RimWorld
Vanilla Storytellers Expanded - Neron Neolithic
190 comentarios
Oskar Potocki  [autor] 1 DIC 2024 a las 4:24 
Not updated to 1.5 mod. Not dead, very much working on 1.4.
Korgoth 1 DIC 2024 a las 3:31 
Dead Mod?
Ashmunduth 21 NOV 2024 a las 9:52 
so where is the page that this mod has been updated?
Oskar Potocki  [autor] 21 NOV 2024 a las 3:33 
This mod does not work on 1.5.
Nesano 20 NOV 2024 a las 15:12 
...Which one?
classified 20 NOV 2024 a las 10:53 
its been updated on a different page
Nesano 5 JUL 2024 a las 20:18 
Is this mod no longer supported? I have the option to research electricity right at game start.
The Dutchman 1 MAY 2024 a las 14:51 
Reading is hard
EfeTheCaptain 16 NOV 2023 a las 10:13 
So this does't limit you to neolithic ? There is all the high-tech stuff visible on the research tab.
Factor X 14 FEB 2023 a las 11:17 
What is the difference between this storyteller and the one in the vanilla expanded faction - classical ?
I noticed small differences like :

<populationIntentFactorFromPopCurve>
<points>
<li>0, 8.0</li>
<li>1, 2.0</li>
<li>4, 1.0</li>
<li>6, 0.35</li>
<li>24, 0.0</li>
<li>30,-1.0</li>
</points>
</populationIntentFactorFromPopCurve>

What does it mean?
Lanto 5 ENE 2023 a las 7:28 
Main menu UI stopped showing all of a sudden after few days of gaming and removing this mod fixed the problem. Took a while and I have no idea what might caused it since i didnt instal anything between sessions
Milkman 14 NOV 2022 a las 18:34 
im not able to research anything in this mod
NöSTer 29 OCT 2022 a las 16:18 
Why is the character art of Neron or Diego different? Not that it bothers me, but I thought the old art was fine.
Oskar Potocki  [autor] 26 JUL 2022 a las 4:35 
Whatever the reason might be, I have no idea
AliceHealer 26 JUL 2022 a las 2:54 
for whatever reason I'm getting no raids with this storyteller.
Oskar Potocki  [autor] 11 ABR 2022 a las 16:41 
Yes.
Jet 11 ABR 2022 a las 16:07 
Oh cool. so if for whatever reason people wanted less content and not classical and just the storyteller this would be a nice standalone option

Does the same apply for maynard and diego storytellers and their respective expanded faction mods?
Oskar Potocki  [autor] 2 ABR 2022 a las 5:05 
Yes
dabeek 2 ABR 2022 a las 4:46 
Redundant with VFE – Classical?
Guddum 21 ENE 2022 a las 3:56 
Don't know if it's intended or if there's a mod conflict, but does this Storyteller disable Stonecutting? Because that's stuff that you need to make stuff like Tribal Stone Mask.
Zan 4 ENE 2022 a las 16:04 
Oh, I think I got it, I disabled Researchpal - forked, and in the standard tech screen everything is grayed out, even stuff that doesn't have prerequisites. After changing the ST to Cassandra, most tech was enabled again.

Being that the issue, is there compatibility with any mod that sorts the tech screen? cause the default one sucks :)
Zan 4 ENE 2022 a las 15:46 
Hello! I'm using this storyteller from the beginning and while it does prevent spawning other factions that are not tribes, savages and whatnot, it's still allowing me to research higher tech (like solar panels for example). What other popular mods does this mod conflicts with that could allow me to research that technology? And how would I know if it's working as intended, as in in the research tree would I get a message like "tech disabled by storyteller" or something like that? Thanks!
Oskar Potocki  [autor] 19 DIC 2021 a las 15:46 
And it's safe to assume you have absolutely no other mods?
Ed, Edd & Eddy 19 DIC 2021 a las 10:02 
Were other tribal factions supposed to have firearms? Got raided with people that had revolvers, rifles and grenades...
Oskar Potocki  [autor] 23 SEP 2021 a las 5:18 
You probably selected 'NOT TO SPAWN' them when our framework popped up at some point asking you if you want to spawn modern factions. You need to go to mod options and make it re-ask that question.
Saul Pellegrino 23 SEP 2021 a las 4:04 
After I removed this mod the post-neolithic factions are still missing when I start a new game
JugOfNog 19 SEP 2021 a las 0:34 
It doesn't seem to be limiting my tech, it allowed me to research electricity. Maybe its a mod conflict of some sort?
rw440 14 SEP 2021 a las 2:39 
I have issue with this storyteller. WIth him my ancient faction (from other mod ) didnt spawn on world map. When i change storyteller it works fine.
Kaz the Mercenary 8 SEP 2021 a las 1:20 
But... but... to be able to have a tech threshold that then moves you to the next progressive Storyteller!

THAT would be mind-blowing.
Oskar Potocki  [autor] 8 SEP 2021 a las 1:12 
No, sorry
Kaz the Mercenary 8 SEP 2021 a las 1:02 
Is there any chance that this could play nicely with Tech Advancement?
Oskar Potocki  [autor] 4 SEP 2021 a las 11:32 
Quest reward.
morado 4 SEP 2021 a las 9:06 
how do you get techproof subpersona cores?
Magnus 27 JUL 2021 a las 17:32 
I saw the poll on reddit, just want to say that i'm a huge fan of roman style settings and i'm very excited for the possibility of a roman style factions expanded mod. I really appreciate all the hard work that goes into these VE mods by the folks behind these mods, many thanks and keep up the good work!
Zal 27 JUL 2021 a las 5:58 
WHO ARE YOU, I AM FROM ANCIENT GREECE
Oskar Potocki  [autor] 26 JUL 2021 a las 13:54 
So do I.
Padfoot 26 JUL 2021 a las 12:36 
I pray for the Day we get the Faction expanded for this guy I really want to Rebuild the Glory of ROME
PochiiMagnifico 24 JUL 2021 a las 11:57 
Thank you for all these great mods! What mods do you recommend to go along with this one for a great Ancient Rome / Greece style experience?
ODevil 23 JUL 2021 a las 4:47 
For me this actually disabled the Empire and Mechanoid Hive during world gen. Is this intended now? Because the FAQ says otherwise.
I'd really like to use this mod to limit tech, but still keep those factions.
Oskar Potocki  [autor] 9 JUL 2021 a las 10:48 
Yes.
man_utdmasta 9 JUL 2021 a las 9:43 
If you start a game with this storyteller but then change it to the medieval one, does that only allow medieval factions to spawn etc? So you could see some sort of tech progression in the AI factions?
Geobeetle 6 JUN 2021 a las 20:50 
Unga bunga intensifies
Oskar Potocki  [autor] 26 MAY 2021 a las 2:32 
Yes
Eddyskingdom 25 MAY 2021 a las 15:23 
Question if i take this storyteller in the start of the game and change it to one of the vanilla would the technology limit go away?
Datboi 22 MAY 2021 a las 13:18 
@Oskar Potocki ok thanks! Got worried for a second about that
Oskar Potocki  [autor] 22 MAY 2021 a las 12:15 
No, and even if it's active it won't do it UNLESS you actually use the storyteller.
Datboi 22 MAY 2021 a las 8:28 
Hey! I have a quick question, if I install the mod. If this mod isn't active will it still prevent other faction past neolothic?
Oskar Potocki  [autor] 20 MAY 2021 a las 16:13 
Great, now report a bug using proper error logs, because it works fine for me.
Loro 20 MAY 2021 a las 14:14 
the world spawns with only 1 village of each tribal faction.
Glub 7 MAY 2021 a las 3:55 
Ah! alright, I thought as such. Better late than never I suppose lol. Oh and I'm pretty sure Diego Industrial (Or Dire I don't remember which is the updated name) is also not in the collection, just to let you know. Cheers.