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Because I'm watching other mods where the demo videos show how the mod works and that's it.
Does that mean the videos where you show how to install "GCFScape" require it, and where the steps for installing GCFScape aren't shown, does that mean the mod doesn't require it?
It basically has a chance to change your ammo pile into a random tier 1 weapon when you encounter an ammo pile in the middle of a campaign or when you reach the next safe house. It means you have to constantly change your weapon especially if you have a weapon (tier 1 or 2) that's low on ammo.
Let's say for example, you reach the forklift event in death toll, you'd usually expect an ammo pile there along with other weapons right? Well this mod has a chance to change that ammo pile into a random tier 1 weapon. It adds a bit of a challenge to playing the game.
fixed, check again please
AN ERROR HAS OCCURED [the index 'mp_gamemode' does not exist]
CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/manacat_ammo.nut line [498]
*FUNCTION [AmmoChangeProcess()] scripts/vscripts/manacat_ammo.nut line [154]
*FUNCTION [ammoChanger()] scripts/vscripts/manacat_ammo.nut line [142]
*FUNCTION [OnGameEvent_player_left_safe_area()] scripts/vscripts/manacat_ammo.nut line [133]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
i would like to have 80% chance of stay ammo pile and just sometimes (20%) it get converted.
thanks mate