Left 4 Dead 2

Left 4 Dead 2

538 ratings
[Hard-Mode] Random Ammo Pile Swapper
   
Award
Favorite
Favorited
Unfavorite
Game Content: Campaigns, Scripts
Game Modes: Co-op, Versus, Realism
File Size
Posted
Updated
23.115 KB
7 Jun, 2021 @ 12:11pm
21 Apr @ 7:07am
30 Change Notes ( view )

Subscribe to download
[Hard-Mode] Random Ammo Pile Swapper

In 2 collections by MANACAT
MANACAT's Local Server Support Tools
36 items
MANACAT's Hard-Mode Modules
17 items
Description
This add-on increases the difficulty of the game.
Is L4D too easy for you? Then let's try a new challenge.

This add-on controls your chances of get ammo, so you need to change your gun to new gun frequently.
It means that it becomes difficult to proceed to the end with only one familiar favorite gun that you often used.

This add-on converts the ammo piles to the tier 1 weapons.
- The conversion probability for every each ammo pile is 80%
- It's usually converted to one gun, but sometimes it's converted to two guns.
- And the 20% probability remains that the ammo pile has not been converted.
- Conversion is not performed in the finale round.

This add-on is downgrade tier 2 weapon to tier 1 weapon. (33%)
- All tier 2 weapons spawned on the map are converted to tier 1 weapons with a 33% probability each.
- It turns into the same type of tier 1 weapon as the original tier 2 weapon.
(ex. rifle -> smg or smg_slienced / shotgun_spas -> pump shotgun or chrome shotgun)
- Conversion is not performed in the finale round.

This addon also works in Versus mode.
Both teams can play a fair match under the same ammo/weapons placement conditions.

- This script only works on your local server.
- No action other than the add-on subscription is required to apply the script.





Paypal[www.paypal.com] for donations:
If my works are helpful to you, donate as much as you wish. That helps me keep making somethings.
52 Comments
For all your mods that have a demo video that says we need to install "GCFScape," is it necessary for it to work?
Because I'm watching other mods where the demo videos show how the mod works and that's it.
Does that mean the videos where you show how to install "GCFScape" require it, and where the steps for installing GCFScape aren't shown, does that mean the mod doesn't require it?
★JΛKΣ★ 4 May @ 3:03pm 
I like this mod but why the 33% downgrade of the tier 2? If possible could you reduce it to 15 or 20%? Or remove this downgrade entirely? I would prefer to play through the maps with various tiers of weapons not just tier 1
NasanNanayMo 22 Apr @ 5:10am 
Mod now works as intended :)
NasanNanayMo 21 Apr @ 4:04pm 
@Eden718
It basically has a chance to change your ammo pile into a random tier 1 weapon when you encounter an ammo pile in the middle of a campaign or when you reach the next safe house. It means you have to constantly change your weapon especially if you have a weapon (tier 1 or 2) that's low on ammo.

Let's say for example, you reach the forklift event in death toll, you'd usually expect an ammo pile there along with other weapons right? Well this mod has a chance to change that ammo pile into a random tier 1 weapon. It adds a bit of a challenge to playing the game.
Eden718 21 Apr @ 10:00am 
What exactly does this mode do? I have in installed but feel like it hasnt dont anything... Is there a chance your tier 2 changes to tier 1 when using an ammo pile or an ammo pile only having ammo for a tier 1? Or just tier 2 guns are less likely? Im confused but I want a mod that makes me change weapons more often
MANACAT  [author] 21 Apr @ 8:00am 
@NasanNanayMo
fixed, check again please
NasanNanayMo 21 Apr @ 6:01am 
The mod suddemly stopped working for me, and checking my console, it showed me this error:
AN ERROR HAS OCCURED [the index 'mp_gamemode' does not exist]

CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/manacat_ammo.nut line [498]
*FUNCTION [AmmoChangeProcess()] scripts/vscripts/manacat_ammo.nut line [154]
*FUNCTION [ammoChanger()] scripts/vscripts/manacat_ammo.nut line [142]
*FUNCTION [OnGameEvent_player_left_safe_area()] scripts/vscripts/manacat_ammo.nut line [133]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
S|⁧⁧Kaio 20 Apr @ 7:19am 
any chance for a command?
i would like to have 80% chance of stay ammo pile and just sometimes (20%) it get converted.
thanks mate
EDOG 13 Feb @ 5:13am 
will conversion perform in the single map campaign?
I STAPLE TAPEWORMS ON MY 6 Feb @ 3:58am 
this mod works just fine for me