Space Engineers

Space Engineers

Coilgun Battery
143 kommentarer
Killerbee77  [ophavsmand] 31. okt. 2024 kl. 10:09 
There is not
idiotintraining 31. okt. 2024 kl. 9:22 
is there a non weapons core version by chance?
bwinicherx115 27. juli 2024 kl. 1:11 
this mod is deffinatly the best spirit of fire guns i agree with prev commenter
vik.martinchuk 30. okt. 2023 kl. 0:11 
Nice design, very detailed and elaborate. I always use this mod in my game.
Fullercloth2201 12. okt. 2023 kl. 14:23 
Alright, think I will use both because I prefer the Spirit of Fire look of these when on and off compared to the modpack
Killerbee77  [ophavsmand] 12. okt. 2023 kl. 0:14 
I can't really say as I have not used his pack
Fullercloth2201 11. okt. 2023 kl. 22:45 
I see the inspiration from the Coilguns on the SoF. How well do these compare to the deck guns in the UNSC weapon pack
Killerbee77  [ophavsmand] 4. jan. 2023 kl. 13:50 
By turning it off
Swidem 4. jan. 2023 kl. 13:17 
how do you retract it?
Killerbee77  [ophavsmand] 25. jan. 2022 kl. 8:28 
Yeahhh that’s true. Glad ya like them :)
Melfely 24. jan. 2022 kl. 13:48 
That's fine I will say you might be well of waiting until after the February warfare 2 update because vanilla and weapon-core may change quite a bit afterwards.

Either way I am looking forward to when any of your weapons get updates they are all great.
Killerbee77  [ophavsmand] 24. jan. 2022 kl. 8:29 
Well just fyi it may be a few weeks now. Was hoping to get it all done yesterday before I started this new job which is gonna eat up a lot of my free time
Melfely 23. jan. 2022 kl. 17:50 
@killerbee77

Once you push the update out @me here and I will check it out

And again thanks for the quick response.
Killerbee77  [ophavsmand] 23. jan. 2022 kl. 13:21 
Don't think it should be that bad. Gonna be pushing an update fairly soon (maybe today) that focuses are there tracking and how there ammo works
Melfely 23. jan. 2022 kl. 11:55 
These Turrets look amazing btw

But for me against smaller ships they sometimes have very poor accuracy missing every shot because the turret did not lead at all.

The main time I noticed it when craft like fleeting rivals were flying at my base and the turret was firing at the Fleeting Rival and it would always fire under it because it was flying upwards at like 30 m/s

I am just wondering if this intentional or not

Thank you!
spaceryan92 23. nov. 2021 kl. 20:20 
cool
Killerbee77  [ophavsmand] 22. nov. 2021 kl. 22:21 
Been waiting for someone to finish up something that allows you to use weaponcores animation system to animate non weapon blocks.
spaceryan92 21. nov. 2021 kl. 16:51 
ever thought about retractable thrusters?
Killerbee77  [ophavsmand] 1. nov. 2021 kl. 12:24 
https://cdn.discordapp.com/attachments/769069628151562281/904813004854550539/CoilgunFullyRetract2.png this is the mk2 coming out soon but without the doors. Fully retractable version is still a WIP
Killerbee77  [ophavsmand] 1. nov. 2021 kl. 12:22 
Not being able to find it in the G menu* Can still search for it
Killerbee77  [ophavsmand] 1. nov. 2021 kl. 12:21 
Not being able to find it is a issue I keep forgetting to fix. I have fixed it in my files and will reupload soon. Yes only one size of it. I do have a big update coming out soon that will add the mk2 of it but its still mostly the same size. The mk2 will get a variant however later on
wilgee 31. okt. 2021 kl. 2:33 
It is beautiful !!! and ... why i can not find them out under Killers in G menu ?and only one size of
it ?
Killerbee77  [ophavsmand] 18. okt. 2021 kl. 7:07 
Ah my bad I forgot to update which weaponcore is needed after I converted. You need weaponcore 2.0 aka CoreSystems. I will update the link and necessary mod
Ryunoske 15. okt. 2021 kl. 23:28 
Tested with in new world with only weaponcore and coilgun - same
Ryunoske 15. okt. 2021 kl. 23:17 
Wait, it doesn't work with weaponcore 1.7? It is marked as neccesary
Killerbee77  [ophavsmand] 15. okt. 2021 kl. 19:44 
Test show it works both in SE and MP so I am not really to sure what the issue would be. You might could try a new world or instead of just the coilgun get the weapon pack and see if that for some reason fixes it
Killerbee77  [ophavsmand] 15. okt. 2021 kl. 19:12 
Can you try firing it at a shield and tell me if it is doing damage
Sir Anul 15. okt. 2021 kl. 14:28 
no
Killerbee77  [ophavsmand] 15. okt. 2021 kl. 14:05 
There any type of error log?
Sir Anul 15. okt. 2021 kl. 14:01 
Any suggestions how can i fix it?
Killerbee77  [ophavsmand] 15. okt. 2021 kl. 13:47 
Tested it on my end and it seems to deal damage still. Had some other people test it on MP and they said it seemed fine
Sir Anul 15. okt. 2021 kl. 11:51 
Yep, coilgun battery and coresystem and no other mods
Killerbee77  [ophavsmand] 15. okt. 2021 kl. 9:57 
Are you running Coresystems?
Sir Anul 15. okt. 2021 kl. 8:13 
no damage too
Killerbee77  [ophavsmand] 11. okt. 2021 kl. 7:30 
This was just used in the starcore tournament without issues. Not made any changes since then so make sure everything is good on your end. I’ll double check later tonight and make sure it’s nothing on my end though as well.
Ryunoske 10. okt. 2021 kl. 23:06 
It doesn't do any damage
Killerbee77  [ophavsmand] 23. sep. 2021 kl. 1:44 
I’ll take a look into it when I can
TrueWhiteKnight 20. sep. 2021 kl. 0:00 
Just found an issue i didnt notice before now, The coilgun isnt automatically taking ammo even though i have a thousand made
TrueWhiteKnight 27. aug. 2021 kl. 21:13 
sounds awesome. cant wait:lunar2020ratinablanket:
Killerbee77  [ophavsmand] 27. aug. 2021 kl. 18:04 
Plan to add a variety of gimbal weapons and strike craft weapons for small grids to make them more viable against large grid ships
Killerbee77  [ophavsmand] 27. aug. 2021 kl. 17:54 
Well it takes me a couple weeks to do one turret usually and I still got a few large grid ones I am finishing up rn before I go heavily into small grid weapons so it may still be a few months away
TrueWhiteKnight 27. aug. 2021 kl. 14:41 
thats too bad about the number, but it was something minor i didnt expect to be changable. as for small grid, i think it would make a nice weapon for a small grid ship. right now i need to use the rotor trick. is there an eta on your small grid weapons? im pretty excited after hearing about it
Killerbee77  [ophavsmand] 27. aug. 2021 kl. 11:35 
Not sure about a small grid version. Just don't think it would really fit in well with small grids. Though I do plan to add a variety of small grid weapons. As for changing the number there is no way and I am not experienced enough to do fancy coding and try and make the number change on it.
TrueWhiteKnight 27. aug. 2021 kl. 9:01 
I have 2 questions. 1) do you ever plan to make a small grid version of this? 2) less important, is there a way to have different numbers on each gun? lets say have a ui box where you can set a number
Neimoh 1. juli 2021 kl. 8:46 
@firebird WC doesn't support individual manual control for the types of turrets these are based on. It's a trade off, fancy animations and multiple weapon types per turret have no manual fire control. Basic single weapon turrets with minimal animation could be manually controlled. Last I checked WC was working on a feature for manual mouse control for focus firing.
Killerbee77  [ophavsmand] 24. juni 2021 kl. 11:48 
Gonna mess around with it. I have a update coming out for the coilgun soon
Firebird_528 24. juni 2021 kl. 4:15 
Does the "currently" mean that you will add the option to control them manually in the future?
Killerbee77  [ophavsmand] 23. juni 2021 kl. 12:58 
You can not currently control them
Firebird_528 23. juni 2021 kl. 9:24 
Just a question. Is it impossible to control these awesome things manually or am I too stupid to find the button for it?
Julia 27. maj 2021 kl. 6:34 
Would it be possible to have it half size big?