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I tested this on a brand new campaign, all required mods are subbed.
My issue is despite the items being finite build, there are still technically "duplicates".
I see two options to build single/finite "Mag Autopistols" and single finite "Mag Pistols". I also tested this mod on my current playthrough and I can see duplicate for other techs like laser/coil which is why I opted to start a new campaign just to confirm.
Other weapons like the magnetic rifle, DOES NOT have a duplicate though and just has the one option to build single/finite. I'd have thought that would also have a duplicate but it doesn't.
Any way to resolve this?
Should I disable it, ignore it or tune it in some way?
Thanks for the help in any case.
I am not using LWotC (except for one LW perk pack), only Amalgamation + Covert Infiltration.
Is there anything that I need to do to use them properly?
As it looks like you are using either LWotC or CI/Prototype Armoury
Here's two screenshots.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3411933070
https://sp.zhabite.com/sharedfiles/filedetails/?id=3411933213
I am starting to think that there may be some hidden overlap/conflict between mods,
despite AML not showing it.
The thing is, this is the only weapon overhaul I am using, apart from [WOTC] LW2 Secondary Weapons.
Not talking about the faction soldier's weapons (reaper, templar...), just the general upgrades.
Thanks.
This is the last bug I need to get worked out and then I'll finally be able to play a full campaign with my current mod set up.
And as I was writing this, I seemed to finally get it to work. Just did a test run and used some console commands to jump to doing the research/purchasing the upgrades, and after buying them, they are showing up now.
It seem to be because of
https://sp.zhabite.com/sharedfiles/filedetails/?id=2091410349
and
https://sp.zhabite.com/sharedfiles/filedetails/?id=2873101651
Maybe it was kind of obvious based on what these mods do, but I'm new to modding and must've over looked something when reading through the descriptions and all that.
Thanks for your quick responses and the work you do.
I got magnetic upgrades, but for some reason the only one I have seen show up I can equip is the "Mag Shorty" (Magnetic Sawed Off). But none of the others are. I have all required mods.
Could something like "Tactical Armory UI" cause them to not show up? I click the filter to show magnetic weapons, and none are there.
Thanks for any clarification.
I reorder the upgrades to go CV-LS-MG-CL-BM ... and add in some other stuff .. and adjust some pricing to include meld, mod-added corpses and some other stuff that I don't recall tbh.
I've been using my config setup for ages. Maybe I should publish it some point?
I've only ran 2 campaigns with it though.. as mod testing and making and bugfixing tends to de-rail any attempts I make of actually *playing* .. The Modders Curse hits me every single time
https://postimg.cc/2bc6s4TT and https://postimg.cc/bSZJpsBP