checked it did)
Tryor  [author] 27 Dec, 2021 @ 3:38am 
ok. Aquatics should work on ocean wordls but it is not enough for me.

I will make it change farmers to those aquatic jobs on ringworlds and all things from Gigastructural Engineering that give farmer jobs for empires with this civic.

Probably later today
Crashtastic 3 Dec, 2021 @ 1:00pm 
yeah i got it, loven the fish. Plz update when you got free time.
Tryor  [author] 3 Dec, 2021 @ 12:14pm 
If you don't have aquatic species pack it should be fine tho
Tryor  [author] 3 Dec, 2021 @ 12:13pm 
No idea, didn't test it yet, but I think it will break something with new civic from aquatics. They probably put those new jobs in districts files so I probably need to update this mod.
Crashtastic 3 Dec, 2021 @ 7:16am 
does this still work with 3.2?
Crashtastic 27 Sep, 2021 @ 1:36pm 
OH AND TY FOR THIS MOD!!!!
Crashtastic 27 Sep, 2021 @ 1:35pm 
Works for me as well, most likely a mod conflict. If its been awhile since you cleared out the mod folder and downloaded your subbed mods again, you might try that.
Tryor  [author] 27 Sep, 2021 @ 9:47am 
strange, it works fine for me. Do you have any mods that add modify districts?
A. Square 24 Sep, 2021 @ 5:10pm 
it doesn't seem to work
Crashtastic 23 Sep, 2021 @ 3:32pm 
If this works like the old mod TY:Companions: