Stellaris
At War: Starbase Improvements (3.9.*)
댓글 107
I Darkstar X 2025년 5월 14일 오전 6시 03분 
<Obligatory 4.* check>
Holarula 2025년 5월 13일 오전 1시 03분 
I'm not sure if it's fully functional, but it works.
tony_sm 2025년 1월 19일 오전 10시 28분 
This works perfectly!!! And is still compatible with NSC3
zytimer 2024년 11월 23일 오전 12시 38분 
You sure about that crash?

I am running it with no problem at all

Even with a heavy mod load, this runs normally
Bluetail 2024년 11월 20일 오후 11시 08분 
Doe not work, causes a crash upon game start.
Starr 2024년 7월 5일 오후 10시 24분 
does this mod still work??
overrclocked 2024년 5월 12일 오후 3시 16분 
Update coming? Love your work btw.
KampfTomate007 2024년 2월 29일 오전 7시 12분 
With that said, thank you for sharing this mod with us, i really appreciate it!
KampfTomate007 2024년 2월 29일 오전 7시 10분 
I can see why you'd buff them because star bases in general struggle to keep up with lategame fleets, but i think increasing the cost/upkeep somewhat relative to their performance would be nice so that you can't just maintain 22 fully upgraded citadels with like T+X+3xH and maybe a Gun module for the point defense with less than 200 energy which can easily be covered by taxing a vassal while making your bases basically invincible or at the very least once you add defense platforms.

Last thing i can think of is that the heavy hangar bay module uses the icon of the trade hub instead of the strike craft module, which isn't too big of a deal but it can be confusing when trying to find it.
KampfTomate007 2024년 2월 29일 오전 7시 10분 
After playing for a while with this mod i gotta say i really like it.
I really didn't understand why we could build ion cannons around our bases but not as part of the actual base, and the fact that you can only build 1 T weapon module per base prevents it from being too op.

What i love is that the heavy modules give +2 trade protection range, which means you could theoretically fully cover a sector with a starbase in it's capital with 2 heavy modules, instead of 4 regular.

Something i am concerned about is balance though:
A heavy hangar bay only costs 200% as much for building and upkeep, but instead of giving 2 hangar slots it gets like 5 or 6.
Oficial_Smith 2024년 2월 19일 오전 8시 00분 
can u please post the tech name so i can give tech from the begi
jowe01 2023년 12월 24일 오후 11시 12분 
Is it compatible with 3.10?
krustyarmor 2023년 12월 16일 오전 7시 59분 
"This mod is missing a descriptor file."
Bald 2023년 11월 17일 오전 1시 27분 
AI empires use it correctly?
Ambit  [작성자] 2023년 9월 13일 오후 2시 08분 
All At War mods will be tested and updated on the weekend. i didnt play the 3.9 beta.
[OGC]stalkergsc 2023년 9월 13일 오전 11시 01분 
Update?
Grylls 2023년 6월 22일 오후 1시 43분 
Doesn't work for me, past citadel it locks all slots i haven't built in :(
Rogueone 2023년 5월 29일 오후 1시 37분 
Update?
Maadh 2023년 5월 16일 오전 11시 29분 
the mod works with 3.8
Chris 2023년 5월 7일 오후 11시 27분 
Is there any way to get a starbase template so we can upgrade starbases we pre-designed loadouts? It gets insanely tedious late game trying to upgrade and add modules to dozens of starbases that have dozens of slots. Literally takes hours to do this.
Cytrix Drakani 2023년 4월 11일 오전 6시 38분 
yeah it works fine, has a minor compat issue with NSC tho, cuz that also adds back the defense station and fortress
Ambit  [작성자] 2023년 4월 3일 오전 8시 57분 
should work properly. At War Series will not harm any Vanilla Files and if Expanded Starbases are not using the exact same names as in here. they should work together.
Mahpell 2023년 3월 31일 오후 10시 49분 
Does it work properly with Expanded Starbases? it looks like both mods adding several similar things.
Comrade Kibbles 2023년 3월 23일 오후 6시 35분 
also just saw this mod, gonna test it out to see if it works with my other starbase mod. wish i found all these mods earlier, only knew about the planetary cannons one
Ambit  [작성자] 2023년 3월 20일 오전 9시 49분 
At War Series should still work on 3.7.
HiddenPrior 2023년 3월 15일 오전 10시 44분 
Has anyone tested if this is 3.7 compatible?
Lothalan 2023년 2월 22일 오전 10시 21분 
So the Heavy Defense Platform has 2x the modules and the same amount of base health, but take up 4x the space? Why? They are so much weaker than the basic ones. Is there something I miss?
Freelmeister 2023년 2월 2일 오전 7시 10분 
+1 On Starbases not having enough power.
Brennal 2023년 1월 21일 오전 8시 04분 
Any chance this mod doesn't work completely? whenever i have this mod the citadel has less starbase building and modules.
Zag14 2022년 12월 22일 오후 2시 29분 
haha duality of man
T'Challa 2022년 12월 22일 오전 9시 46분 
The last two comments are a perfect real world example of why you can't please everyone.
Akula 2022년 12월 1일 오전 10시 46분 
Have the decency to roll out legacy mods if you're going to keep up with Paradox's inhumane updates. Hope the day of fixing these mods is worth it.
n.pedrazalis 2022년 12월 1일 오전 2시 47분 
Hello uptate for major uptate last version please all mods are broken thank you
paulo 2022년 11월 30일 오전 10시 06분 
Is this mod compatible with the new 3.6?
John Shepherd N7117 2022년 10월 14일 오전 8시 46분 
thank you
WWDragon 2022년 8월 28일 오후 12시 48분 
THanks for keeping this mod up to date! :steamhappy:
Jorge Nitales 2022년 8월 4일 오전 6시 33분 
Hi, i'm using Starbases Improved and the citadels doesn't seem to have enough energy to use the weapons provided by the heavy defense modules. I'm using other mods, mainly gigas, PD and Starnet AI, but i have put this mod at the bottom in the load order. Any help?
hypersot 2022년 6월 17일 오전 6시 04분 
Will the AI make full use of what this mod offers?

What about other mods that affect the AI (eg. Starnet) or mods that add weapons (but NOT touch the starbases)?

Thanks in advance
Ambit  [작성자] 2022년 6월 1일 오전 10시 12분 
You could always join discord if u need help. It should not matter in what order you have the Mods.
Deglorath 2022년 5월 31일 오후 9시 07분 
Having some weirdness with Starbases at the moment, but still trying different mod orders at the moment, but one question - If using Starbase Extended and this mod, which would you advise to put above the other?
SBlack 2022년 5월 26일 오전 11시 07분 
3.4 has buffed defense platforms somewhat by the way with more tracking, more fire rate, more range and more hullpoints. Doesn't make this obsolete though
Ambit  [작성자] 2022년 5월 24일 오전 5시 31분 
yeah it should be ship_size >= starbase_starport not has_starbase_size. so yeah.
Cutha 2022년 5월 22일 오후 6시 55분 
Sorry, forgot to include the error:
[04:13:01][persistent.cpp:35]: Error: "Unexpected token: has_starbase_size, near line: 76
" in file: "common/section_templates/eac_starbase_modules.txt" near line: 76
Cutha 2022년 5월 22일 오후 6시 55분 
Thanks for the mod. It seems that has_starbase_size is not valid in section_templates:
has_starbase_size >= starbase_starport

Vanilla seems to do it like this:
ship_size = starbase_outpost
ship_size = starbase_starport
ship_size = starbase_starhold
ship_size = starbase_starfortress
ship_size = starbase_citadel
Ambit  [작성자] 2022년 5월 16일 오후 6시 22분 
Join the Discord and open a ticket.
HellFae 2022년 5월 16일 오후 5시 48분 
this mod is preventing the hyper relays from working
Ambit  [작성자] 2022년 5월 14일 오후 4시 06분 
if something is not working, dont be shy ;) gonna look at it as soon as i can.
Ambit  [작성자] 2022년 5월 14일 오후 4시 05분 
can confirm it was missing textures for the Orbital Ring. Removed Heavy Gun/Missile Battery and Hangar bay from Orbital Rings, Added Heavy Planetary Modules on Orbital Rings. (looks like the modifiers on Starbase/Orbital Rings dont work again. be aware.) made some changes to the modifier on the modules. (increased modifier if you have the same modules on the starbase.)
Pedipalps 2022년 5월 14일 오후 1시 28분 
Heavy Gun Batteries, Heavy Missle Batteries, and Heavy Hangar Bays seem to show up as huge turrents with missing textures when built on Orbital Rings (at least, using Mammalian Shipset)
Ambit  [작성자] 2022년 5월 14일 오전 11시 31분 
should be fixed now.