Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also updated to 3.5
1) Patches should always be loaded after whatever they patch. But the launcher does this automatically anyway.
2) if mod A has inbuilt compatibility for mod B but not vice versa, mod A should be loaded after mod B.
3) in all other cases, either load order has no effect (if the mods don't overwrite any of the same files or you're using an appropriate compatibility patch) or any possible load order will cause problems (if they do overwrite some of the same files and you aren't using an appropriate compatibility patch).
Basing on this list:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2290164696
How can void dwellers be primitives?
Thanks for the quick response & the mod :)
line 9 cuts off after ' observation.2061.desc.gestalt' - is this intentional? :)
Random events that occur during tech enlightenment can now also occur when enlightening tomb and where appropriate gestalt primitives.
Habitats are now more likely to resist integration into empires with opposed ethics.