Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the meantime, I prioritise butchering smaller animals first so as to reduce the entity count it's calculating for.
But at the moment it has abysmal performance according to my use case and testing with Dubs Performance Analyser, it takes nearly 42ms each frame to update it's window, see:
https://i.imgur.com/yv9yjiN.jpg
https://i.imgur.com/QjvmbJz.jpg
You need to have "a lot" of corpses on the map to feel the FPS hit.
I would suggest caching the values it uses to draw/sort per tick/frame if possible as these could be patched. When I have the window open it calls Thing.AmbientTemperature like 60000 times per second and as I'm using RimFridge which have Prefix on this then it lags as hell.
1. This mod is aware of corpses that aren't visible to the player, e.g., I can see a dead animal in a cave that I don't know is there - need to do a fog of war check before putting it in the list.
2. Could you add an icon for Dubs Mint Menus? Tabs from most mods have them, that mod displays an icon instead of or in addition to the text on bottom bar tabs.