Stellaris
Whispers from the Void - A Portrait Mod
41 Yorum
Savitar  [yaratıcı] 9 Tem 2024 @ 8:09 
Updated the mod at the following link:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2884734400
It'll be updated as time passes, for now it's just compatible with the latest patch and has a new trait.
76561198391854399 4 Haz 2024 @ 12:32 
nordic cracker below
Nebukadnezar ıYı 7 May 2024 @ 11:00 
It needs a another update with the release of machine age, the portraits dissapear.
Nebukadnezar ıYı 23 Oca 2024 @ 8:39 
Look below.
Annarresti 23 Oca 2024 @ 8:29 
The hair doesn't appear. No big deal though, I quite like it with bald people
Savitar  [yaratıcı] 11 May 2023 @ 6:35 
Is there any specific issue reported? If not then there is no need to update the mod.
MatrixFC1969 11 May 2023 @ 4:29 
please upgrade 3.8 thanks
Savitar  [yaratıcı] 5 Kas 2022 @ 8:26 
Uploaded a small mod to fix the balding problem, LOAD THE MOD BELOW AFTER THE MAIN MOD:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2884734400
Nebukadnezar ıYı 5 Kas 2022 @ 7:58 
This explaination isn't very clear.
Savitar  [yaratıcı] 14 Eki 2022 @ 10:55 
Hey everyone, I am sadly unable update the main modpage, but I'll leave a quick fix here for everyone, it's really easy to do.

Go into: \gfx\portraits\portraits, there are 3 txt. files. Open them and in each of them press ctrl+f to find and replace all instances of "hair_selector" to "attachment_selector" and save.

Everything should be fixed now.
Savitar  [yaratıcı] 29 Eyl 2022 @ 6:55 
Hey everyone, we'll try to update the mod as soon as possible, but it may take some time as both of us are busy with real life. Thank you for your understanding.
barricadedpurifier 23 Eyl 2022 @ 16:47 
Pls update. They're all bald now.
Nebukadnezar ıYı 21 Eyl 2022 @ 7:56 
Update
Savitar  [yaratıcı] 10 May 2022 @ 11:35 
@Dukkokun, after discussing this with my partner in crime, we consent for our mod to be used in the patch as long as it's only what you listed below, go wild my guy.
Dukkokun 10 May 2022 @ 8:26 
Hi Savitar, would you be ok if I included this mod in my patch that condenses all portraits mods in vanilla's species_classes? Your mod would be a requirement for my patch and users would have to subscribe to your mod. I will not take any credit and/or include any of your art in my mod (only changing species_class to fit the portraits under humanoids). https://sp.zhabite.com/sharedfiles/filedetails/?id=2800218111
Mobius 5 Eki 2021 @ 9:22 
cant choose traits for it, it is empty
Fallain 19 Eyl 2021 @ 5:30 
Tested. Works good, no issues noticed
Savitar  [yaratıcı] 17 Eyl 2021 @ 7:23 
The mod should be in a playable state even with the new patch I believe, if we get feedback that there are bugs and glitches we'll update the mod.
ᴷʰᵉˢʰⁱᵍ 15 Eyl 2021 @ 2:22 
Upadate Pls :)
Markus 6 Eyl 2021 @ 12:09 
Great mod, thank you
Tizferatu 1 Eyl 2021 @ 7:56 
Just a heads up, you've got some syntax errors in the mod. Not sure how Stellaris itself handles them, but it spits out an error for them.

gfx/portraits/asset_selectors/dark_elvhen_female_clothes_01.txt

lines 52 and 61 are missing a quote, and line 83 has an extra quote after the file path.
min1957 19 Ağu 2021 @ 12:42 
But if this mod replace some humanoid portrait (for example dwarfs) can it be compatible with achievments?
Nebukadnezar ıYı 10 Ağu 2021 @ 17:46 
Well, I've played many portrait mods that work just fine with achievements.
Savitar  [yaratıcı] 5 Ağu 2021 @ 23:32 
@min1957, even if we were to remove the trait and civic it wouldn't be achievement compatible because it still adds new elements to the game not replacing it.
min1957 5 Ağu 2021 @ 13:11 
@Savitar, yes, but as I understand it isn't achievmant compatible because of new trait and civic, not because of portraits. So is it possible to make separate mod with only portraits?
Savitar  [yaratıcı] 5 Ağu 2021 @ 11:11 
@Fernando, glad you're enjoying the mod!

@min1957, sorry it was a typo on our end, the mod is ironman compatible by default, but it can't become achievement compatible due to it modifying the cheksum.
min1957 5 Ağu 2021 @ 10:15 
Awesome mod!
Any chance that u will make ironman compatible-mod only with portraits?
Fernando 2 Ağu 2021 @ 9:42 
These are metal as fuck. I love them.
CoolMax05 2 Ağu 2021 @ 9:22 
What was.
What will be.
What was.
Savitar  [yaratıcı] 1 Ağu 2021 @ 22:26 
We don't have any plans to make an unique shipset at the moment and we don't have the means to do so.
Locomotor79 1 Ağu 2021 @ 1:54 
yours whould be a flying Cross
Locomotor79 1 Ağu 2021 @ 1:54 
make those ships on you screenshot they actually fit you just made a compleet race iff you do that
you alrdy have some fighting ships models aswhell as the titanand your whould be uniek from Main game they always where Triangeld shaped
Savitar  [yaratıcı] 31 Tem 2021 @ 13:03 
@UsikkerUgle, they are immortal but Stellaris doesn’t display it in the trait selection. Once you go in the overview part of the hud and hover your cursor over the trait it will show that they are immortal.
Vez 31 Tem 2021 @ 12:50 
Just wondering, the trait description says they are immortal, but the (listed) trait effects doesn't. Are they actually immortal or is that just flavour?
Burny  [yaratıcı] 31 Tem 2021 @ 3:16 
@Virstag really glad you like the mod:steamhappy: We actually have another species mod in the pipelines that should be finished soon:cozyprodman:

@Råb!d happy to see the mod is finding a place in peoples playsets :3 and no, we don't have any affiliation with Elves of Stellaris ^^'
Råb!d 30 Tem 2021 @ 9:29 
This should be fun with my Elves/Dwarves/Ogre-things playset. Companion to Elves of Stellaris?
Virstag 30 Tem 2021 @ 1:31 
Really great. I wish we had more of complete mods like this, adding new species and containing everything they should contain and no unnecessary stuff.
Savitar  [yaratıcı] 29 Tem 2021 @ 23:23 
We set the weight of the trait and the civics to zero so the ai doesn't have a high chance of picking it.

If you want to remove the civic just delete the txt file here:

SteamLibrary\steamapps\workshop\content\281990\2559941066\common\governments\civics

If you want to remove the trait delete the txt file here:

SteamLibrary\steamapps\workshop\content\281990\2559941066\common\traits
Ulthar 29 Tem 2021 @ 19:14 
will you make a version without the traits? I do not want the AI picking them randomly.
Bosmeri 29 Tem 2021 @ 13:40 
My only complaint are with the civic and trait. Both of them seem a bit OP. Outside of that I really like these guys.
paulo 29 Tem 2021 @ 9:28 
Except by the new Trait and Civic -- to me, vanilla Traits and Civics are fine and I personally think that extra Civics and/or Traits are unnecessary -- this mod both looks and feels like a must have. Subscribed. :steamthumbsup: