Space Engineers

Space Engineers

Industrial Overhaul - v1.7.1
1,684 Comments
KURNTECH 12 Jun @ 8:43am 
admin an we chat i need to colab with you to make a project of my own
Oleg 11 Jun @ 9:59am 
Confuoco 4 Jun @ 5:27am 
@Oleg what you mean?
Oleg 1 Jun @ 2:17am 
50 Fuel Oil = 400L Gasoline
1 Fuel Oil = 400L Gasoline
wtf?
Space Ace 27 May @ 8:16pm 
@General_Nekko it will not work on custom planets. This mod only affects vanilla planets by default. The planet's creator will need to make an IO-compatible version of their planet
Space Ace 27 May @ 8:14pm 
@chrishoule1366 If you have the other ores, then the copper is somewhere. Its not uncommon to get unlucky trying to find a specific ore
General_Nekko 19 May @ 2:28pm 
Queston. does this mdo spawn ores in custom planets that have random ore gen?
chrishoule1366 18 May @ 4:09pm 
so im ahaving an issue where copper isnt showing up at all anywhere?
PepperJack 17 May @ 5:28pm 
Do we want to fix that?
UPS MAN 16 May @ 6:00pm 
@andywht yep
andywht 16 May @ 9:01am 
Conveyor sorter doesn't need advanced computers anymore?
PepperJack 13 May @ 12:45pm 
It’s more that this mod doesn’t use the progression system so you would have access to all iOS stuff but not vanilla.
Silent Zephyrs 12 May @ 4:17pm 
Just Curious, in what way does Progression break this mod?
Grasshopper K 8 May @ 5:56pm 
@matachusets2 There's also the fact Industrial overhaul is somewhat of a collection of sorts. Stuff like the steam generators and steam infrastructure accessory to the power is from another mod. Plus other examples. I'd assume some of those mods are designed or compiled differently from each other. But they still manage to interact.
PepperJack 8 May @ 3:59am 
@matachusets2; Oh I see, I didn’t touch those type of things. It’s definitely ambitious. I didn’t really think they are chaotic though. It tries to maintain the vanilla file structure and new blocks in update folders. But you’re not wrong about it being difficult to update. But that’s not the author’s fault. SE changes all blocks on some updates meaning every file needs to be touched
matachusets2 6 May @ 1:05pm 
@pepperJack The real issue i have its the way the mod is divided in files, is chaotic, not just power have stone as a result, there is more things that give stone, even as a gas, and other thing i dont understood, how he do the fast neutron reactor to use 2 types of fuel, it can run on nuclear fuel alone or nuclear waste alone. Not only the mod is big, it is very very very hard to understood, no wonder why it takes so many time to update.
K.Hunter 5 May @ 11:32am 
Yeah it is revived. Be patient. It has a lot of catching up to do and this stuff isn't easy and take a lot of time.
Grasshopper K 5 May @ 11:07am 
@A shitton of shitties
It's still in development dude...
A shitton of shitties 4 May @ 6:18am 
Wish someone would revive this mod... vanilla space engineers is just so meh compared to industrial overhaul. What's the point of automation when there's like 3 things to produce and they're all in the same production block? Without IO it goes from massive sprawling empire with complex logistics network to just like... a building with 2 blocks.. not fun at all without IO
Хантус 3 May @ 1:37pm 
latest update killed the purchase economy
PepperJack 2 May @ 6:08pm 
What's the real issue you are having? Is it the power or the refinery? This mod really doesn't mix well with others that change the cost of blocks.
matachusets2 2 May @ 4:43pm 
Good mod in 1 way, pretty bad at other way, i read your "Read ME.txt" while you invite "future" mooders to "take a look to learn or get inspiration" reading your code make fell complety the oposite, i think i goin to uninstall this one, i was triying to unify several mods to make my persona modpack, since most of the mods i like, are quite outdated, and you mod touch every thing in the game, even other mods indirectly, triying to make my personal modpack whit your mod, not only is hard, but discouragin, i dont eve know how the hell you undesrtood it to do updates. Is not that your mod is complicated, its the way like you do the class entries for example, many recipes of power who should give "stone"?? as a result?. Even whit the help of an AI. Well done sir. I m stepping out of your mod, is not a "teaching" in any way.
Leif 28 Apr @ 6:19pm 
i think this update caused a issue with this mod i crash anytime i place a block that has a non base-game recipe
Christian 28 Apr @ 4:43pm 
How do you configure modded planets ore generation?
Christian 24 Apr @ 3:11pm 
Im having a problem where steam turbines are hooked up correctly, but producing no power at all
PepperJack 21 Apr @ 2:55am 
No, but the heavy armor might be different then vanilla
Templar 21 Apr @ 2:19am 
Hello. Does this mod touch collision damage in any way?
PepperJack 17 Apr @ 3:07am 
Planets need to have its ore map configured. Otherwise you will not get the new ores
Saronin A. C. Jayhart 14 Apr @ 5:12pm 
As well as other mod planets?
Saronin A. C. Jayhart 14 Apr @ 5:12pm 
Does this mod work with the Real Solar Systems and Real Gas Giants mods?
The BunDroid 7 Apr @ 12:23pm 
Hey so I just want to make a small follow-up. Obviously I know this is just anecdotal, based on my experiences. I could have just had a string of bad luck looking over the various asteroids. But I made another save without Industrial Overhaul or its add-ons and I was able to find it within an hour. So I don't feel confident enough with two trials to say, "this is definitely bugged", but maybe looking into this might not be a bad idea? Double check to see if some game update didn't break ore generation?

I might humbly also suggest that Copper looks too similar to Gold which made this futile hunt all the more frustrating. I don't know how easy it would be to maybe alter it slightly, either give it a different texture or a more reddish tint?
The BunDroid 7 Apr @ 11:23am 
I'm using this mod and the Easy Ores add-on. Do either of these mods affect the spawn rates of normal ores in space? I ask because I've started multiple saves and while I've been able to find every other ore, I am completely unable to find Gold Ore, even after over 50 asteroids using a large grid metal detector. As such I am unable to build Displays and therefore build any small ships.
SuperMojo 7 Apr @ 10:44am 
Where do I edit the mod compatibility assembler file to allow stabilized cronyx as an allowed item? I cannot make any ammo that requires cronyx.
Grasshopper K 7 Apr @ 9:24am 
At the time, just IO and AaW. We solved the issue, sorry. He forgot the load order is in reverse for dedicated servers.
I have run into a different issue though, I can't seem to use the gasoline refinery? I have fuel oil in it, there's a gas tank connected, there's enough power, but no production?
CHEWBACCA 3 Apr @ 4:03am 
Wht mods u using
Grasshopper K 3 Apr @ 3:32am 
Perhaps I'm being dense, sorry, I couldn't find anyone else mention it?
I'm setting up a private AaW server with a friend, we'd hit a bug where a number of Large Grid production items would simply vanish after production. After resetting the server a few ties and moving all the around, the IO mods as high as possible on the load order, production of anything on the large grid is almost instant but then stalls/stops at completion. The Survival kits and mod compatibility assembler still work.
Now, I'm not the one setting up the load order, I don't *know* the order is correct. But is it possible to ask if anyone might know if this is a potential IO bug or definitely a load order issue?
Amumu 27 Mar @ 3:07am 
is there eny wepon pack that work whit this mod?
andywht 22 Mar @ 9:19pm 
@Kill3rCat I use planets from Ares at War scenario (part 2), cause they are made with IO in mind. There's an ore map on AAW steam workshop page.
Kill3rCat [1st FORECON] 22 Mar @ 12:04pm 
I assume this mod will not generate any new ores on modded planets, and would require a compatibility patch to get them to spawn?
Ciretose 22 Mar @ 8:03am 
@Payalneg Thanks! I feel a lil stupid now. That fixed my issue.
Payalneg 22 Mar @ 7:36am 
@Ciretose - try to use mousewheel
andywht 21 Mar @ 9:51am 
@Derpowsky All coil related power generation works fine. I usually build cargo container behind the sorter (Refinery can process coal too), then 1 coal boiler and 2 steam turbines.
PepperJack 21 Mar @ 3:47am 
I’ll take a look tonight, I didn’t see that when testing.
Ciretose 20 Mar @ 11:54pm 
I've looked around and cannot find anyone mentioning this issue. When I place an "Alkaline Battery", it instead places an "Acid Battery". This means I cannot build battery storage early in the game. This has become a pretty severe break in the progression for me. Has anyone else experienced this, figured out why this happens, or have some suggestions on how to approach this issue?
Starving Llama 20 Mar @ 1:40am 
Hey im having an issue where every economy trade station is an arms dealer, i tested it with just this mod and its still happening, and with out it i get all trade stations, is this intended?
PepperJack 19 Mar @ 11:48am 
I’m sure one way or another. I do have plans for my own mod. Not sure if clockwork will come back to se2
Mionikoi 19 Mar @ 10:49am 
Any plans of moving IO to SE2?
Amumu 18 Mar @ 8:04am 
dors all ore weight the same fully loaded on ship ? cant find enything about cargo weight
TobyGentlemane 16 Mar @ 6:51am 
Does this mod work with "Vanilla+ Framework"? Someone might have already asked this but I couldn't find a answer to it
Derpowsky 15 Mar @ 7:43am 
Got question - does anyone have problem with coal boilers? I built all necessary connections (coal supply, connection to turbines etc.) but coal boilers will just not burn any coal. I don't know what to do now.