Stellaris
Dynamic Mod Menu [3.10.*]
189 commentaires
Cedric Scum 21 mai à 4h43 
Im request someone to port this mod to 4.0 please!
bascott83 19 mai à 7h19 
Looking forward to a update to 4.0
tilarium 9 mai à 11h07 
Correction: I forgot Fatherland had been updated the other day. Yup, can confirm now, that this is working. Won't say it's 100%, but it's working which is all I care about.
tilarium 9 mai à 11h03 
@Azoor Don't think it needs one. The menu shows up in my game, hard to fully test though as the mods that I use that rely on this do need updates. But this is likely fine.
alfharobby 8 mai à 11h27 
NO Giga, ACOT, DOA, ZOFE, Planetary Diversity.
only Sartek among the mod i subscribe use this mod menu feature.
AzoorFox 7 mai à 17h02 
UPDATE WHEN??????????
LauraTons 6 mai à 11h59 
Anyone have issues with 4.0?
=L33T 720= 19 avr. à 20h58 
is this working for 3.14?
TheFlyingPotato  [créateur] 1 avr. à 14h16 
@MartianLeo Compatible (last time I checked, I play with both)

@Jaysus27 it's possible indeed, but using "dmm_is_installed" will log stuff in your error.log if you don't have DMM installed. So it has both pros and cons.
As DMM doesn't touch anything gameplay related, you really have no reason to uninstall it midplaythrough (besides, it probably causes issue when you try to remove it, as a lot of mods that uses scripts) => I personally recommend using the flag, but both are fine
MartianLeo 31 mars à 19h52 
is this compatible with UI Overhaul?
Jaysus273 12 mars à 20h01 
Thanks very much for the excellent mod! I just added compatibility for my own mod with it.

Might I suggest replacing NOT = { has_global_flag = dmm_installed } with NOT = { dmm_is_installed = yes } in your guide for modders?
The former will prevent the edict from showing in old save games if, for whatever reason, DMM is removed partway through, while the latter handles that fine.
Jaysus273 7 mars à 14h15 
It works fine, idk why people are complaining.
AzoorFox 9 janv. à 16h52 
UPDATE WHEN??????????
Corruptedking 11 déc. 2024 à 13h52 
Please update this
💀Kralazar Mallus💀 2 nov. 2024 à 23h48 
Is it need to be updated or its working fine right now?
bascott83 1 nov. 2024 à 0h24 
Please update to 3.14
Figaround 29 sept. 2024 à 23h12 
Please update. :WHII_Dominate:
Ahmet 21 sept. 2024 à 9h58 
it is working
AL|EN 14 sept. 2024 à 7h27 
@TheFlyingPotato Thanks for this mod!

Sorry for the nitpicking but could you please for the next mod update, add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
guirab09 21 aout 2024 à 3h57 
does this mod messes with the cetana situation? im asking since i had ther come up as the crisis and her event chain broke, and idk why
AavaAana 7 aout 2024 à 1h28 
thankyou inerael for testing it
Inerael 31 juil. 2024 à 10h16 
Answer: yes, still working :)
Inerael 31 juil. 2024 à 10h13 
hey, does someone know if it still working pls ?
quenny 18 juil. 2024 à 22h35 
Not working or maybe im an idiot.
MajorGeneralPike 27 juin 2024 à 17h56 
This doesn't work with the latest patch
Blazingdevil 9 juin 2024 à 6h05 
does this work with 3.12?
bascott83 29 mai 2024 à 13h22 
anyone having problems with this mod on 3.12?
mjolnirCSOcarrier 20 mai 2024 à 4h33 
Should still work with the MA DLC?
TheFlyingPotato  [créateur] 3 avr. 2024 à 10h11 
Aren't we all?
2M4L 3 avr. 2024 à 7h18 
i might be stupid
Redovic Draconis 13 mars 2024 à 22h21 
I see, thank you for clarifying.
TheFlyingPotato  [créateur] 13 mars 2024 à 11h34 
@invictus97 Yes.

@Redovic Draconis This mod doesn't hook into the vanilla rename feature. It simply add a way for modders to use a rename, as the vanilla rename feature is not accessible by modding. So you would need another mod (or console commands) to rename stuff in game.
invictus97 12 mars 2024 à 10h54 
Does it work on 3.11?
Redovic Draconis 4 mars 2024 à 16h11 
How do you access the keyboard feature? It does not appear when I click to rename something, so I am assuming another mod is preventing that or I need to use a keybind which I do not know.
TheFlyingPotato  [créateur] 1 déc. 2023 à 11h30 
Short answer: It doesn't matter, put it anywhere.

Long answer: There is only one possible compatibility issue: If you don't see the "mod settings" button in the "escape menu", another mod is overwriting the same UI file. The only one I know that does it is a total conversion mod (star wars fallen republic), so it doesn't really matter. If that does happen though, just put DMM lower
dicelurker 30 nov. 2023 à 22h31 
Best place for this in the load order? I assume right below the unofficial patch so it can detect the mods it manages.
StarOri 29 nov. 2023 à 3h17 
Thank you :D since I made it I cannot play without it haha, especially with mods that adds a lot of techs so tech ratio differences matters even more !..
TheFlyingPotato  [créateur] 28 nov. 2023 à 9h24 
Done! Nice mod btw, I'll probably use it in my next game
StarOri 28 nov. 2023 à 7h52 
Hello! Can you add Technology Diffusion to your supporting mods list? https://sp.zhabite.com/sharedfiles/filedetails/?id=3047070190

Thank you for this mod, I hated seeing all these edicts indeed!
TheFlyingPotato  [créateur] 24 nov. 2023 à 10h06 
The "display" (=the virtual keyboard you see) is always with an english keys disposition (QWERT...)

However, the keybindings that allow you to use your actual physical keyboards are linked to the actual keys: if you press "A" on your keyboard, you will get an "a" in Stellaris (to get an "A" you would need to press "shift+A", or toggle caps lock before hand)

TL;DR: while the UI is using the english disposition, you can use any physical keyboard (I don't have an english keyboard and it works)
MyresMkG 24 nov. 2023 à 3h20 
Does the Keyboard Feature support English only?
TheFlyingPotato  [créateur] 19 nov. 2023 à 1h42 
Small update that adds the spacebar as a keybinding for the keyboard feature, and fixes a size issue for the template.
Save compatible.

A new mod will come in a few minutes. It utilizes the keyboard to allow you to send customized insults to your multiplayer friends :)
Xeonzs 18 nov. 2023 à 9h57 
Perfect, thank you sir.
TheFlyingPotato  [créateur] 18 nov. 2023 à 9h36 
@Xeonzs
Nothing changed, so you can use it as is for any version since 3.8 (probably even older versions, but I don't remember)
Xeonzs 18 nov. 2023 à 8h58 
Will this still work with the 3.9.x version? or will you upload a 3.9.x version for people who don't want to move to the new buggy patch yet?
TheFlyingPotato  [créateur] 18 nov. 2023 à 3h49 
Updated to 3.10
No feature change
Great news, Paradox fixed the issue that made the keyboard unusable, so you might end up seeing more mods using it in the future
raw666 17 nov. 2023 à 22h50 
Or 3.10 now?
Milchknoppers™©® 2 nov. 2023 à 10h21 
will there be an update for the newest game version?
3.9.*
Figaround 3 oct. 2023 à 17h21 
The problem after disabling your mod disappeared partially, those icons no longer cover all the settings tabs and attached to the first. And the settings of the Maginot world are not visible (maybe they are gone, but there is no selection effect when clicking). Your mod can be run on save, well, because the Gigas settings are not available to change after the start. And it takes me a long time to test about 15-20 minutes on my old laptop to enter the main menu and then start a new game.
TheFlyingPotato  [créateur] 3 oct. 2023 à 14h15 
@Fgaround before I forget, if you want to retest DMM with gigas, test quickly on a new save just to be safe :)