Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
only Sartek among the mod i subscribe use this mod menu feature.
@Jaysus27 it's possible indeed, but using "dmm_is_installed" will log stuff in your error.log if you don't have DMM installed. So it has both pros and cons.
As DMM doesn't touch anything gameplay related, you really have no reason to uninstall it midplaythrough (besides, it probably causes issue when you try to remove it, as a lot of mods that uses scripts) => I personally recommend using the flag, but both are fine
Might I suggest replacing NOT = { has_global_flag = dmm_installed } with NOT = { dmm_is_installed = yes } in your guide for modders?
The former will prevent the edict from showing in old save games if, for whatever reason, DMM is removed partway through, while the latter handles that fine.
Sorry for the nitpicking but could you please for the next mod update, add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
@Redovic Draconis This mod doesn't hook into the vanilla rename feature. It simply add a way for modders to use a rename, as the vanilla rename feature is not accessible by modding. So you would need another mod (or console commands) to rename stuff in game.
Long answer: There is only one possible compatibility issue: If you don't see the "mod settings" button in the "escape menu", another mod is overwriting the same UI file. The only one I know that does it is a total conversion mod (star wars fallen republic), so it doesn't really matter. If that does happen though, just put DMM lower
Thank you for this mod, I hated seeing all these edicts indeed!
However, the keybindings that allow you to use your actual physical keyboards are linked to the actual keys: if you press "A" on your keyboard, you will get an "a" in Stellaris (to get an "A" you would need to press "shift+A", or toggle caps lock before hand)
TL;DR: while the UI is using the english disposition, you can use any physical keyboard (I don't have an english keyboard and it works)
Save compatible.
A new mod will come in a few minutes. It utilizes the keyboard to allow you to send customized insults to your multiplayer friends :)
Nothing changed, so you can use it as is for any version since 3.8 (probably even older versions, but I don't remember)
No feature change
Great news, Paradox fixed the issue that made the keyboard unusable, so you might end up seeing more mods using it in the future
3.9.*