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Not sure about this one, but most Civ 5 mods disable achievs.
(continued)
That being said, I did notice some major issues later in the game. One is that you can't use faith to purchase great people if you have finished the appropriate policy trees, even though you should be able to starting in the Industrial Era. This is because you can only purchase in cities with a majority religion. So until one of the AIs converted my capital sometime in the Atomic Era, I couldn't use all my faith to buy anything. You should probably make it so that cities with just pantheon beliefs can also use faith to purchase.
(continued)
One other issue that arose in the late game was foreign religions being able to passively unconvert my cities from my pantheon belief. What I mean is, my cities would gradually gain followers of foreign religions from trade routes and shared borders. While not converting my city, it could send that city into no-man's land, where neither my pantheon nor the foreign religions had a majority, so my city was following no beliefs. As long as a majority of my other cities still did have the pantheon belief as their majority, the problem would correct itself when my city would gain a majority for followers of a foreign religion, at which point it would reconvert all of its citizens to my pantheon belief only.
(continued)
(continued)
However, by the late game, this dynamic was happening to all of my cities, and so since none of them were following any beliefs because of this passive unconversion away from my pantheon, foreign religions were then able to convert them, and there was no way to reconvert them to my pantheon. There are two ways you could fix this. 1. Make it so that if a majority of your cities are following just your pantheon, then foreign religions can't gain any followers at all in any cities other than your capital. 2. Make it so that garrisoning a Samogitian Warrior automatically converts a majority of that city to just your pantheon belief. Without those fixes, all of Lithuania's UA, UU, and UB become completely worthless or unusable in the late game.