Arma 3
saroTweakMapFPS
56 Comments
skottbrojks 3 Jun @ 3:24am 
what the fuck is the Hardkill mode
Singis 31 Jul, 2024 @ 2:24am 
Breaks WL_Rosche map.
ThatSameGuy 30 Mar, 2024 @ 8:18pm 
the option is not showing on eden editor. it only shows when you start a game but the options are grey'd out. you cant edit it
Gru 23 Mar, 2024 @ 4:01am 
boris_sobaken's info is true. HUGE fps drop on WL_Rosche map, props are flickering.

Use this mod careful. :cleanfloppy:
The omega crazytails 11 Dec, 2023 @ 12:27pm 
Must have
Bendy 21 Sep, 2023 @ 10:12am 
please add an option to bypass the whole mod.......its time consuming having to go through each option to disable them all one by one....
nanner 4 Jul, 2023 @ 2:43pm 
Your mod was featured in this video! Performance RDLC https://youtu.be/aqn8vraVaZw
JCataclisma 11 May, 2023 @ 11:01am 
Has anyone tried this mod/script for Invade & Annex framework on dedicated servers?
Lezard The Only One 8 Apr, 2023 @ 4:57am 
Thoes this actually help with fps ?
boris_sobaken 21 Feb, 2023 @ 2:28pm 
mod is incompatable with some maps! Huge fps drops on multiplayer servers when AI is active. It took us about 6 hours to figure it out and delete the PBO. The creator is advised to contact me, I'll show the problem for furher fixes and improvements
SUSOVALORD 7 Jan, 2023 @ 2:16am 
I got a same situation as RESQUART's.btw the mod itself is super good,thank you for all the work
B1acK Wo1F 28 Jun, 2022 @ 2:34pm 
@Sarogahtyp Would love to have a New Update with a Custom set deletion rates or just more Options for it like 55 60 65 70
A New Quality Of Life Update that only remove terrain objects when it outside 1000,2000,3000 dist
RESQUART 28 Jun, 2022 @ 11:29am 
I CAN'T SAVE MISSIONS ON MULTIPLAYER LAN SERVER. SAVING GAME IMPOSSIBLE WITH THIS MOD ON MULTIPLAYER. THE PROBLEM IS:

IT STUCK ON INFINITELY "GAME SAVING. PLEASE WAIT..." SCREEN :missing:

BUT IN SINGLE PLAYER MISSIONS THERE IS NO PROBLEM. I CAN SAVE MY MISSIONS IN SINGLE PLAYER. :winter2019happybulb:

SO, THE MOD IS GREAT FOR SP, BUT I CAN'T USE IT FOR MULTIPLAYER MISSIONS BECAUSE OF THIS BUG :winter2019sadgingerbread:
[CPT] Nomad 11 May, 2022 @ 8:48am 
Mod is broken and doesn't show up in CBA or addon options anywhere.
Friendly Neighborhood Retard 20 Feb, 2022 @ 3:12am 
it isnt in my addon options
Wranderous 12 Oct, 2021 @ 6:23pm 
I don't have an "Addon Options" menu in order to enable this during singleplayer.
RAY Abyssal 9 Aug, 2021 @ 3:22pm 
Keep the work up my friend, I think this mod would benefit alot of people when you got it working at it full potential
RAY Abyssal 9 Aug, 2021 @ 3:19pm 
I tried it I liked the idea but even with the terrain draw distance to show 50% on all didn't work for me and I couldn't find out why the only sort of frames I got were 3fps+ on my 67 which was good but it started doing this weird flicking and made a eerie noise and crashed
Sarogahtyp  [author] 7 Jul, 2021 @ 12:46am 
@xray I ve no idea how to track this down. I never had that issue and you are the first one reporting it. Maybe you could post a more detailed description in the bohemia forums thread which is linked in the mod description.
xray 6 Jul, 2021 @ 12:16pm 
Every now and then with this mod loaded, I get the 3fps bug upon mission startup. Could be a compatibility issue
Sarogahtyp  [author] 2 Jul, 2021 @ 10:07pm 
@gman no it does not. My mod is not adjusting the view distance. It reduces the terrain objects count permanently.
gman 2 Jul, 2021 @ 1:29pm 
Does ace viewdistance not already do this?
Sarogahtyp  [author] 2 Jul, 2021 @ 8:38am 
@GunMasterX11 you will always get the best performance if you choose to delete 100 % of all terrain objects. But who wants to play like this?
You have to decide yourself how many objects you delete from map to have more performance and a map where you have a good gameplay at the same time.

Just play a bit with the settings and view different map locations (forests and cities) to get a good balance.
GunMasterX11 2 Jul, 2021 @ 7:21am 
can you apply some screenshots to show which settings give you the best performance?
Sarogahtyp  [author] 1 Jul, 2021 @ 9:02am 
@user2g thx 4 feedback. I m happy to not have to hunt another bug :-)
user2g 1 Jul, 2021 @ 7:45am 
Update fixed the issue, Thanks! :FIA::cozyspaceengineersc:
Sarogahtyp  [author] 29 Jun, 2021 @ 8:21am 
@user2g I ll check it within the next few days. Thx for reporting.
user2g 29 Jun, 2021 @ 6:18am 
Yeah, doubled checked my addons UAS-Universal Ammo System seems to also cause it to auto refresh when units spawn with Zeus.
Sarogahtyp  [author] 29 Jun, 2021 @ 5:23am 
discovered 2 bugs. One throwing an error message the other is settongs related. If u change other cba settings like the ace settings then my mod gets triggered and refreshes the hiding. All of this will get fixed with an update tomorrow...
user2g 29 Jun, 2021 @ 4:54am 
Yeah., i'll do some more checks on my end and will check if its also the map scripts as well because that's also a thing.
Sarogahtyp  [author] 29 Jun, 2021 @ 12:48am 
@user2g I tried to reproduce this but I did not get the effect which you describe. Maybe some more detailed description of what u r doing on which mission with which mods loaded and such informations would help to reproduce it.
Best way to report it that way would be in bohemia forums in this thread:

https://forums.bohemia.net/forums/topic/235080-saros-tweak-for-higher-fps-on-maps/
user2g 28 Jun, 2021 @ 2:40pm 
Hosting on lan using zeus like spawning a unit, seems to refresh the objects on the field making the objects rehide themselves with the text saying controls locked for security reasons, I am using ace and ZEN, anyone else has issues like this?
Cheesy Jesus 28 Jun, 2021 @ 9:18am 
@Sarogahtyp, thanks for the reply, I will check it out.
Sarogahtyp  [author] 28 Jun, 2021 @ 1:30am 
@Adamos12303
the mod hides terrain objects permanently. Its thought to delete trees and bushes to reduce object count.
This way players can use a higher view distance...
Adamos12303 28 Jun, 2021 @ 12:46am 
So it doesn't update depending of player distance? You just set it, it "hides" objects and no matter how far is player (close to the deletions or far) the object will remain "hidden"?
Sarogahtyp  [author] 27 Jun, 2021 @ 10:17pm 
@Cheesy Jesus the mod is deleting objects (houses as well) only at start or on the time when its cba settings were changed. After that there gets no object deleted and your AI is safe.

@PMC theoretically it should do no issues on multiplayer but tbh I ve not tested it yet. But I did not yet get any reports of MP issues as well.
KZ 27 Jun, 2021 @ 7:05pm 
Confirming this can be used for MP?
Cheesy Jesus 27 Jun, 2021 @ 4:38pm 
Does this effect how AI interacts with buildings? I'm worried that if I turn around and half of my squad is garrisoned in a house that the house will disappear and the will all fall to their deaths.
Sarogahtyp  [author] 27 Jun, 2021 @ 4:49am 
0.3 released (full singleplayer compatibility and setting changes without mission restart)
Tyl3r99 27 Jun, 2021 @ 2:49am 
ah ignore me! working
Tyl3r99 27 Jun, 2021 @ 2:47am 
this doesnt work for me, testing in SP to remove 100% buildings, upon restart all buildings are there
Sarogahtyp  [author] 26 Jun, 2021 @ 11:47pm 
@ChickenMon thx for this advice. I will no longer do this from the next version onwards.

@Inferno this has no special relation to Zeus cam or any other cams. Its not a dynamic hiding/unhiding tool. It would just not work that way. It reduces maps objects count permanent for the mission.
Silence 26 Jun, 2021 @ 11:53am 
I always thought about doing this, never got around to it.
Inferno | M.D.F 26 Jun, 2021 @ 9:57am 
Does this work with Zeus, do items get restored when a Zeus camera is near?
ChickenMon 26 Jun, 2021 @ 9:56am 
hey boss, great mod, but dont put the version number in the name of the mod and change it as you go. every time you change the name of the mod, a copy of that older one is saved in a persons workshop folder.
Josef 25 Jun, 2021 @ 9:32am 
We who host servers for buddies thank you!
Sarogahtyp  [author] 25 Jun, 2021 @ 3:44am 
Next update is aiming Singleplayer savegame problems and to allow to change settings and take effect without restarting of mission needed
Sarogahtyp  [author] 25 Jun, 2021 @ 2:36am 
hotfix done :-)
Sarogahtyp  [author] 25 Jun, 2021 @ 1:50am 
v 0.2 is partially broken (when deleting fewer than 100 % then nothing gets deleted).

working on hotfix.

sorry for this!
Josef 24 Jun, 2021 @ 6:27pm 
Holy shit, this was waaay more effective on fallujah than I thought it would be, good job sir o7