Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
In the meantime, I prioritise butchering smaller animals first so as to reduce the entity count it's calculating for.
But at the moment it has abysmal performance according to my use case and testing with Dubs Performance Analyser, it takes nearly 42ms each frame to update it's window, see:
https://i.imgur.com/yv9yjiN.jpg
https://i.imgur.com/QjvmbJz.jpg
You need to have "a lot" of corpses on the map to feel the FPS hit.
I would suggest caching the values it uses to draw/sort per tick/frame if possible as these could be patched. When I have the window open it calls Thing.AmbientTemperature like 60000 times per second and as I'm using RimFridge which have Prefix on this then it lags as hell.
1. This mod is aware of corpses that aren't visible to the player, e.g., I can see a dead animal in a cave that I don't know is there - need to do a fog of war check before putting it in the list.
2. Could you add an icon for Dubs Mint Menus? Tabs from most mods have them, that mod displays an icon instead of or in addition to the text on bottom bar tabs.