Space Engineers

Space Engineers

Industrial Overhaul - v1.7.1
1,684 件のコメント
KURNTECH 6月12日 8時43分 
admin an we chat i need to colab with you to make a project of my own
Oleg 6月11日 9時59分 
Confuoco 6月4日 5時27分 
@Oleg what you mean?
Oleg 6月1日 2時17分 
50 Fuel Oil = 400L Gasoline
1 Fuel Oil = 400L Gasoline
wtf?
Space Ace 5月27日 20時16分 
@General_Nekko it will not work on custom planets. This mod only affects vanilla planets by default. The planet's creator will need to make an IO-compatible version of their planet
Space Ace 5月27日 20時14分 
@chrishoule1366 If you have the other ores, then the copper is somewhere. Its not uncommon to get unlucky trying to find a specific ore
General_Nekko 5月19日 14時28分 
Queston. does this mdo spawn ores in custom planets that have random ore gen?
chrishoule1366 5月18日 16時09分 
so im ahaving an issue where copper isnt showing up at all anywhere?
PepperJack 5月17日 17時28分 
Do we want to fix that?
UPS MAN 5月16日 18時00分 
@andywht yep
andywht 5月16日 9時01分 
Conveyor sorter doesn't need advanced computers anymore?
PepperJack 5月13日 12時45分 
It’s more that this mod doesn’t use the progression system so you would have access to all iOS stuff but not vanilla.
Silent Zephyrs 5月12日 16時17分 
Just Curious, in what way does Progression break this mod?
Grasshopper K 5月8日 17時56分 
@matachusets2 There's also the fact Industrial overhaul is somewhat of a collection of sorts. Stuff like the steam generators and steam infrastructure accessory to the power is from another mod. Plus other examples. I'd assume some of those mods are designed or compiled differently from each other. But they still manage to interact.
PepperJack 5月8日 3時59分 
@matachusets2; Oh I see, I didn’t touch those type of things. It’s definitely ambitious. I didn’t really think they are chaotic though. It tries to maintain the vanilla file structure and new blocks in update folders. But you’re not wrong about it being difficult to update. But that’s not the author’s fault. SE changes all blocks on some updates meaning every file needs to be touched
matachusets2 5月6日 13時05分 
@pepperJack The real issue i have its the way the mod is divided in files, is chaotic, not just power have stone as a result, there is more things that give stone, even as a gas, and other thing i dont understood, how he do the fast neutron reactor to use 2 types of fuel, it can run on nuclear fuel alone or nuclear waste alone. Not only the mod is big, it is very very very hard to understood, no wonder why it takes so many time to update.
K.Hunter 5月5日 11時32分 
Yeah it is revived. Be patient. It has a lot of catching up to do and this stuff isn't easy and take a lot of time.
Grasshopper K 5月5日 11時07分 
@A shitton of shitties
It's still in development dude...
A shitton of shitties 5月4日 6時18分 
Wish someone would revive this mod... vanilla space engineers is just so meh compared to industrial overhaul. What's the point of automation when there's like 3 things to produce and they're all in the same production block? Without IO it goes from massive sprawling empire with complex logistics network to just like... a building with 2 blocks.. not fun at all without IO
Хантус 5月3日 13時37分 
latest update killed the purchase economy
PepperJack 5月2日 18時08分 
What's the real issue you are having? Is it the power or the refinery? This mod really doesn't mix well with others that change the cost of blocks.
matachusets2 5月2日 16時43分 
Good mod in 1 way, pretty bad at other way, i read your "Read ME.txt" while you invite "future" mooders to "take a look to learn or get inspiration" reading your code make fell complety the oposite, i think i goin to uninstall this one, i was triying to unify several mods to make my persona modpack, since most of the mods i like, are quite outdated, and you mod touch every thing in the game, even other mods indirectly, triying to make my personal modpack whit your mod, not only is hard, but discouragin, i dont eve know how the hell you undesrtood it to do updates. Is not that your mod is complicated, its the way like you do the class entries for example, many recipes of power who should give "stone"?? as a result?. Even whit the help of an AI. Well done sir. I m stepping out of your mod, is not a "teaching" in any way.
Leif 4月28日 18時19分 
i think this update caused a issue with this mod i crash anytime i place a block that has a non base-game recipe
Christian 4月28日 16時43分 
How do you configure modded planets ore generation?
Christian 4月24日 15時11分 
Im having a problem where steam turbines are hooked up correctly, but producing no power at all
PepperJack 4月21日 2時55分 
No, but the heavy armor might be different then vanilla
Templar 4月21日 2時19分 
Hello. Does this mod touch collision damage in any way?
PepperJack 4月17日 3時07分 
Planets need to have its ore map configured. Otherwise you will not get the new ores
Saronin A. C. Jayhart 4月14日 17時12分 
As well as other mod planets?
Saronin A. C. Jayhart 4月14日 17時12分 
Does this mod work with the Real Solar Systems and Real Gas Giants mods?
The BunDroid 4月7日 12時23分 
Hey so I just want to make a small follow-up. Obviously I know this is just anecdotal, based on my experiences. I could have just had a string of bad luck looking over the various asteroids. But I made another save without Industrial Overhaul or its add-ons and I was able to find it within an hour. So I don't feel confident enough with two trials to say, "this is definitely bugged", but maybe looking into this might not be a bad idea? Double check to see if some game update didn't break ore generation?

I might humbly also suggest that Copper looks too similar to Gold which made this futile hunt all the more frustrating. I don't know how easy it would be to maybe alter it slightly, either give it a different texture or a more reddish tint?
The BunDroid 4月7日 11時23分 
I'm using this mod and the Easy Ores add-on. Do either of these mods affect the spawn rates of normal ores in space? I ask because I've started multiple saves and while I've been able to find every other ore, I am completely unable to find Gold Ore, even after over 50 asteroids using a large grid metal detector. As such I am unable to build Displays and therefore build any small ships.
SuperMojo 4月7日 10時44分 
Where do I edit the mod compatibility assembler file to allow stabilized cronyx as an allowed item? I cannot make any ammo that requires cronyx.
Grasshopper K 4月7日 9時24分 
At the time, just IO and AaW. We solved the issue, sorry. He forgot the load order is in reverse for dedicated servers.
I have run into a different issue though, I can't seem to use the gasoline refinery? I have fuel oil in it, there's a gas tank connected, there's enough power, but no production?
CHEWBACCA 4月3日 4時03分 
Wht mods u using
Grasshopper K 4月3日 3時32分 
Perhaps I'm being dense, sorry, I couldn't find anyone else mention it?
I'm setting up a private AaW server with a friend, we'd hit a bug where a number of Large Grid production items would simply vanish after production. After resetting the server a few ties and moving all the around, the IO mods as high as possible on the load order, production of anything on the large grid is almost instant but then stalls/stops at completion. The Survival kits and mod compatibility assembler still work.
Now, I'm not the one setting up the load order, I don't *know* the order is correct. But is it possible to ask if anyone might know if this is a potential IO bug or definitely a load order issue?
Amumu 3月27日 3時07分 
is there eny wepon pack that work whit this mod?
andywht 3月22日 21時19分 
@Kill3rCat I use planets from Ares at War scenario (part 2), cause they are made with IO in mind. There's an ore map on AAW steam workshop page.
Kill3rCat [1st FORECON] 3月22日 12時04分 
I assume this mod will not generate any new ores on modded planets, and would require a compatibility patch to get them to spawn?
Ciretose 3月22日 8時03分 
@Payalneg Thanks! I feel a lil stupid now. That fixed my issue.
Payalneg 3月22日 7時36分 
@Ciretose - try to use mousewheel
andywht 3月21日 9時51分 
@Derpowsky All coil related power generation works fine. I usually build cargo container behind the sorter (Refinery can process coal too), then 1 coal boiler and 2 steam turbines.
PepperJack 3月21日 3時47分 
I’ll take a look tonight, I didn’t see that when testing.
Ciretose 3月20日 23時54分 
I've looked around and cannot find anyone mentioning this issue. When I place an "Alkaline Battery", it instead places an "Acid Battery". This means I cannot build battery storage early in the game. This has become a pretty severe break in the progression for me. Has anyone else experienced this, figured out why this happens, or have some suggestions on how to approach this issue?
Starving Llama 3月20日 1時40分 
Hey im having an issue where every economy trade station is an arms dealer, i tested it with just this mod and its still happening, and with out it i get all trade stations, is this intended?
PepperJack 3月19日 11時48分 
I’m sure one way or another. I do have plans for my own mod. Not sure if clockwork will come back to se2
Mionikoi 3月19日 10時49分 
Any plans of moving IO to SE2?
Amumu 3月18日 8時04分 
dors all ore weight the same fully loaded on ship ? cant find enything about cargo weight
TobyGentlemane 3月16日 6時51分 
Does this mod work with "Vanilla+ Framework"? Someone might have already asked this but I couldn't find a answer to it
Derpowsky 3月15日 7時43分 
Got question - does anyone have problem with coal boilers? I built all necessary connections (coal supply, connection to turbines etc.) but coal boilers will just not burn any coal. I don't know what to do now.