Stellaris

Stellaris

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19 Sep, 2021 @ 2:36pm
29 Sep, 2022 @ 9:17am
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Description
Based on mod "Unlock More Building Slots" by Clairelenia.

This mod is made to work with mods that add a lot of building slots (I play with 108).

Features:
-City districts add 2 building slots instead of one and all regular districts add 1 slot.
-Agrarian idyll civic works similar to Masterful Crafters. With this civic every mining, energy and farming districts give 1/3 of a building slot which means that for building any 3 of those districts you got a building slot. The civic description does not mention it because I modified only district files.
-DIstricts on habitats, ringworlds and arcologies also give building slots with appropriate scaling. Habitat districts give the same amount of slots as districts on regular worlds while districts on ringworlds and arcologies give 2x more.
-Anglers civic now change farmer jobs on all mega and gigastructures that have them (because when you make an artificial ecosystem you probably want to replicate the ideal world for you and not something else).

This mod have build in compatibility with districts added by planetary diversity and Gigastructural Engineering & More. In order for it to work your load order must be:

1. planetary diversity, Gigastructural or both
2. this mod

This mod modifies all files in "...common\districts" any mod not mentioned above that change base districts or add more will be not compatible with this one.

The main differences between my mod and Claire's are that my mod add slots to other districts than city, doesn't have edicts and don't increase amount of corporate building slots unlocked by capital buildings (for that purpose I made another mod).
18 Comments
Frost 26 Jun, 2024 @ 6:03am 
im currently having some issuses with your mod
it only shows city and industrial district the rest not
i have same mods in different playlist and it works (i didn´t test it yet but ik it works the last time i played(last year)) i checked the mods they didn´t change the district
Valthejean 2 Dec, 2022 @ 7:42pm 
This is a great mod, I love the idea. I did notice that it has a tendency to create drone jobs for non-hive civs, as well as give additional branch office slots for non-mega corps. Other than that, the mod works great!
Tyrant 28 Nov, 2022 @ 3:28am 
Hi, Planetary Diversity had an update and apparently they added a bunch of stuff. Taking the scrapyard origin for example now causes issue with your mod. "Unlock more building slots" had the same issue, but it's been fixed. Districts are currently disappearing and making this mod unusable with PD at the moment.
Tryor  [author] 20 Mar, 2022 @ 6:43am 
sorry for late reply.

To be honest I have no idea how compatibilty patch should be made, but the way I am doing this mod compatible with mods adding/changing districts is basically by copying their files with districtcs and adding building slot planet modifier in every single district in these files.

I have no idea if there is more simple way of doing this but my approach force me, when any of these mods or base game change their district files, to copy all those files and modify them all again which is really boring task because most of the time I just ctrl + c and ctrl + v the same line of code in the right place basically just changing the number for every district.
henk 7 Mar, 2022 @ 3:01am 
I was trying to combine it with another district mod, but I am sure you don't have time to write competability patches for something like

https://sp.zhabite.com/sharedfiles/filedetails/?id=2765624678

Or what should I edit in your files to add some extra slots =) Thankyou for looking into an update, I think it works fine but some of the mods have been updated and I am not 100% if it still works like it's suppose to
Tryor  [author] 6 Mar, 2022 @ 9:00am 
I think it should work fine but I'll try to update it soon
henk 5 Mar, 2022 @ 9:46am 
Will you update this for the new version? :)
Tryor  [author] 27 Dec, 2021 @ 3:39am 
oh and from my previous experience if it just change jobs it should work for games in progress when I update it (at least last time I checked it did)
Tryor  [author] 27 Dec, 2021 @ 3:38am 
ok. Aquatics should work on ocean wordls but it is not enough for me.

I will make it change farmers to those aquatic jobs on ringworlds and all things from Gigastructural Engineering that give farmer jobs for empires with this civic.

Probably later today
Crashtastic 3 Dec, 2021 @ 1:00pm 
yeah i got it, loven the fish. Plz update when you got free time.