Stellaris
Dynamic Mod Menu [3.10.*]
189 件のコメント
Cedric Scum 5月21日 4時43分 
Im request someone to port this mod to 4.0 please!
bascott83 5月19日 7時19分 
Looking forward to a update to 4.0
tilarium 5月9日 11時07分 
Correction: I forgot Fatherland had been updated the other day. Yup, can confirm now, that this is working. Won't say it's 100%, but it's working which is all I care about.
tilarium 5月9日 11時03分 
@Azoor Don't think it needs one. The menu shows up in my game, hard to fully test though as the mods that I use that rely on this do need updates. But this is likely fine.
alfharobby 5月8日 11時27分 
NO Giga, ACOT, DOA, ZOFE, Planetary Diversity.
only Sartek among the mod i subscribe use this mod menu feature.
AzoorFox 5月7日 17時02分 
UPDATE WHEN??????????
LauraTons 5月6日 11時59分 
Anyone have issues with 4.0?
=L33T 720= 4月19日 20時58分 
is this working for 3.14?
TheFlyingPotato  [作成者] 4月1日 14時16分 
@MartianLeo Compatible (last time I checked, I play with both)

@Jaysus27 it's possible indeed, but using "dmm_is_installed" will log stuff in your error.log if you don't have DMM installed. So it has both pros and cons.
As DMM doesn't touch anything gameplay related, you really have no reason to uninstall it midplaythrough (besides, it probably causes issue when you try to remove it, as a lot of mods that uses scripts) => I personally recommend using the flag, but both are fine
MartianLeo 3月31日 19時52分 
is this compatible with UI Overhaul?
Jaysus273 3月12日 20時01分 
Thanks very much for the excellent mod! I just added compatibility for my own mod with it.

Might I suggest replacing NOT = { has_global_flag = dmm_installed } with NOT = { dmm_is_installed = yes } in your guide for modders?
The former will prevent the edict from showing in old save games if, for whatever reason, DMM is removed partway through, while the latter handles that fine.
Jaysus273 3月7日 14時15分 
It works fine, idk why people are complaining.
AzoorFox 1月9日 16時52分 
UPDATE WHEN??????????
Corruptedking 2024年12月11日 13時52分 
Please update this
💀Kralazar Mallus💀 2024年11月2日 23時48分 
Is it need to be updated or its working fine right now?
bascott83 2024年11月1日 0時24分 
Please update to 3.14
Figaround 2024年9月29日 23時12分 
Please update. :WHII_Dominate:
Ahmet 2024年9月21日 9時58分 
it is working
AL|EN 2024年9月14日 7時27分 
@TheFlyingPotato Thanks for this mod!

Sorry for the nitpicking but could you please for the next mod update, add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
guirab09 2024年8月21日 3時57分 
does this mod messes with the cetana situation? im asking since i had ther come up as the crisis and her event chain broke, and idk why
AavaAana 2024年8月7日 1時28分 
thankyou inerael for testing it
Inerael 2024年7月31日 10時16分 
Answer: yes, still working :)
Inerael 2024年7月31日 10時13分 
hey, does someone know if it still working pls ?
quenny 2024年7月18日 22時35分 
Not working or maybe im an idiot.
MajorGeneralPike 2024年6月27日 17時56分 
This doesn't work with the latest patch
Blazingdevil 2024年6月9日 6時05分 
does this work with 3.12?
bascott83 2024年5月29日 13時22分 
anyone having problems with this mod on 3.12?
mjolnirCSOcarrier 2024年5月20日 4時33分 
Should still work with the MA DLC?
TheFlyingPotato  [作成者] 2024年4月3日 10時11分 
Aren't we all?
2M4L 2024年4月3日 7時18分 
i might be stupid
Redovic Draconis 2024年3月13日 22時21分 
I see, thank you for clarifying.
TheFlyingPotato  [作成者] 2024年3月13日 11時34分 
@invictus97 Yes.

@Redovic Draconis This mod doesn't hook into the vanilla rename feature. It simply add a way for modders to use a rename, as the vanilla rename feature is not accessible by modding. So you would need another mod (or console commands) to rename stuff in game.
invictus97 2024年3月12日 10時54分 
Does it work on 3.11?
Redovic Draconis 2024年3月4日 16時11分 
How do you access the keyboard feature? It does not appear when I click to rename something, so I am assuming another mod is preventing that or I need to use a keybind which I do not know.
TheFlyingPotato  [作成者] 2023年12月1日 11時30分 
Short answer: It doesn't matter, put it anywhere.

Long answer: There is only one possible compatibility issue: If you don't see the "mod settings" button in the "escape menu", another mod is overwriting the same UI file. The only one I know that does it is a total conversion mod (star wars fallen republic), so it doesn't really matter. If that does happen though, just put DMM lower
dicelurker 2023年11月30日 22時31分 
Best place for this in the load order? I assume right below the unofficial patch so it can detect the mods it manages.
StarOri 2023年11月29日 3時17分 
Thank you :D since I made it I cannot play without it haha, especially with mods that adds a lot of techs so tech ratio differences matters even more !..
TheFlyingPotato  [作成者] 2023年11月28日 9時24分 
Done! Nice mod btw, I'll probably use it in my next game
StarOri 2023年11月28日 7時52分 
Hello! Can you add Technology Diffusion to your supporting mods list? https://sp.zhabite.com/sharedfiles/filedetails/?id=3047070190

Thank you for this mod, I hated seeing all these edicts indeed!
TheFlyingPotato  [作成者] 2023年11月24日 10時06分 
The "display" (=the virtual keyboard you see) is always with an english keys disposition (QWERT...)

However, the keybindings that allow you to use your actual physical keyboards are linked to the actual keys: if you press "A" on your keyboard, you will get an "a" in Stellaris (to get an "A" you would need to press "shift+A", or toggle caps lock before hand)

TL;DR: while the UI is using the english disposition, you can use any physical keyboard (I don't have an english keyboard and it works)
MyresMkG 2023年11月24日 3時20分 
Does the Keyboard Feature support English only?
TheFlyingPotato  [作成者] 2023年11月19日 1時42分 
Small update that adds the spacebar as a keybinding for the keyboard feature, and fixes a size issue for the template.
Save compatible.

A new mod will come in a few minutes. It utilizes the keyboard to allow you to send customized insults to your multiplayer friends :)
Xeonzs 2023年11月18日 9時57分 
Perfect, thank you sir.
TheFlyingPotato  [作成者] 2023年11月18日 9時36分 
@Xeonzs
Nothing changed, so you can use it as is for any version since 3.8 (probably even older versions, but I don't remember)
Xeonzs 2023年11月18日 8時58分 
Will this still work with the 3.9.x version? or will you upload a 3.9.x version for people who don't want to move to the new buggy patch yet?
TheFlyingPotato  [作成者] 2023年11月18日 3時49分 
Updated to 3.10
No feature change
Great news, Paradox fixed the issue that made the keyboard unusable, so you might end up seeing more mods using it in the future
raw666 2023年11月17日 22時50分 
Or 3.10 now?
Milchknoppers™©® 2023年11月2日 10時21分 
will there be an update for the newest game version?
3.9.*
Figaround 2023年10月3日 17時21分 
The problem after disabling your mod disappeared partially, those icons no longer cover all the settings tabs and attached to the first. And the settings of the Maginot world are not visible (maybe they are gone, but there is no selection effect when clicking). Your mod can be run on save, well, because the Gigas settings are not available to change after the start. And it takes me a long time to test about 15-20 minutes on my old laptop to enter the main menu and then start a new game.
TheFlyingPotato  [作成者] 2023年10月3日 14時15分 
@Fgaround before I forget, if you want to retest DMM with gigas, test quickly on a new save just to be safe :)