Stellaris
At War: Starbase Improvements (3.9.*)
107 件のコメント
I Darkstar X 5月14日 6時03分 
<Obligatory 4.* check>
Holarula 5月13日 1時03分 
I'm not sure if it's fully functional, but it works.
tony_sm 1月19日 10時28分 
This works perfectly!!! And is still compatible with NSC3
zytimer 2024年11月23日 0時38分 
You sure about that crash?

I am running it with no problem at all

Even with a heavy mod load, this runs normally
Bluetail 2024年11月20日 23時08分 
Doe not work, causes a crash upon game start.
Starr 2024年7月5日 22時24分 
does this mod still work??
overrclocked 2024年5月12日 15時16分 
Update coming? Love your work btw.
KampfTomate007 2024年2月29日 7時12分 
With that said, thank you for sharing this mod with us, i really appreciate it!
KampfTomate007 2024年2月29日 7時10分 
I can see why you'd buff them because star bases in general struggle to keep up with lategame fleets, but i think increasing the cost/upkeep somewhat relative to their performance would be nice so that you can't just maintain 22 fully upgraded citadels with like T+X+3xH and maybe a Gun module for the point defense with less than 200 energy which can easily be covered by taxing a vassal while making your bases basically invincible or at the very least once you add defense platforms.

Last thing i can think of is that the heavy hangar bay module uses the icon of the trade hub instead of the strike craft module, which isn't too big of a deal but it can be confusing when trying to find it.
KampfTomate007 2024年2月29日 7時10分 
After playing for a while with this mod i gotta say i really like it.
I really didn't understand why we could build ion cannons around our bases but not as part of the actual base, and the fact that you can only build 1 T weapon module per base prevents it from being too op.

What i love is that the heavy modules give +2 trade protection range, which means you could theoretically fully cover a sector with a starbase in it's capital with 2 heavy modules, instead of 4 regular.

Something i am concerned about is balance though:
A heavy hangar bay only costs 200% as much for building and upkeep, but instead of giving 2 hangar slots it gets like 5 or 6.
Oficial_Smith 2024年2月19日 8時00分 
can u please post the tech name so i can give tech from the begi
jowe01 2023年12月24日 23時12分 
Is it compatible with 3.10?
krustyarmor 2023年12月16日 7時59分 
"This mod is missing a descriptor file."
Bald 2023年11月17日 1時27分 
AI empires use it correctly?
Ambit  [作成者] 2023年9月13日 14時08分 
All At War mods will be tested and updated on the weekend. i didnt play the 3.9 beta.
[OGC]stalkergsc 2023年9月13日 11時01分 
Update?
Grylls 2023年6月22日 13時43分 
Doesn't work for me, past citadel it locks all slots i haven't built in :(
Rogueone 2023年5月29日 13時37分 
Update?
Maadh 2023年5月16日 11時29分 
the mod works with 3.8
Chris 2023年5月7日 23時27分 
Is there any way to get a starbase template so we can upgrade starbases we pre-designed loadouts? It gets insanely tedious late game trying to upgrade and add modules to dozens of starbases that have dozens of slots. Literally takes hours to do this.
Cytrix Drakani 2023年4月11日 6時38分 
yeah it works fine, has a minor compat issue with NSC tho, cuz that also adds back the defense station and fortress
Ambit  [作成者] 2023年4月3日 8時57分 
should work properly. At War Series will not harm any Vanilla Files and if Expanded Starbases are not using the exact same names as in here. they should work together.
Mahpell 2023年3月31日 22時49分 
Does it work properly with Expanded Starbases? it looks like both mods adding several similar things.
Comrade Kibbles 2023年3月23日 18時35分 
also just saw this mod, gonna test it out to see if it works with my other starbase mod. wish i found all these mods earlier, only knew about the planetary cannons one
Ambit  [作成者] 2023年3月20日 9時49分 
At War Series should still work on 3.7.
HiddenPrior 2023年3月15日 10時44分 
Has anyone tested if this is 3.7 compatible?
Lothalan 2023年2月22日 10時21分 
So the Heavy Defense Platform has 2x the modules and the same amount of base health, but take up 4x the space? Why? They are so much weaker than the basic ones. Is there something I miss?
Freelmeister 2023年2月2日 7時10分 
+1 On Starbases not having enough power.
Brennal 2023年1月21日 8時04分 
Any chance this mod doesn't work completely? whenever i have this mod the citadel has less starbase building and modules.
Zag14 2022年12月22日 14時29分 
haha duality of man
T'Challa 2022年12月22日 9時46分 
The last two comments are a perfect real world example of why you can't please everyone.
Akula 2022年12月1日 10時46分 
Have the decency to roll out legacy mods if you're going to keep up with Paradox's inhumane updates. Hope the day of fixing these mods is worth it.
n.pedrazalis 2022年12月1日 2時47分 
Hello uptate for major uptate last version please all mods are broken thank you
paulo 2022年11月30日 10時06分 
Is this mod compatible with the new 3.6?
John Shepherd N7117 2022年10月14日 8時46分 
thank you
WWDragon 2022年8月28日 12時48分 
THanks for keeping this mod up to date! :steamhappy:
Jorge Nitales 2022年8月4日 6時33分 
Hi, i'm using Starbases Improved and the citadels doesn't seem to have enough energy to use the weapons provided by the heavy defense modules. I'm using other mods, mainly gigas, PD and Starnet AI, but i have put this mod at the bottom in the load order. Any help?
hypersot 2022年6月17日 6時04分 
Will the AI make full use of what this mod offers?

What about other mods that affect the AI (eg. Starnet) or mods that add weapons (but NOT touch the starbases)?

Thanks in advance
Ambit  [作成者] 2022年6月1日 10時12分 
You could always join discord if u need help. It should not matter in what order you have the Mods.
Deglorath 2022年5月31日 21時07分 
Having some weirdness with Starbases at the moment, but still trying different mod orders at the moment, but one question - If using Starbase Extended and this mod, which would you advise to put above the other?
SBlack 2022年5月26日 11時07分 
3.4 has buffed defense platforms somewhat by the way with more tracking, more fire rate, more range and more hullpoints. Doesn't make this obsolete though
Ambit  [作成者] 2022年5月24日 5時31分 
yeah it should be ship_size >= starbase_starport not has_starbase_size. so yeah.
Cutha 2022年5月22日 18時55分 
Sorry, forgot to include the error:
[04:13:01][persistent.cpp:35]: Error: "Unexpected token: has_starbase_size, near line: 76
" in file: "common/section_templates/eac_starbase_modules.txt" near line: 76
Cutha 2022年5月22日 18時55分 
Thanks for the mod. It seems that has_starbase_size is not valid in section_templates:
has_starbase_size >= starbase_starport

Vanilla seems to do it like this:
ship_size = starbase_outpost
ship_size = starbase_starport
ship_size = starbase_starhold
ship_size = starbase_starfortress
ship_size = starbase_citadel
Ambit  [作成者] 2022年5月16日 18時22分 
Join the Discord and open a ticket.
HellFae 2022年5月16日 17時48分 
this mod is preventing the hyper relays from working
Ambit  [作成者] 2022年5月14日 16時06分 
if something is not working, dont be shy ;) gonna look at it as soon as i can.
Ambit  [作成者] 2022年5月14日 16時05分 
can confirm it was missing textures for the Orbital Ring. Removed Heavy Gun/Missile Battery and Hangar bay from Orbital Rings, Added Heavy Planetary Modules on Orbital Rings. (looks like the modifiers on Starbase/Orbital Rings dont work again. be aware.) made some changes to the modifier on the modules. (increased modifier if you have the same modules on the starbase.)
Pedipalps 2022年5月14日 13時28分 
Heavy Gun Batteries, Heavy Missle Batteries, and Heavy Hangar Bays seem to show up as huge turrents with missing textures when built on Orbital Rings (at least, using Mammalian Shipset)
Ambit  [作成者] 2022年5月14日 11時31分 
should be fixed now.