Starbound
Peacekeeper's Arsenal (Abandoned)
145 comentarios
Kinsect 11 MAY a las 15:51 
Good Game's did make a patch mod for it
https://sp.zhabite.com/sharedfiles/filedetails/?id=3126098974
Jesus Fish 3 ABR a las 8:34 
this mod still works its just any new issues that crop up will likely never be resolved unless a third party gets involved.
Pyromaniac1 9 ENE a las 9:18 
Is this still compatible with the newest update?
Leon 8 ENE 2024 a las 13:03 
TY GG
Ganransu  [autor] 24 OCT 2023 a las 10:56 
very late but please send a log @Yashida
Yashida 31 AGO 2023 a las 9:31 
For some reason I got crash when using the Peacekeeper's Chainsaw blade

Maybe because I spam click and both the chainsaw and damage sound got cramp in resulting crash, at least I wasn't loose any of my progress.
Stranger Danger 21 AGO 2023 a las 22:05 
Are the outlaw weapons broken? I can't seem to upgrade them past tier 1.
WHATCHAMACALLIT 8 AGO 2023 a las 18:21 
If that's the case, then maybe make it so that they only spawn on higher tier stars?
Ganransu  [autor] 8 AGO 2023 a las 17:21 
To be honest, I probably should've changed that, but those ships are also just around in case players don't want to do bounty content for one reason or another (I honestly don't blame them for it) and have mods that allow them to collect peace credits without having to do bounty missions.
WHATCHAMACALLIT 18 JUL 2023 a las 14:29 
I really like how this mod adds more content to the Peacekeepers. However, the balancing is kinda wack. I play with Tougher Mobs with Better Loot, and I get a lot of Peace Credits with that mod. By the time I finish the second gang, I already have 40 Peace Credits. Which is a problem when Peacekeeper Dreadnoughts have a stacked Peacekeeper Store that allows me to buy the mech body and the laser before I even started dealing with medium-threat space encounters.
Ganransu  [autor] 1 ABR 2023 a las 12:08 
Aight, thank you. I'll fix them at some point (hopefully today)
Nullguy 17 MAR 2023 a las 9:28 
Aside from those bugs, I do really enjoy this mod and how it helps flesh out rather bare bones bounty hunting aspect of the game. Keep up the good work! (I was going to put this on the first comment but Steam character limit said "do not")
Nullguy 17 MAR 2023 a las 9:28 
Not sure if you are still working on this, but it's probably still worthwhile to report these 2 bugs I found with some of the weapons:

- Lilodon breaks the lua function for an entity's damage calculation when they are hit by it (I.e. the entity becomes immortal if it is an NPC or monster, or the game crashes if the entity is a player.) This is due to the fact that the status effect applied by the weapon calls for damage type 'physical' in the lua code, which doesn't exist. Simply replacing 'physical' with 'default' should fix it.

- The gang member power maul weapon breaks when trying to swing it and colliding with solid floor (either just standing on it or landing on it after a mid air swing), presumably trying to fire a projectile. Not as much ideas for this one, though the log says something like "attempt to call a nil value (method 'aimVector')".
Mr_Perlimpinpin 12 NOV 2022 a las 9:06 
Hello, I found a gun named "Trauma" that can be charged and has a bash alt but for some reason, it doesn't actually shoot anything.
At first, I thought that the projectiles were invisible because there is a shooting sound but no, nothing happens when shooting at enemies.
Mr_Perlimpinpin 1 MAR 2022 a las 23:02 
Eh, don't worry. As Kursegezagt puts it: "Everything in the Universe wants to move to a lower energy level."
Ganransu  [autor] 1 MAR 2022 a las 6:08 
yeah, I oughta do it when I stop being lazy
Mr_Perlimpinpin 28 FEB 2022 a las 23:50 
Yeah, just tested it. Everything works. But it makes the mechs pretty OP because I think mass increase fuel consumption and inertia, making it less maneurevable.
Ganransu  [autor] 28 FEB 2022 a las 10:00 
I stopped when it came to legs because mech parts in this game are P A I N when it comes to spriting them. As for the mech parts, they should work without any mass, although I'm unsure if they can take an attack. From my experience the lack of mass didn't influence the mech's defense but that might be a mod
Mr_Perlimpinpin 27 FEB 2022 a las 5:29 
uuuh the mech parts doesn't seem to be usable with FU. They have no mass...

Also, no mech legs?
Ganransu  [autor] 21 FEB 2022 a las 5:47 
not really but if you really need to download it, someone can send you a .pak of the mod and you can stick that into the mods folder
endermako64 20 FEB 2022 a las 10:13 
could this be able to be downloaded elsewhere?
Sharo-Ultalight 4 FEB 2022 a las 17:25 
Can you make a specific ship job called peacekeeper that spawns with the weapons and armor? If that's too hard it's ok
Ganransu  [autor] 19 ENE 2022 a las 6:35 
okay that's because they're tier 6 lol
Unforeskin Cumsequences 19 ENE 2022 a las 6:29 
upon further inspection, they are upgradeable on the precursor crucible
Unforeskin Cumsequences 19 ENE 2022 a las 5:46 
None of the PA weapons appear in the tricorder upgrade menu, at least none of the ones i currently have (vindicator, negotiator, neo grenade launcher, neo hammer)
Ganransu  [autor] 18 ENE 2022 a las 17:13 
The weapons are upgradeable I believe. If you're having issues upgrading them do tell me
Unforeskin Cumsequences 18 ENE 2022 a las 8:48 
If you could do that that would be great also are the weapons unupgradeable on purpose? or is it just too much hassle to let them be upgradeable? anyways thanks a lot
Ganransu  [autor] 18 ENE 2022 a las 8:21 
also as of now all the PA weapons fall under the energy tag if I'm not mistaken
Ganransu  [autor] 18 ENE 2022 a las 8:21 
I can probably make a patch mod that allows you to see the weapon's stats if you want that
Unforeskin Cumsequences 18 ENE 2022 a las 8:00 
Hi, would there be a possibility to have the unique weapons like the negotiator for example have displayed stats and also a weapon type, so that it may work with FU armor set bonuses (for example plasma weaponry bonus damage) etc? or would it be too much of a hassle?
Ganransu  [autor] 22 DIC 2021 a las 7:27 
I have no clue, I think that might be project redemption
Esork 22 DIC 2021 a las 5:59 
Hi, thanks for this great mod!
however a small question:
After reaching the lv5 pk station, the store sells "Peacekeeper teleporter" and the description says the teleporter should teleport u to the pk station,
but, It can't be placed at the pk station, and if put on somewhere else it just became a normal one
How to use it correctly?
duffetedwige04 20 DIC 2021 a las 13:50 
oh so you just need to farm for them
thanks for the info and have a good rest of the day
Ganransu  [autor] 20 DIC 2021 a las 13:28 
those are rare drops from the gang members
duffetedwige04 20 DIC 2021 a las 12:39 
just wondering how do you get the ogre or the tyrant ( cant see them at the peacekeeper dreadnaught weapon shop ) ?
Lexi Lunarpaw 14 DIC 2021 a las 16:22 
i see*
Lexi Lunarpaw 14 DIC 2021 a las 16:22 
@Ganransu ah isee
Ganransu  [autor] 14 DIC 2021 a las 16:18 
They're a new space encounter I made, basically the ships you see floating around on your starmap
Lexi Lunarpaw 14 DIC 2021 a las 14:23 
Probably a stupid question but what are "Peacekeeper Ships"?
Ganransu  [autor] 11 DIC 2021 a las 17:45 
please send a log if it's causing a crash
Ganransu  [autor] 11 DIC 2021 a las 17:45 
what's breaking?
corbins512 11 DIC 2021 a las 17:09 
ganransu the trapper brakes the game but it is a good mod
Cypher 8 DIC 2021 a las 18:12 
swaws
TunaBomber 2 DIC 2021 a las 7:13 
Neo fisting time
ZSE 26 NOV 2021 a las 19:27 
Awesome! Thank you!
Ganransu  [autor] 26 NOV 2021 a las 19:25 
yes
ZSE 26 NOV 2021 a las 19:08 
Beautiful mod!
Obligatory is this compatible with FU?
Bappo 22 NOV 2021 a las 17:26 
swaws
Sir Tibia The 1th 19 NOV 2021 a las 11:38 
i think the negotiator needs a slight buff
Sir Tibia The 1th 19 NOV 2021 a las 11:36 
swaws chain