Space Engineers

Space Engineers

Coilgun Battery
143 Comments
Killerbee77  [author] 31 Oct, 2024 @ 10:09am 
There is not
idiotintraining 31 Oct, 2024 @ 9:22am 
is there a non weapons core version by chance?
bwinicherx115 27 Jul, 2024 @ 1:11am 
this mod is deffinatly the best spirit of fire guns i agree with prev commenter
vik.martinchuk 30 Oct, 2023 @ 12:11am 
Nice design, very detailed and elaborate. I always use this mod in my game.
Fullercloth2201 12 Oct, 2023 @ 2:23pm 
Alright, think I will use both because I prefer the Spirit of Fire look of these when on and off compared to the modpack
Killerbee77  [author] 12 Oct, 2023 @ 12:14am 
I can't really say as I have not used his pack
Fullercloth2201 11 Oct, 2023 @ 10:45pm 
I see the inspiration from the Coilguns on the SoF. How well do these compare to the deck guns in the UNSC weapon pack
Killerbee77  [author] 4 Jan, 2023 @ 1:50pm 
By turning it off
Swidem 4 Jan, 2023 @ 1:17pm 
how do you retract it?
Killerbee77  [author] 25 Jan, 2022 @ 8:28am 
Yeahhh that’s true. Glad ya like them :)
Melfely 24 Jan, 2022 @ 1:48pm 
That's fine I will say you might be well of waiting until after the February warfare 2 update because vanilla and weapon-core may change quite a bit afterwards.

Either way I am looking forward to when any of your weapons get updates they are all great.
Killerbee77  [author] 24 Jan, 2022 @ 8:29am 
Well just fyi it may be a few weeks now. Was hoping to get it all done yesterday before I started this new job which is gonna eat up a lot of my free time
Melfely 23 Jan, 2022 @ 5:50pm 
@killerbee77

Once you push the update out @me here and I will check it out

And again thanks for the quick response.
Killerbee77  [author] 23 Jan, 2022 @ 1:21pm 
Don't think it should be that bad. Gonna be pushing an update fairly soon (maybe today) that focuses are there tracking and how there ammo works
Melfely 23 Jan, 2022 @ 11:55am 
These Turrets look amazing btw

But for me against smaller ships they sometimes have very poor accuracy missing every shot because the turret did not lead at all.

The main time I noticed it when craft like fleeting rivals were flying at my base and the turret was firing at the Fleeting Rival and it would always fire under it because it was flying upwards at like 30 m/s

I am just wondering if this intentional or not

Thank you!
spaceryan92 23 Nov, 2021 @ 8:20pm 
cool
Killerbee77  [author] 22 Nov, 2021 @ 10:21pm 
Been waiting for someone to finish up something that allows you to use weaponcores animation system to animate non weapon blocks.
spaceryan92 21 Nov, 2021 @ 4:51pm 
ever thought about retractable thrusters?
Killerbee77  [author] 1 Nov, 2021 @ 12:24pm 
https://cdn.discordapp.com/attachments/769069628151562281/904813004854550539/CoilgunFullyRetract2.png this is the mk2 coming out soon but without the doors. Fully retractable version is still a WIP
Killerbee77  [author] 1 Nov, 2021 @ 12:22pm 
Not being able to find it in the G menu* Can still search for it
Killerbee77  [author] 1 Nov, 2021 @ 12:21pm 
Not being able to find it is a issue I keep forgetting to fix. I have fixed it in my files and will reupload soon. Yes only one size of it. I do have a big update coming out soon that will add the mk2 of it but its still mostly the same size. The mk2 will get a variant however later on
wilgee 31 Oct, 2021 @ 2:33am 
It is beautiful !!! and ... why i can not find them out under Killers in G menu ?and only one size of
it ?
Killerbee77  [author] 18 Oct, 2021 @ 7:07am 
Ah my bad I forgot to update which weaponcore is needed after I converted. You need weaponcore 2.0 aka CoreSystems. I will update the link and necessary mod
Ryunoske 15 Oct, 2021 @ 11:28pm 
Tested with in new world with only weaponcore and coilgun - same
Ryunoske 15 Oct, 2021 @ 11:17pm 
Wait, it doesn't work with weaponcore 1.7? It is marked as neccesary
Killerbee77  [author] 15 Oct, 2021 @ 7:44pm 
Test show it works both in SE and MP so I am not really to sure what the issue would be. You might could try a new world or instead of just the coilgun get the weapon pack and see if that for some reason fixes it
Killerbee77  [author] 15 Oct, 2021 @ 7:12pm 
Can you try firing it at a shield and tell me if it is doing damage
Sir Anul 15 Oct, 2021 @ 2:28pm 
no
Killerbee77  [author] 15 Oct, 2021 @ 2:05pm 
There any type of error log?
Sir Anul 15 Oct, 2021 @ 2:01pm 
Any suggestions how can i fix it?
Killerbee77  [author] 15 Oct, 2021 @ 1:47pm 
Tested it on my end and it seems to deal damage still. Had some other people test it on MP and they said it seemed fine
Sir Anul 15 Oct, 2021 @ 11:51am 
Yep, coilgun battery and coresystem and no other mods
Killerbee77  [author] 15 Oct, 2021 @ 9:57am 
Are you running Coresystems?
Sir Anul 15 Oct, 2021 @ 8:13am 
no damage too
Killerbee77  [author] 11 Oct, 2021 @ 7:30am 
This was just used in the starcore tournament without issues. Not made any changes since then so make sure everything is good on your end. I’ll double check later tonight and make sure it’s nothing on my end though as well.
Ryunoske 10 Oct, 2021 @ 11:06pm 
It doesn't do any damage
Killerbee77  [author] 23 Sep, 2021 @ 1:44am 
I’ll take a look into it when I can
TrueWhiteKnight 20 Sep, 2021 @ 12:00am 
Just found an issue i didnt notice before now, The coilgun isnt automatically taking ammo even though i have a thousand made
TrueWhiteKnight 27 Aug, 2021 @ 9:13pm 
sounds awesome. cant wait:lunar2020ratinablanket:
Killerbee77  [author] 27 Aug, 2021 @ 6:04pm 
Plan to add a variety of gimbal weapons and strike craft weapons for small grids to make them more viable against large grid ships
Killerbee77  [author] 27 Aug, 2021 @ 5:54pm 
Well it takes me a couple weeks to do one turret usually and I still got a few large grid ones I am finishing up rn before I go heavily into small grid weapons so it may still be a few months away
TrueWhiteKnight 27 Aug, 2021 @ 2:41pm 
thats too bad about the number, but it was something minor i didnt expect to be changable. as for small grid, i think it would make a nice weapon for a small grid ship. right now i need to use the rotor trick. is there an eta on your small grid weapons? im pretty excited after hearing about it
Killerbee77  [author] 27 Aug, 2021 @ 11:35am 
Not sure about a small grid version. Just don't think it would really fit in well with small grids. Though I do plan to add a variety of small grid weapons. As for changing the number there is no way and I am not experienced enough to do fancy coding and try and make the number change on it.
TrueWhiteKnight 27 Aug, 2021 @ 9:01am 
I have 2 questions. 1) do you ever plan to make a small grid version of this? 2) less important, is there a way to have different numbers on each gun? lets say have a ui box where you can set a number
Neimoh 1 Jul, 2021 @ 8:46am 
@firebird WC doesn't support individual manual control for the types of turrets these are based on. It's a trade off, fancy animations and multiple weapon types per turret have no manual fire control. Basic single weapon turrets with minimal animation could be manually controlled. Last I checked WC was working on a feature for manual mouse control for focus firing.
Killerbee77  [author] 24 Jun, 2021 @ 11:48am 
Gonna mess around with it. I have a update coming out for the coilgun soon
Firebird_528 24 Jun, 2021 @ 4:15am 
Does the "currently" mean that you will add the option to control them manually in the future?
Killerbee77  [author] 23 Jun, 2021 @ 12:58pm 
You can not currently control them
Firebird_528 23 Jun, 2021 @ 9:24am 
Just a question. Is it impossible to control these awesome things manually or am I too stupid to find the button for it?
Julia 27 May, 2021 @ 6:34am 
Would it be possible to have it half size big?