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https://sp.zhabite.com/sharedfiles/filedetails/?id=3126098974
Maybe because I spam click and both the chainsaw and damage sound got cramp in resulting crash, at least I wasn't loose any of my progress.
- Lilodon breaks the lua function for an entity's damage calculation when they are hit by it (I.e. the entity becomes immortal if it is an NPC or monster, or the game crashes if the entity is a player.) This is due to the fact that the status effect applied by the weapon calls for damage type 'physical' in the lua code, which doesn't exist. Simply replacing 'physical' with 'default' should fix it.
- The gang member power maul weapon breaks when trying to swing it and colliding with solid floor (either just standing on it or landing on it after a mid air swing), presumably trying to fire a projectile. Not as much ideas for this one, though the log says something like "attempt to call a nil value (method 'aimVector')".
At first, I thought that the projectiles were invisible because there is a shooting sound but no, nothing happens when shooting at enemies.
Also, no mech legs?
however a small question:
After reaching the lv5 pk station, the store sells "Peacekeeper teleporter" and the description says the teleporter should teleport u to the pk station,
but, It can't be placed at the pk station, and if put on somewhere else it just became a normal one
How to use it correctly?
thanks for the info and have a good rest of the day
Obligatory is this compatible with FU?