Stellaris

Stellaris

Starnet for ESC
40 opmerkingen
SkinnyPeTe 12 aug 2023 om 23:46 
Is it compatible with 3.8?
Jhereg 6 okt 2022 om 0:35 
Thanks for the info OldEnt.
OldEnt 5 okt 2022 om 15:06 
Use ESC NEXT component progression submod. Any changes this patch would do would be overwritten by either ESC NEXT component progression or NSC2 so I see little point.

Also, ESC NEXT does not use custom resources anymore and that helps AI.
Jhereg 5 okt 2022 om 7:41 
Is there no need for a patch with ESC NEXT?
OldEnt 24 sep 2022 om 16:41 
That's ESC NEXT, not ESC. Those are two different mods.
Space_Lettuce_OG 24 sep 2022 om 13:50 
The mod's latest change notes say it was updated to 3.5

https://sp.zhabite.com/sharedfiles/filedetails/changelog/2648658105

Also says they changed economic plans too, so, I thought that sounds like something the AI would need to know about. That's why I ask.
OldEnt 24 sep 2022 om 13:47 
There is no ESC for 3.5.
Space_Lettuce_OG 24 sep 2022 om 13:38 
This one still good to use with ESC for 3.5?
OldEnt 18 sep 2022 om 10:02 
There can be only *ONE* economic plan active at a given time, and this is resolved by checking plans' weights. Useful commands:

observe
save_detail_ai_build_plan
debug_ai
debugtooltip
(wait a month and hover over building slot to check what resources AI wants).

StarNet AI has very high weight and will probably always be used before ESC NEXT one. You can ask NHunter what he expects of his economic plans so I can incorporate adjustments into StarNet (although StarNet AI should produce enough rare resources).

If there are any further issues I'd suggest contacting ESC author and me on Stellaris Modding Discord.
OldEnt 18 sep 2022 om 10:02 
Cutiegorgon: What you probably need is ESC NEXT: Overwrites: Component Progression .

StarNet is the least of your worries, just allow it to be overwritten. It's probably the other mods fiddling with components.

Economic plans have no bearing on components usage, they dictate what resources AI wants, and ESC NEXT does not have custom resources.
Cutiegorgon 18 sep 2022 om 0:17 
I'm not using this patch, I was just on the lookout for one because of the reasons I listed below. In PROPERLY (at least I hope so) organized modlist AI was not using ESC components at all
OldEnt 16 sep 2022 om 9:49 
This patch is for ESC which is not available for Stellaris 3.4. Unless you are playing old Stellaris version I don't understand why you are using it.

Use ESC NEXT which does not require this patch. It is a continuation of ESC by the same author.

Other mods might break ESC NEXT too if they add components themselves.
Cutiegorgon 16 sep 2022 om 0:37 
@OldEnd in my playthroughs AI does not use extra components (I'm using Startech). Is it on my end? Maybe something is broken
OldEnt 25 jul 2022 om 16:54 
This patch is for ESC which is discontinued, use ESC NEXT which does not require patch.
hypersot 25 jul 2022 om 10:48 
@salvor,
is this patch still needed?

I had a look at what it changes and I'm honestly in conflict since it does seem to add stuff that are probably needed for ESC to work correctly but, on the other hand, it removes some lines from StarTech that I believe are still needed.

Specifically, I'm talking about all the differences in:

\common\economic_plans\02_economy_crisis.txt (early_crisis_plans, early_default_plan, _2, _3, etc...)

-and-

\common\scripted_triggers\str_techtriggers.txt (reroll_society)


Can you clarify?

thanks
BoostHungry 23 jun 2022 om 11:28 
I guess I didn't read the comment history enough. Looks like it's recommended to run StarNet/Tech + ESC without this patch.
BoostHungry 22 jun 2022 om 10:51 
The description above links to "Extra Ship Components 3.0 [Actual]" but the latest ESC is "Extra Ship Components NEXT" which is stated as not being save compatible with ESC 3.0. Is this patch compatible with ESC 3.0 and ESC NEXT?
Anixuryn 2 jun 2022 om 19:33 
Hey @salvor Thank you for this wonderful series of mod that makes us Commanders feels challenging again ;)

Just a quick question: Does this mod still compatible with ESC: Next at it's current version?
salvor  [auteur] 30 mei 2022 om 5:20 
Pretty sure this mod doesn't require an update and will work in 3.2, 3.3, or 3.4 all the same.
Neytral 29 mei 2022 om 5:15 
No work with 3.4, update plz
ckoldmail 8 apr 2022 om 16:58 
Does this work in 3.3?
Romanov_Vladimir 28 dec 2021 om 10:09 
When update this mod on version 3.2?
Tikigod 19 dec 2021 om 17:10 
In a nutshell, if you're using ESC-Next. Don't touch this compat patch, it's not needed as ESC-Next does away with the special resource types and consolidates it all back into vanilla Stellaris resources.
Tikigod 19 dec 2021 om 17:09 
AI use the new weapon types from ESC-Next without this patch perfectly fine. Especially if you use the ESC-Next submods that consolidate the tech tree.

Those finding their AI aren't using ESC-Next tech are having conflicts somewhere else.
knein 19 dec 2021 om 2:37 
it's odd but since installing this and NSC compatibility mod, the game is actually easier. First 100 years i saw AI ship level is pathetic , they basically just wanna be my vassal. Crisis is not updated even on grand admiral w25x crisis strength.
tried new games, resubbing all that stuff, i have the same result
Maty83 18 dec 2021 om 13:52 
StarNet/StarTech does work without this when using ESC NEXT, but the AI doesn't use the new weapons, sticking with X slot Giga Cannons and then Neutron Launchers throughout. Any plans for a compatibility patch to allow the AI to use the new weapons?
salvor  [auteur] 28 nov 2021 om 9:07 
@Fuyamyeon

I think ESC next should be working fine even without the patch. So simply put startech/starnet on top of your mod order, ESC below and no patch is needed.
Fuyamyeon 27 nov 2021 om 23:58 
Does is work for ESC next?
salvor  [auteur] 5 nov 2021 om 13:58 
I've updated the mod for 3.1. (I think it may have been working without update anyway).

So if you were waiting for an update, feel free to try it out.
knon_20 27 sep 2021 om 8:29 
update?
Deathfur 25 sep 2021 om 3:44 
So anyone who's used this can confirm if AI is using ESC components?
lnodiv 22 sep 2021 om 12:07 
@Dragon352 Balancing the components seems outside the scope of an AI patch mod. That's probably feedback for the core mod.

That said, yes, Lithoids have a higher draw chance for the tech. It only really shines early/mid-game and there are trade-offs for it. It gets overshadowed by other options later.
Dragon352 21 sep 2021 om 14:57 
dang it..... forgot a thing....

the living crystal shard-launcher seems op, above-norm dps/range/hit-rate while being able to be stacked like crazy due to not having (major) weakness's.....am I missing something? is it lithoid's only or I'm getting lucky getting the tech for the living shards early (twice in a row even)?

thanks.
Dragon352 21 sep 2021 om 14:56 
the AI doesn't seem to use stuff from ESC from what I saw . maybe I'm just not seeing it?
(or I borked load-order/something? please let me know if I'm alone on this)

(my load order is SN/ESC/this /ASB/real-space+3x/MEM/giga/guilli's planet modifiers/mid+late crisis manager/ACE (patchs/compatability/etc thrown around/between)........possably messed something up as this is first time I combo'd so many mods together but SN seems to be working.....).

btw:
I know modders can't fix the combat-AI's issues...but I am curious: any idea why the AI *doesn't* try to combine its fleets more? it clearly does at least SOMETIMES so it *can* do it.... it is occasionally a good thing for it of course...but still....

salvor  [auteur] 14 sep 2021 om 18:53 
@goffries

Not sure. I don't think it is needed, it should be working well even without the update. I will probably update tomorrow though.
goffries 14 sep 2021 om 18:35 
@salvor update needed?
August 28 mei 2021 om 0:29 
One of the most user friendly AI mods. Clear and concise load order description. Kudos
ArchAngel 22 mei 2021 om 15:42 
hell yeah
TTV/COFFENATION 21 mei 2021 om 13:19 
Man i love you, i was working on it but my brain melted a few times. Thanks a lot for that!
Caliginosity 20 mei 2021 om 14:52 
Oh hell yes! I've been waiting for this! Thank you so much for your time and effort.