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1.4 already has this function]
Well its been an honor, Thanks for this amazing mod.
(which makes sense if they are drawn in the 1.2 way) I currently just manipulate the zoom to have them drawn smaller (which is quite convenient compared to the 1.2 way (which needed quite a lot of patching), I have only one prefix in 'PawnCacheRenderer->RenderPawn' to modify: cameraZoom *= 0.8f for example)
which is why 'HD Pawn Rendering' does not have the same issues, maybe you have an idea (or maybe it can be suspended for them, it is possible to read if CSL has these things active with reflection - this public variable is active: 'Children.ChildrenHarmony.PawnRenderer_RenderPawnInternal_Patch.renderActiveCSL == true' after a prefix in 'PawnRenderer->RenderPawnAt' when scaling should be active from my side)
I'm getting the same effect on the other HD mod so i am just very confused
Any mod that similarly changes the graphic system might have compatibility issues with this mod.
If you find any errors, please report them to me!
[Known Issues:]
- Hat and hair order issues when playing with Dub's Apparel Tweak installed.
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This is only a rendering system adjustment. Get your own HD textures from other mods!
Currently, even if you have HD textures installed, they will display in 128x128 as a rule due to the compression that occurs during Tynan's new texture 'flattening'. This mod changes the pawn rendering system from the new combined-texture rendering in 1.3 to the previous mod-friendly version in 1.2.
For performance's sake, my mod will only switch the rendering system when you zoom in to a predefined and customizable 'minimum zoom' level.