Stellaris

Stellaris

[Deprecated] Enslaved Technician Job Priority Fix
10 kommentarer
corsairmarks  [skapare] 13 jun, 2021 @ 8:23 
@tmaekler I believe they check their relative job weights daily, and also when you increase/decrease priority on a job.

To prevent constant churn, most jobs have a slight priority boost for pops that are already in that job.
WHR | TMaekler 13 jun, 2021 @ 0:21 
Is there a documentation around which explains when pops switch between jobs due to the weight system? Or do I have to figure that out by looking into the source files?
corsairmarks  [skapare] 12 jun, 2021 @ 16:57 
@dekeche That's another way to increase job priority for slaves. My intention with this mod was to fix the OR -> NOR error that happened on the technician job. The result is that slaves (but not domestic servants) with Syncretic Proles, Numistic Administration, Superconductive, and/oror Ingenious strongly prefer (factor 8) being a technician when previously they would avoid technician jobs if they had those traits.
dekeche 12 jun, 2021 @ 15:03 
Not sure if this fixes the problem entirely, I needed to add
modifier = {
factor = 10
is_enslaved = yes
can_take_servant_job = no
}
To the weights before my slaves would take technician jobs.
corsairmarks  [skapare] 22 maj, 2021 @ 15:48 
@QOMRADEQUEER When 3.0.3 launched, I did a compare of both files. There are a lot of changes in the 03_worker_jobs.txt file, but unfortunately not this one.

This mod is fully up-to-date with 3.0.3 though!
QOMRADEQUEER 22 maj, 2021 @ 10:52 
Do you happen to know if this was addressed by the release for 3.0.3? They mentioned "
fixing" tech job weighting, but didn't specifically mention slavery, so I am unsure.
WHR | TMaekler 12 maj, 2021 @ 8:45 
Alright. Thanks ;-)
corsairmarks  [skapare] 12 maj, 2021 @ 8:20 
Excuse me - I messed up my directions. The original gameplay is on the left and the modded gameplays is on the right .
corsairmarks  [skapare] 12 maj, 2021 @ 8:18 
@tmaekler This is a bug in the game. Slave species (other than domestic servants) will effectively avoid taking technician jobs if they have Ingenious, Superconductive, Numistic Administration, or Syncretic Proles.

Check out the tooltips in the listing image. The right-hand image shows the default gameplay - the slave species has Ingenious, but it has a higher weight wanting to be a Miner or Farmer than a Technician. The right-hand side of the image shows the same situation but with this mod - the slave species now properly wants to be Technicians the most.
WHR | TMaekler 12 maj, 2021 @ 7:16 
So is this just a fix for your playstyle or a general bug of the game?!?