XCOM 2
[WOTC] Iridar's Five Tier Weapon Overhaul - Vanilla Balance
423 kommentarer
Lord Of The Kink 6. juni kl. 17:39 
Nevermind, I disabled https://sp.zhabite.com/sharedfiles/filedetails/?id=1267164077 and the research showed up.
Lord Of The Kink 6. juni kl. 12:14 
Hi, for some reason the option for Magnetic Weapons never shows up for me. I disabled just the overhaul mod and they appeared. Am I missing a prerequisite tech or have I messed up my mods?
ALEXX 22. apr. kl. 11:37 
Oh, thank you so much, commander!
Iridar  [ophavsmand] 22. apr. kl. 3:55 
You will get T2 TLP weapons when you acquire coil weapons (T3 with this mod) and T3 when you acquire beam weapons (T5 with this mod).
ALEXX 22. apr. kl. 2:30 
Still have a question about TLP weapons. Just started a new campaign and unlocked the magnetic tier. Will I receive the "Tier 3" (2) TLP weapons when I research and build the laser (tier 3 according to the mod) tier?
b9thirty99 12. apr. kl. 12:50 
No I was asking about the conflicts. Thanks a lot! Take care.
Iridar  [ophavsmand] 12. apr. kl. 11:37 
It works in the sense that there are no conflicts. There are no laser and coil variants of TLP weapons in this mod, if that's what you're asking.
b9thirty99 12. apr. kl. 5:30 
Does this work with TLP dlc weapons too?
Iridar  [ophavsmand] 1. feb. kl. 6:54 
If you're using old Primary Secondaries, the duplicates you're seeing are likely the primary versions of pistols and autopistols.
Bantichai 1. feb. kl. 5:47 
In relation to what Kjades was saying. So I'm using Prototype Armoury and I've made the adjustment in the config files to make the weapons single/finite build.

I tested this on a brand new campaign, all required mods are subbed.

My issue is despite the items being finite build, there are still technically "duplicates".

I see two options to build single/finite "Mag Autopistols" and single finite "Mag Pistols". I also tested this mod on my current playthrough and I can see duplicate for other techs like laser/coil which is why I opted to start a new campaign just to confirm.

Other weapons like the magnetic rifle, DOES NOT have a duplicate though and just has the one option to build single/finite. I'd have thought that would also have a duplicate but it doesn't.

Any way to resolve this?
Kjades 22. jan. kl. 1:48 
Ok, thanks again.
Iridar  [ophavsmand] 22. jan. kl. 1:07 
You can switch this mod into single-buildable system, read the description above for instructions.
Kjades 22. jan. kl. 0:32 
Oh, I see, that is what may be causing the whole thing...
Should I disable it, ignore it or tune it in some way?
Thanks for the help in any case.
Iridar  [ophavsmand] 21. jan. kl. 15:26 
If you have Covert Infiltration, you probably have Prototype Armory as well.
Kjades 21. jan. kl. 12:02 
No, I did not touch the mod at all, I am not that savvy...
I am not using LWotC (except for one LW perk pack), only Amalgamation + Covert Infiltration.
Is there anything that I need to do to use them properly?
RustyDios 21. jan. kl. 11:09 
Did you make the change in this mod to go to "single build" mode by editing the config as detailed in the description ?
As it looks like you are using either LWotC or CI/Prototype Armoury
Kjades 21. jan. kl. 9:55 
Hi Iridar, thanks for the help.
Here's two screenshots.

https://sp.zhabite.com/sharedfiles/filedetails/?id=3411933070

https://sp.zhabite.com/sharedfiles/filedetails/?id=3411933213

I am starting to think that there may be some hidden overlap/conflict between mods,
despite AML not showing it.
The thing is, this is the only weapon overhaul I am using, apart from [WOTC] LW2 Secondary Weapons.
Iridar  [ophavsmand] 20. jan. kl. 16:50 
Hi. I don't understand the question. My mod has no such mechanics. Can you make a screenshot?
Kjades 20. jan. kl. 9:38 
Hi, I'm using this mod and I find it really nice, especially having a smoother development of my squad's firepower. I have a question: in the "build items" section, under weapons, there's the possibility to upgrade specific groups of weapons. How does this work? What does the upgrade consist in? I do not seem to find any difference between a specific weapon before and after upgrading it...
Not talking about the faction soldier's weapons (reaper, templar...), just the general upgrades.
Thanks.
Zyxzy 17. dec. 2024 kl. 15:01 
Turns out it wasn't this mod causing the conflict, it was not having shiremct's overhaul enabled even though the AML shows no dependencies on it.
Iridar  [ophavsmand] 16. dec. 2024 kl. 23:16 
Presumably some other mod you have is messing with research via Template Master.
Zyxzy 16. dec. 2024 kl. 19:02 
Oh I meant Resistance Comm. Starting a new game with this mod and its dependencies off did fix it, so I don't know where else the conflict could be.
Iridar  [ophavsmand] 16. dec. 2024 kl. 17:36 
There's absolutely no way this mod would be involved with it in any way.
Zyxzy 16. dec. 2024 kl. 17:24 
I'm having an issue with this mod where Resistance Radio isn't a research option, though it's the only one missing. I don't know what other mod is conflicting with this one, but I know it is involved.
Medias 11. nov. 2024 kl. 0:37 
This is one of the best things since sliced bread, thanks for your hard work making and maintaining this mod!
Melan 29. okt. 2024 kl. 11:25 
I´ve figured out why it happened. Coilguns which is a requirement for yours, has SMGs as a requirement. All those nested requirements can become dizzying sometimes.
Iridar  [ophavsmand] 29. okt. 2024 kl. 11:17 
No, it's not supposed to happen.
Melan 29. okt. 2024 kl. 10:58 
When I subscribed to this mod, it also downloaded the SMG mod. Is that supposed to happen since it´s not listed as a requirement? Don´t really bother me, since I was going to have SMGs anyway. But just curious.
Iridar  [ophavsmand] 13. okt. 2024 kl. 1:26 
Prototype Armory, probably.
Yabbamann 13. okt. 2024 kl. 1:23 
Hi everyone. Not sure what feature usually gives this, but I saw either Marbozir or Odd got a free weapon of the new tier after researching the tech, but I don't. Where would that interaction be coming from?
Iridar  [ophavsmand] 11. okt. 2024 kl. 15:43 
Yes, it's not compatible with WIO.
ViivviiX 11. okt. 2024 kl. 15:21 
@Iridar Oh okay, I actually don't have Prototype Armory (Just CI). I'm testing out over and over to see if I can remove/turn off a few mods at a time to see if anything fixes it. I will report back if I find a definite answer.
This is the last bug I need to get worked out and then I'll finally be able to play a full campaign with my current mod set up.

And as I was writing this, I seemed to finally get it to work. Just did a test run and used some console commands to jump to doing the research/purchasing the upgrades, and after buying them, they are showing up now.

It seem to be because of
https://sp.zhabite.com/sharedfiles/filedetails/?id=2091410349
and
https://sp.zhabite.com/sharedfiles/filedetails/?id=2873101651

Maybe it was kind of obvious based on what these mods do, but I'm new to modding and must've over looked something when reading through the descriptions and all that.
Thanks for your quick responses and the work you do.
Iridar  [ophavsmand] 11. okt. 2024 kl. 14:16 
Prototype Armory would be my first guess.
Iridar  [ophavsmand] 11. okt. 2024 kl. 14:11 
Unlikely Tactical Armory UI would have any issues with this mod. Must be something else.
ViivviiX 11. okt. 2024 kl. 13:09 
Any idea of any kind of mods that may conflict with this to where when even after I research the upgrades, purchase them from Shen (the "Squad Upgrades") and then when I go to my armory, I don't see the upgraded weapons to upgrade.

I got magnetic upgrades, but for some reason the only one I have seen show up I can equip is the "Mag Shorty" (Magnetic Sawed Off). But none of the others are. I have all required mods.
Could something like "Tactical Armory UI" cause them to not show up? I click the filter to show magnetic weapons, and none are there.
Thanks for any clarification.
Iridar  [ophavsmand] 9. okt. 2024 kl. 14:00 
You can always visually reskin weapons with Weapon Skin Replacer or XSkin.
RottenDub 8. okt. 2024 kl. 16:01 
@poemedia sadly the tier swapper allows you to research magnetic weapons from day one which kind of ruins the whole purpose of this mode, been distract my head trying to make them work together but with no luck, so the tier swapper has to go, wish someone would make that mod in another way that it doesn't let you cheat since day one, plasma guns are ugly as hell but what can you do , specially the weapon particles .
poemedia 27. sep. 2024 kl. 5:59 
@Iridar. Thank you. Hehe, new campaign it is and test. I only have 6.642 hours in this game and still getting excited with a new mode :D
Iridar  [ophavsmand] 27. sep. 2024 kl. 5:16 
Probably.
poemedia 27. sep. 2024 kl. 2:14 
If i use this mod: [WotC] Coilguns - Beam Tier Replacer 3.0 will i have at tier 5 the beam weapons looking like coil guns? And also the coil looking like coil at tier 3? :)
RustyDios 27. aug. 2024 kl. 17:37 
Well.. I use... a completely different set of configs "based on" this... lol
I reorder the upgrades to go CV-LS-MG-CL-BM ... and add in some other stuff .. and adjust some pricing to include meld, mod-added corpses and some other stuff that I don't recall tbh.

I've been using my config setup for ages. Maybe I should publish it some point?
I've only ran 2 campaigns with it though.. as mod testing and making and bugfixing tends to de-rail any attempts I make of actually *playing* .. The Modders Curse hits me every single time
PatientLandBeaver 27. aug. 2024 kl. 17:18 
Ok I completely missed the 'single buildable' config edit in the description 😞. For those using this with Covert Infiltration, make sure you make that adjsutment. It's working great now! Did you change any of the cost values for CI or just left them at default?
RustyDios 27. aug. 2024 kl. 16:43 
Yes you need to adjust a config file for CI as noted in the mods description, under the compatibility section, if you are still seeing [SQUAD UPGRADE] then either a)you didn't do it right, or b) that particular weapon/mod is missing a "bridge mod"
PatientLandBeaver 27. aug. 2024 kl. 16:07 
Hi Rusty, thanks for the info! I did start a new campaign with covert infiltration and there's a squad wide upgrade option which doesnt do anything when selected (as expected). Is their a way to hide that type of upgrade when using CI? I also just got to coil gun tier but for some reason the rifle and shotgun variants of the coil guns are not showing up (single or squad upgrade option). All I received were the single protype version of each. I guess there's something in the config in that I need to adjust?
RustyDios 26. aug. 2024 kl. 16:17 
It's pretty balanced once you update the config toggles for single build. I use this myself (with a slightly different order). The nice thing this mod does is space/plan the research across the entire campaign - automagically!
PatientLandBeaver 26. aug. 2024 kl. 15:19 
Thanks for this mod! Has anyone used this with Covert Infiltration? Just wondering how it balances out since it seems weapon upgrades could occur faster than the initial alien level ups.
RustyDios 6. maj 2024 kl. 20:59 
that sounds like you turned on the Single Build config for compatibility with LWotC/CI
DeBlue 6. maj 2024 kl. 18:05 
So I actually had this mod disabled lol... But now it says every new weapon cost about 10-20 supplies each, and it seems that I have to purchase one rifle at a time. Is this something that went bananas since I activated it now far into the game or is it as it should be?
Iridar  [ophavsmand] 6. maj 2024 kl. 14:29 
Dunno
DeBlue 6. maj 2024 kl. 14:20 
I see, well these are I believe the only mods that affect weapons. Could any of these be conflicting?

https://postimg.cc/2bc6s4TT and https://postimg.cc/bSZJpsBP