Garry's Mod

Garry's Mod

ttt_ManhackSpawner
36 Komentar
DdaY 14 Jun 2021 @ 11:05am 
There seems to be a problem. WHen i subscribe and enabe this add on, for some reason it doesnt show up in any way in the Tshop. I dont know what has to be changed for it to work im helpless at this point xd. Its not a super necessary add on but its cool as heck so id like ti have it. Any suggestions?
Coe 13 Jan 2019 @ 10:50am 
There's an issue with this addon I was wondering if you might fix: This weapon has an ID of "shared" rather than something like "weapon_ttt_manhackspawner", which then conflicts with any other addon that has the same ID (likely, since "shared" is the default when no ID is defined).
dragon808tr 13 Nov 2016 @ 1:27pm 
Does this also work in Sandbox?
ChrislyBear 7 Okt 2016 @ 1:58pm 
I also have the Manhack Deployer installed and the Manhack Spawner won't show up in the traitor shop.
alemismun 19 Apr 2016 @ 7:48am 
pointsho buyeable version for murder pls
Xopez 14 Feb 2016 @ 3:17am 
5 meanhacks are ok, @megurineluki
what is a good health and dammage number, i have no time to test. but Current is to low i think
MegurineLuki 4 Sep 2015 @ 11:52pm 
To change the Manhack skills :
1.Find and open skill.cfg in garrysmod\cfg
2.Find and change the numbers in "" between lua:49 - lua:51
*sk_manhack_health --- how many health one manhack have
*sk_manhack_melee_dmg --- how many damage one hit deal
:steamhappy:
Lykrast 28 Jun 2014 @ 2:40am 
While I would prefer one arming and being disarmed like C4, it's still fine, and it's more an annoyance than a real danger, so it's kinda cool.
BongoKittyCat 22 Apr 2014 @ 5:59pm 
How do you change how many man hacks spawn?
Nyrb  [pembuat] 17 Apr 2014 @ 10:52am 
Unsubscribe from this mod then unzip https://dl.dropboxusercontent.com/u/11992346/gmod/TTT_Manhack.rar into your steamapps/common/GarrysMod/garrysmod/ folder. You can then make the changes.
Satan4 16 Apr 2014 @ 3:38pm 
What do you mean with GMA ? Is the file done alrdy? Sry im new to this all :)
James Bondage 16 Apr 2014 @ 2:18pm 
Ok, it works fine now. Thanks man! :D:
Nyrb  [pembuat] 16 Apr 2014 @ 1:55pm 
Yup that files right. You may need to delete the GMA so that the changes are picked up.
James Bondage 16 Apr 2014 @ 1:25pm 
http://www.file-upload.net/download-8823534/shared.lua.html
I think thats how it has to be done but there are still 5 spawning...
Nyrb  [pembuat] 16 Apr 2014 @ 1:07pm 
open up the gma and add more manhack spawns at line 732:

local ent = ents.Create ("npc_manhack");
ent:SetPos (pos + Vector(0,0,50) + (VectorRand() * 5));
ent:Spawn();
ent:Activate()
James Bondage 16 Apr 2014 @ 12:57pm 
Pleaso show us how to increase the amount of the manacks!!! :)
Satan4 14 Apr 2014 @ 12:49pm 
Hey, I want to change the ammounts of Mahacks spawned. Where can I do this? Can u help me?
chocolatemimii 12 Apr 2014 @ 4:58am 
OMG LEIK OMG EETZ MERGEN FREEMIN
TheArrowofLight 28 Mar 2014 @ 11:50pm 
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Jason 17 Mar 2014 @ 2:11am 
hey good work dude :) maybe there should spawn 8 manhacks because 5 are not that many
Boxcar Bear 9 Mar 2014 @ 1:28pm 
Good point... I just still think that manhacks on their own are more of a nusiance than anything to be concerned with. I'm not certain of it, but I believe that the manhacks health and damage and all that remains the same as it was in hl2 and all else, right?:Owl:
Nyrb  [pembuat] 9 Mar 2014 @ 11:46am 
I've made some changes that you can read over in the changelog.

I feel this leans more towards creating dangerous areas of the map than breaking up groups of already formed people.
Boxcar Bear 8 Mar 2014 @ 8:17am 
I, although I haven't yet tested it out for myself, don't know how good this could be. I love the idea, don't be confused, but I feel that if you needed only 4 manhacks you would want them immediatley. Manhacks arn't very tough and they are easy targets, so I feel that the number of them should be increased. And my final critisism is that, although 30 seconds is a good number, I feel that with the detection range that manhacks have you need to get in really close to tha group of enemys to make it effective. In that situation, what's the point of having a 30 second wait standing next to an obvious bomb against throwing a single grenade into the mix? Thanks for reading.:TheRooster:
Godsworn 7 Mar 2014 @ 7:45am 
so you can't disarm it.... would it be possible to make it disarmable?
Nyrb  [pembuat] 6 Mar 2014 @ 5:25am 
I'm not sure yet if I want them to be friendly, it seems like a good way to blow your cover.
Planning to have a good playtest on my TTT server tomorrow, will probably make revisions based on the results.
get a load of this guy 6 Mar 2014 @ 4:30am 
On that note you should make them be friendly to traitors. Add me on steam if you don't know how.
Nyrb  [pembuat] 6 Mar 2014 @ 3:40am 
Yes, the manhacks attack everyone.
PeacefulCrusade 5 Mar 2014 @ 10:31pm 
do the manhacks also attack the traitor?
DizziestMax[NL] 4 Mar 2014 @ 9:57am 
well thank you sir.
Nyrb  [pembuat] 3 Mar 2014 @ 9:43am 
apperently typing "exec undo360controller" into the console removes it.
DizziestMax[NL] 3 Mar 2014 @ 8:51am 
i havo no wirles xbox connector so it doesnt work for me. but know i have that annoying yellow crosshair do you know how to remove it ???
DizziestMax[NL] 3 Mar 2014 @ 8:36am 
oh well than i will check that out.
Nyrb  [pembuat] 3 Mar 2014 @ 8:34am 
I just plugged mine in, windows found the driver then I checked the use controller options in the settings page. Had it working on Linux too.
DizziestMax[NL] 3 Mar 2014 @ 8:07am 
`yeah i didnt mean it negative. but i also wanted to try it out but it didnt work :(
Nyrb  [pembuat] 3 Mar 2014 @ 7:00am 
Sometimes it's nice to kickback and play using the controller. Lose a bit of accuracy but it's more chilled.
DizziestMax[NL] 3 Mar 2014 @ 6:44am 
that crosshair u have is from xbox 360 controller. lol