RimWorld

RimWorld

Vanilla Storytellers Expanded - Neron Neolithic
190 kommentarer
Oskar Potocki  [ophavsmand] 1. dec. 2024 kl. 4:24 
Not updated to 1.5 mod. Not dead, very much working on 1.4.
Korgoth 1. dec. 2024 kl. 3:31 
Dead Mod?
Ashmunduth 21. nov. 2024 kl. 9:52 
so where is the page that this mod has been updated?
Oskar Potocki  [ophavsmand] 21. nov. 2024 kl. 3:33 
This mod does not work on 1.5.
Nesano 20. nov. 2024 kl. 15:12 
...Which one?
classified 20. nov. 2024 kl. 10:53 
its been updated on a different page
Nesano 5. juli 2024 kl. 20:18 
Is this mod no longer supported? I have the option to research electricity right at game start.
The Dutchman 1. maj 2024 kl. 14:51 
Reading is hard
EfeTheCaptain 16. nov. 2023 kl. 10:13 
So this does't limit you to neolithic ? There is all the high-tech stuff visible on the research tab.
Factor X 14. feb. 2023 kl. 11:17 
What is the difference between this storyteller and the one in the vanilla expanded faction - classical ?
I noticed small differences like :

<populationIntentFactorFromPopCurve>
<points>
<li>0, 8.0</li>
<li>1, 2.0</li>
<li>4, 1.0</li>
<li>6, 0.35</li>
<li>24, 0.0</li>
<li>30,-1.0</li>
</points>
</populationIntentFactorFromPopCurve>

What does it mean?
Lanto 5. jan. 2023 kl. 7:28 
Main menu UI stopped showing all of a sudden after few days of gaming and removing this mod fixed the problem. Took a while and I have no idea what might caused it since i didnt instal anything between sessions
Milkman 14. nov. 2022 kl. 18:34 
im not able to research anything in this mod
NöSTer 29. okt. 2022 kl. 16:18 
Why is the character art of Neron or Diego different? Not that it bothers me, but I thought the old art was fine.
Oskar Potocki  [ophavsmand] 26. juli 2022 kl. 4:35 
Whatever the reason might be, I have no idea
AliceHealer 26. juli 2022 kl. 2:54 
for whatever reason I'm getting no raids with this storyteller.
Oskar Potocki  [ophavsmand] 11. apr. 2022 kl. 16:41 
Yes.
Jet 11. apr. 2022 kl. 16:07 
Oh cool. so if for whatever reason people wanted less content and not classical and just the storyteller this would be a nice standalone option

Does the same apply for maynard and diego storytellers and their respective expanded faction mods?
Oskar Potocki  [ophavsmand] 2. apr. 2022 kl. 5:05 
Yes
dabeek 2. apr. 2022 kl. 4:46 
Redundant with VFE – Classical?
Guddum 21. jan. 2022 kl. 3:56 
Don't know if it's intended or if there's a mod conflict, but does this Storyteller disable Stonecutting? Because that's stuff that you need to make stuff like Tribal Stone Mask.
Zan 4. jan. 2022 kl. 16:04 
Oh, I think I got it, I disabled Researchpal - forked, and in the standard tech screen everything is grayed out, even stuff that doesn't have prerequisites. After changing the ST to Cassandra, most tech was enabled again.

Being that the issue, is there compatibility with any mod that sorts the tech screen? cause the default one sucks :)
Zan 4. jan. 2022 kl. 15:46 
Hello! I'm using this storyteller from the beginning and while it does prevent spawning other factions that are not tribes, savages and whatnot, it's still allowing me to research higher tech (like solar panels for example). What other popular mods does this mod conflicts with that could allow me to research that technology? And how would I know if it's working as intended, as in in the research tree would I get a message like "tech disabled by storyteller" or something like that? Thanks!
Oskar Potocki  [ophavsmand] 19. dec. 2021 kl. 15:46 
And it's safe to assume you have absolutely no other mods?
Ed, Edd & Eddy 19. dec. 2021 kl. 10:02 
Were other tribal factions supposed to have firearms? Got raided with people that had revolvers, rifles and grenades...
Oskar Potocki  [ophavsmand] 23. sep. 2021 kl. 5:18 
You probably selected 'NOT TO SPAWN' them when our framework popped up at some point asking you if you want to spawn modern factions. You need to go to mod options and make it re-ask that question.
Saul Pellegrino 23. sep. 2021 kl. 4:04 
After I removed this mod the post-neolithic factions are still missing when I start a new game
JugOfNog 19. sep. 2021 kl. 0:34 
It doesn't seem to be limiting my tech, it allowed me to research electricity. Maybe its a mod conflict of some sort?
rw440 14. sep. 2021 kl. 2:39 
I have issue with this storyteller. WIth him my ancient faction (from other mod ) didnt spawn on world map. When i change storyteller it works fine.
Kaz the Mercenary 8. sep. 2021 kl. 1:20 
But... but... to be able to have a tech threshold that then moves you to the next progressive Storyteller!

THAT would be mind-blowing.
Oskar Potocki  [ophavsmand] 8. sep. 2021 kl. 1:12 
No, sorry
Kaz the Mercenary 8. sep. 2021 kl. 1:02 
Is there any chance that this could play nicely with Tech Advancement?
Oskar Potocki  [ophavsmand] 4. sep. 2021 kl. 11:32 
Quest reward.
morado 4. sep. 2021 kl. 9:06 
how do you get techproof subpersona cores?
Magnus 27. juli 2021 kl. 17:32 
I saw the poll on reddit, just want to say that i'm a huge fan of roman style settings and i'm very excited for the possibility of a roman style factions expanded mod. I really appreciate all the hard work that goes into these VE mods by the folks behind these mods, many thanks and keep up the good work!
Zal 27. juli 2021 kl. 5:58 
WHO ARE YOU, I AM FROM ANCIENT GREECE
Oskar Potocki  [ophavsmand] 26. juli 2021 kl. 13:54 
So do I.
Padfoot 26. juli 2021 kl. 12:36 
I pray for the Day we get the Faction expanded for this guy I really want to Rebuild the Glory of ROME
PochiiMagnifico 24. juli 2021 kl. 11:57 
Thank you for all these great mods! What mods do you recommend to go along with this one for a great Ancient Rome / Greece style experience?
ODevil 23. juli 2021 kl. 4:47 
For me this actually disabled the Empire and Mechanoid Hive during world gen. Is this intended now? Because the FAQ says otherwise.
I'd really like to use this mod to limit tech, but still keep those factions.
Oskar Potocki  [ophavsmand] 9. juli 2021 kl. 10:48 
Yes.
man_utdmasta 9. juli 2021 kl. 9:43 
If you start a game with this storyteller but then change it to the medieval one, does that only allow medieval factions to spawn etc? So you could see some sort of tech progression in the AI factions?
Geobeetle 6. juni 2021 kl. 20:50 
Unga bunga intensifies
Oskar Potocki  [ophavsmand] 26. maj 2021 kl. 2:32 
Yes
Eddyskingdom 25. maj 2021 kl. 15:23 
Question if i take this storyteller in the start of the game and change it to one of the vanilla would the technology limit go away?
Datboi 22. maj 2021 kl. 13:18 
@Oskar Potocki ok thanks! Got worried for a second about that
Oskar Potocki  [ophavsmand] 22. maj 2021 kl. 12:15 
No, and even if it's active it won't do it UNLESS you actually use the storyteller.
Datboi 22. maj 2021 kl. 8:28 
Hey! I have a quick question, if I install the mod. If this mod isn't active will it still prevent other faction past neolothic?
Oskar Potocki  [ophavsmand] 20. maj 2021 kl. 16:13 
Great, now report a bug using proper error logs, because it works fine for me.
Loro 20. maj 2021 kl. 14:14 
the world spawns with only 1 village of each tribal faction.
Glub 7. maj 2021 kl. 3:55 
Ah! alright, I thought as such. Better late than never I suppose lol. Oh and I'm pretty sure Diego Industrial (Or Dire I don't remember which is the updated name) is also not in the collection, just to let you know. Cheers.