Left 4 Dead 2

Left 4 Dead 2

[Hard-Mode] Random Ammo Pile Swapper
52 Komentar
For all your mods that have a demo video that says we need to install "GCFScape," is it necessary for it to work?
Because I'm watching other mods where the demo videos show how the mod works and that's it.
Does that mean the videos where you show how to install "GCFScape" require it, and where the steps for installing GCFScape aren't shown, does that mean the mod doesn't require it?
★JΛKΣ★ 4 Mei @ 3:03pm 
I like this mod but why the 33% downgrade of the tier 2? If possible could you reduce it to 15 or 20%? Or remove this downgrade entirely? I would prefer to play through the maps with various tiers of weapons not just tier 1
NasanNanayMo 22 Apr @ 5:10am 
Mod now works as intended :)
NasanNanayMo 21 Apr @ 4:04pm 
@Eden718
It basically has a chance to change your ammo pile into a random tier 1 weapon when you encounter an ammo pile in the middle of a campaign or when you reach the next safe house. It means you have to constantly change your weapon especially if you have a weapon (tier 1 or 2) that's low on ammo.

Let's say for example, you reach the forklift event in death toll, you'd usually expect an ammo pile there along with other weapons right? Well this mod has a chance to change that ammo pile into a random tier 1 weapon. It adds a bit of a challenge to playing the game.
Eden718 21 Apr @ 10:00am 
What exactly does this mode do? I have in installed but feel like it hasnt dont anything... Is there a chance your tier 2 changes to tier 1 when using an ammo pile or an ammo pile only having ammo for a tier 1? Or just tier 2 guns are less likely? Im confused but I want a mod that makes me change weapons more often
MANACAT  [pembuat] 21 Apr @ 8:00am 
@NasanNanayMo
fixed, check again please
NasanNanayMo 21 Apr @ 6:01am 
The mod suddemly stopped working for me, and checking my console, it showed me this error:
AN ERROR HAS OCCURED [the index 'mp_gamemode' does not exist]

CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/manacat_ammo.nut line [498]
*FUNCTION [AmmoChangeProcess()] scripts/vscripts/manacat_ammo.nut line [154]
*FUNCTION [ammoChanger()] scripts/vscripts/manacat_ammo.nut line [142]
*FUNCTION [OnGameEvent_player_left_safe_area()] scripts/vscripts/manacat_ammo.nut line [133]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
S|⁧⁧Kaio 20 Apr @ 7:19am 
any chance for a command?
i would like to have 80% chance of stay ammo pile and just sometimes (20%) it get converted.
thanks mate
EDOG 13 Feb @ 5:13am 
will conversion perform in the single map campaign?
I STAPLE TAPEWORMS ON MY 6 Feb @ 3:58am 
this mod works just fine for me
Chirizuka 31 Jan @ 11:41am 
It doesn't work anymore, I've noticed that none of the Ammo Piles have been converted to SMG
The Renegadist 5 Jan @ 1:41am 
Is it possible you can add more RNG skins for the other weapons as well or are they strictly for TLS skins?
COOLONEOOOOOO 1 Nov 2024 @ 8:18am 
scavenge gas cans change to normal gas cans
★JΛKΣ★ 7 Okt 2024 @ 2:35pm 
can you add a version without the tier 2 downgrade to tier 1?
Spork 27 Agu 2024 @ 5:46pm 
Is there a way to find/edit a config for this mod? Thanks
multoman 20 Agu 2024 @ 9:44pm 
has this addon stopped working suddenly? i start to notice the ammo piles never get converted into t1 weapons at all, it DID worked before because i can tell it kept spawning the css mp5 which i always use but not anymore for some reason, this is the only mod that makes the mp5 more commonly spawned
Mentally Ill 13 Mei 2024 @ 5:04pm 
this makes it closer to valve's original vision with adding more guns so you would have to switch between them regularly
Xavier 14 Apr 2024 @ 11:47am 
gun version pls
zeuskrieg 7 Mar 2024 @ 2:08pm 
Why am i subscribed to this
Acid 28 Feb 2024 @ 5:19am 
There should be a fix where this does not apply to the Dead Center Gun Store, because it is kind of odd seeing the guns mixed up with each other
EDOG 13 Feb 2024 @ 9:50am 
This mod will also change weapon's default skin to TLS skin randomly, such as AK and M16.
Komeiji 29 Des 2023 @ 5:28am 
is no longer work... the ammo pile still spawn as usual and there no T1 weapon around
Redsu 13 Nov 2023 @ 6:15am 
Could you make a script that changes the functionality of the upgrade pack (incendiary and explosive ammo) to standard ammo?
I mean, when you put these ammo, you just get ammo for weapons from them
Jonathan 11 Sep 2023 @ 8:09pm 
can you please remove the last stand textures
(^^^) Xeno 30 Agu 2023 @ 12:04pm 
I kinda of want to be able to toggle the ammo pile on and off I find more fun switching weapons every chapter
Polech 1 Agu 2022 @ 1:14pm 
How about a mod that changes special ammo boxes to just deployable 1 time (per player) regular ammo refill? They're not very useful and can actually cause more harm than good. With additional texture mod they'd make a new cool addition to the game c:
Lemon_Juice 12 Jun 2022 @ 1:26am 
Idk why but I can't unsubscribe this. Even tho it isn't in my steam workshop it is still in the l4d2 files called hard mode. Why cant i get rid of it?
Shad3rEVO 9 Apr 2022 @ 1:13am 
"Hard-Mode" more like FUN-Mode
Lebo 16 Mar 2022 @ 8:17pm 
i can video it if you want me too
MANACAT  [pembuat] 16 Mar 2022 @ 7:59pm 
@Lebo Only converted weapons have that problem? I've never experienced anything like that. Could you please explain in more detail? Or could you please show me that situation again?
Lebo 16 Mar 2022 @ 7:00pm 
hey recently i just noticed that, when i pick up a different weapon it just deletes the current. like lets say i have a awp, and i traded it/grabbed a m16/rifle. the awp would just delete itself
MANACAT  [pembuat] 6 Nov 2021 @ 6:54am 
You can post variant. Enjoy.
Dr. Tobias 6 Nov 2021 @ 5:32am 
Hey MANACAT can you let me know if you would not like me to post a variant. Amazing job by the way!

I edited your code to enable mp5 in the smg variants.

I also reduced the odds of replacing the ammo piles and increased the chance of spawning two guns, since we play with the mod that only allows each gun to be picked up once (weapon unstay).
Aww Man..... 7 Okt 2021 @ 10:12pm 
can you add the mp5 as part of the tier 1 weapon conversion to have more variety?
외숙이 9 Sep 2021 @ 5:52pm 
재밌어여~ ㅎㅎ
BottomScorer 29 Agu 2021 @ 4:38am 
Tier 1 shotgun is OP anyway. Melee is OP too.
Lrak 28 Agu 2021 @ 12:56am 
Nice setup...gonna try this with the bois later!
Qwazzy 24 Agu 2021 @ 5:32pm 
If you really want to be more picky about how scripts like these work, you can always get the file via Crowbar (or similar tools if they exist), open the script and edit it yourself. Chances are if it uses a specific percentage as stated, then you likely can find somewhere in the code where that's set and alter it to your liking.

Being as simple as "subscribe and done" is an admirable goal to set, and those who want to do more with it can learn how, as it isn't hard and can inspire you to look into creating your own stuff.
PeopleLikeStuff 17 Jun 2021 @ 3:08pm 
Ah, that's understandable :steamthumbsup:
MANACAT  [pembuat] 17 Jun 2021 @ 2:55pm 
That question is can be asked enough. I didn't think it was annoying. But my purpose is to make the all setup done with very easy process, Just one click of the subscribe button. So I don't want to add a unsimple detail tuning process. Sorry.
PeopleLikeStuff 17 Jun 2021 @ 2:34pm 
It's cool, I apologize if the questions have been annoying
MANACAT  [pembuat] 17 Jun 2021 @ 1:55pm 
?? This is my first time making an randomization add-on. I've never made a randomization add-on before.
Boulder Ball 17 Jun 2021 @ 1:00pm 
@PeopleLikeStuff Those static spawns bother me so much. I remember a couple years back there used to be all these item spawn randomizer addons by this 1 author but they have sadly since been removed.
PeopleLikeStuff 16 Jun 2021 @ 11:42am 
Sorry for asking another question, but would it be possible to change those static Hunting Rifle spawns in certain L4D2 campaigns into randomized weapon spawns?
MANACAT  [pembuat] 15 Jun 2021 @ 7:20pm 
@Reggae I don't have any further update plans as I think this is the most appropriate right now.
Boulder Ball 15 Jun 2021 @ 7:08pm 
It's good but wondering if it would be possible to tweak the percentage of ammo piles replaced in the future.
PeopleLikeStuff 15 Jun 2021 @ 3:11pm 
@MANACAT - That's fine, this mod is already pretty good about forcing weapon switching. I appreciate the response!
MANACAT  [pembuat] 15 Jun 2021 @ 11:49am 
@PeopleLikeStuff Probably possible, but I don't have any plans to make that right now. I'm sorry.
PeopleLikeStuff 15 Jun 2021 @ 12:36am 
Probably a dumb question, but would it be possible to do a script that makes it so weapons (and maybe ammo too) can only be picked up once?
Leon 13 Jun 2021 @ 6:11pm 
nice,bro