Stellaris
Starnet for ESC
40 件のコメント
SkinnyPeTe 2023年8月12日 23時46分 
Is it compatible with 3.8?
Jhereg 2022年10月6日 0時35分 
Thanks for the info OldEnt.
OldEnt 2022年10月5日 15時06分 
Use ESC NEXT component progression submod. Any changes this patch would do would be overwritten by either ESC NEXT component progression or NSC2 so I see little point.

Also, ESC NEXT does not use custom resources anymore and that helps AI.
Jhereg 2022年10月5日 7時41分 
Is there no need for a patch with ESC NEXT?
OldEnt 2022年9月24日 16時41分 
That's ESC NEXT, not ESC. Those are two different mods.
Space_Lettuce_OG 2022年9月24日 13時50分 
The mod's latest change notes say it was updated to 3.5

https://sp.zhabite.com/sharedfiles/filedetails/changelog/2648658105

Also says they changed economic plans too, so, I thought that sounds like something the AI would need to know about. That's why I ask.
OldEnt 2022年9月24日 13時47分 
There is no ESC for 3.5.
Space_Lettuce_OG 2022年9月24日 13時38分 
This one still good to use with ESC for 3.5?
OldEnt 2022年9月18日 10時02分 
There can be only *ONE* economic plan active at a given time, and this is resolved by checking plans' weights. Useful commands:

observe
save_detail_ai_build_plan
debug_ai
debugtooltip
(wait a month and hover over building slot to check what resources AI wants).

StarNet AI has very high weight and will probably always be used before ESC NEXT one. You can ask NHunter what he expects of his economic plans so I can incorporate adjustments into StarNet (although StarNet AI should produce enough rare resources).

If there are any further issues I'd suggest contacting ESC author and me on Stellaris Modding Discord.
OldEnt 2022年9月18日 10時02分 
Cutiegorgon: What you probably need is ESC NEXT: Overwrites: Component Progression .

StarNet is the least of your worries, just allow it to be overwritten. It's probably the other mods fiddling with components.

Economic plans have no bearing on components usage, they dictate what resources AI wants, and ESC NEXT does not have custom resources.
Cutiegorgon 2022年9月18日 0時17分 
I'm not using this patch, I was just on the lookout for one because of the reasons I listed below. In PROPERLY (at least I hope so) organized modlist AI was not using ESC components at all
OldEnt 2022年9月16日 9時49分 
This patch is for ESC which is not available for Stellaris 3.4. Unless you are playing old Stellaris version I don't understand why you are using it.

Use ESC NEXT which does not require this patch. It is a continuation of ESC by the same author.

Other mods might break ESC NEXT too if they add components themselves.
Cutiegorgon 2022年9月16日 0時37分 
@OldEnd in my playthroughs AI does not use extra components (I'm using Startech). Is it on my end? Maybe something is broken
OldEnt 2022年7月25日 16時54分 
This patch is for ESC which is discontinued, use ESC NEXT which does not require patch.
hypersot 2022年7月25日 10時48分 
@salvor,
is this patch still needed?

I had a look at what it changes and I'm honestly in conflict since it does seem to add stuff that are probably needed for ESC to work correctly but, on the other hand, it removes some lines from StarTech that I believe are still needed.

Specifically, I'm talking about all the differences in:

\common\economic_plans\02_economy_crisis.txt (early_crisis_plans, early_default_plan, _2, _3, etc...)

-and-

\common\scripted_triggers\str_techtriggers.txt (reroll_society)


Can you clarify?

thanks
BoostHungry 2022年6月23日 11時28分 
I guess I didn't read the comment history enough. Looks like it's recommended to run StarNet/Tech + ESC without this patch.
BoostHungry 2022年6月22日 10時51分 
The description above links to "Extra Ship Components 3.0 [Actual]" but the latest ESC is "Extra Ship Components NEXT" which is stated as not being save compatible with ESC 3.0. Is this patch compatible with ESC 3.0 and ESC NEXT?
Anixuryn 2022年6月2日 19時33分 
Hey @salvor Thank you for this wonderful series of mod that makes us Commanders feels challenging again ;)

Just a quick question: Does this mod still compatible with ESC: Next at it's current version?
salvor  [作成者] 2022年5月30日 5時20分 
Pretty sure this mod doesn't require an update and will work in 3.2, 3.3, or 3.4 all the same.
Neytral 2022年5月29日 5時15分 
No work with 3.4, update plz
ckoldmail 2022年4月8日 16時58分 
Does this work in 3.3?
Romanov_Vladimir 2021年12月28日 10時09分 
When update this mod on version 3.2?
Tikigod 2021年12月19日 17時10分 
In a nutshell, if you're using ESC-Next. Don't touch this compat patch, it's not needed as ESC-Next does away with the special resource types and consolidates it all back into vanilla Stellaris resources.
Tikigod 2021年12月19日 17時09分 
AI use the new weapon types from ESC-Next without this patch perfectly fine. Especially if you use the ESC-Next submods that consolidate the tech tree.

Those finding their AI aren't using ESC-Next tech are having conflicts somewhere else.
knein 2021年12月19日 2時37分 
it's odd but since installing this and NSC compatibility mod, the game is actually easier. First 100 years i saw AI ship level is pathetic , they basically just wanna be my vassal. Crisis is not updated even on grand admiral w25x crisis strength.
tried new games, resubbing all that stuff, i have the same result
Maty83 2021年12月18日 13時52分 
StarNet/StarTech does work without this when using ESC NEXT, but the AI doesn't use the new weapons, sticking with X slot Giga Cannons and then Neutron Launchers throughout. Any plans for a compatibility patch to allow the AI to use the new weapons?
salvor  [作成者] 2021年11月28日 9時07分 
@Fuyamyeon

I think ESC next should be working fine even without the patch. So simply put startech/starnet on top of your mod order, ESC below and no patch is needed.
Fuyamyeon 2021年11月27日 23時58分 
Does is work for ESC next?
salvor  [作成者] 2021年11月5日 13時58分 
I've updated the mod for 3.1. (I think it may have been working without update anyway).

So if you were waiting for an update, feel free to try it out.
knon_20 2021年9月27日 8時29分 
update?
Deathfur 2021年9月25日 3時44分 
So anyone who's used this can confirm if AI is using ESC components?
lnodiv 2021年9月22日 12時07分 
@Dragon352 Balancing the components seems outside the scope of an AI patch mod. That's probably feedback for the core mod.

That said, yes, Lithoids have a higher draw chance for the tech. It only really shines early/mid-game and there are trade-offs for it. It gets overshadowed by other options later.
Dragon352 2021年9月21日 14時57分 
dang it..... forgot a thing....

the living crystal shard-launcher seems op, above-norm dps/range/hit-rate while being able to be stacked like crazy due to not having (major) weakness's.....am I missing something? is it lithoid's only or I'm getting lucky getting the tech for the living shards early (twice in a row even)?

thanks.
Dragon352 2021年9月21日 14時56分 
the AI doesn't seem to use stuff from ESC from what I saw . maybe I'm just not seeing it?
(or I borked load-order/something? please let me know if I'm alone on this)

(my load order is SN/ESC/this /ASB/real-space+3x/MEM/giga/guilli's planet modifiers/mid+late crisis manager/ACE (patchs/compatability/etc thrown around/between)........possably messed something up as this is first time I combo'd so many mods together but SN seems to be working.....).

btw:
I know modders can't fix the combat-AI's issues...but I am curious: any idea why the AI *doesn't* try to combine its fleets more? it clearly does at least SOMETIMES so it *can* do it.... it is occasionally a good thing for it of course...but still....

salvor  [作成者] 2021年9月14日 18時53分 
@goffries

Not sure. I don't think it is needed, it should be working well even without the update. I will probably update tomorrow though.
goffries 2021年9月14日 18時35分 
@salvor update needed?
August 2021年5月28日 0時29分 
One of the most user friendly AI mods. Clear and concise load order description. Kudos
ArchAngel 2021年5月22日 15時42分 
hell yeah
TTV/COFFENATION 2021年5月21日 13時19分 
Man i love you, i was working on it but my brain melted a few times. Thanks a lot for that!
Caliginosity 2021年5月20日 14時52分 
Oh hell yes! I've been waiting for this! Thank you so much for your time and effort.