Garry's Mod

Garry's Mod

ttt_ManhackSpawner
36 kommentarer
DdaY 14. juni 2021 kl. 11:05 
There seems to be a problem. WHen i subscribe and enabe this add on, for some reason it doesnt show up in any way in the Tshop. I dont know what has to be changed for it to work im helpless at this point xd. Its not a super necessary add on but its cool as heck so id like ti have it. Any suggestions?
Coe 13. jan. 2019 kl. 10:50 
There's an issue with this addon I was wondering if you might fix: This weapon has an ID of "shared" rather than something like "weapon_ttt_manhackspawner", which then conflicts with any other addon that has the same ID (likely, since "shared" is the default when no ID is defined).
dragon808tr 13. nov. 2016 kl. 13:27 
Does this also work in Sandbox?
ChrislyBear 7. okt. 2016 kl. 13:58 
I also have the Manhack Deployer installed and the Manhack Spawner won't show up in the traitor shop.
alemismun 19. apr. 2016 kl. 7:48 
pointsho buyeable version for murder pls
Xopez 14. feb. 2016 kl. 3:17 
5 meanhacks are ok, @megurineluki
what is a good health and dammage number, i have no time to test. but Current is to low i think
MegurineLuki 4. sep. 2015 kl. 23:52 
To change the Manhack skills :
1.Find and open skill.cfg in garrysmod\cfg
2.Find and change the numbers in "" between lua:49 - lua:51
*sk_manhack_health --- how many health one manhack have
*sk_manhack_melee_dmg --- how many damage one hit deal
:steamhappy:
Lykrast 28. juni 2014 kl. 2:40 
While I would prefer one arming and being disarmed like C4, it's still fine, and it's more an annoyance than a real danger, so it's kinda cool.
BongoKittyCat 22. apr. 2014 kl. 17:59 
How do you change how many man hacks spawn?
Nyrb  [ophavsmand] 17. apr. 2014 kl. 10:52 
Unsubscribe from this mod then unzip https://dl.dropboxusercontent.com/u/11992346/gmod/TTT_Manhack.rar into your steamapps/common/GarrysMod/garrysmod/ folder. You can then make the changes.
Satan4 16. apr. 2014 kl. 15:38 
What do you mean with GMA ? Is the file done alrdy? Sry im new to this all :)
James Bondage 16. apr. 2014 kl. 14:18 
Ok, it works fine now. Thanks man! :D:
Nyrb  [ophavsmand] 16. apr. 2014 kl. 13:55 
Yup that files right. You may need to delete the GMA so that the changes are picked up.
James Bondage 16. apr. 2014 kl. 13:25 
http://www.file-upload.net/download-8823534/shared.lua.html
I think thats how it has to be done but there are still 5 spawning...
Nyrb  [ophavsmand] 16. apr. 2014 kl. 13:07 
open up the gma and add more manhack spawns at line 732:

local ent = ents.Create ("npc_manhack");
ent:SetPos (pos + Vector(0,0,50) + (VectorRand() * 5));
ent:Spawn();
ent:Activate()
James Bondage 16. apr. 2014 kl. 12:57 
Pleaso show us how to increase the amount of the manacks!!! :)
Satan4 14. apr. 2014 kl. 12:49 
Hey, I want to change the ammounts of Mahacks spawned. Where can I do this? Can u help me?
chocolatemimii 12. apr. 2014 kl. 4:58 
OMG LEIK OMG EETZ MERGEN FREEMIN
TheArrowofLight 28. mar. 2014 kl. 23:50 
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Jason 17. mar. 2014 kl. 2:11 
hey good work dude :) maybe there should spawn 8 manhacks because 5 are not that many
Boxcar Bear 9. mar. 2014 kl. 13:28 
Good point... I just still think that manhacks on their own are more of a nusiance than anything to be concerned with. I'm not certain of it, but I believe that the manhacks health and damage and all that remains the same as it was in hl2 and all else, right?:Owl:
Nyrb  [ophavsmand] 9. mar. 2014 kl. 11:46 
I've made some changes that you can read over in the changelog.

I feel this leans more towards creating dangerous areas of the map than breaking up groups of already formed people.
Boxcar Bear 8. mar. 2014 kl. 8:17 
I, although I haven't yet tested it out for myself, don't know how good this could be. I love the idea, don't be confused, but I feel that if you needed only 4 manhacks you would want them immediatley. Manhacks arn't very tough and they are easy targets, so I feel that the number of them should be increased. And my final critisism is that, although 30 seconds is a good number, I feel that with the detection range that manhacks have you need to get in really close to tha group of enemys to make it effective. In that situation, what's the point of having a 30 second wait standing next to an obvious bomb against throwing a single grenade into the mix? Thanks for reading.:TheRooster:
Godsworn 7. mar. 2014 kl. 7:45 
so you can't disarm it.... would it be possible to make it disarmable?
Nyrb  [ophavsmand] 6. mar. 2014 kl. 5:25 
I'm not sure yet if I want them to be friendly, it seems like a good way to blow your cover.
Planning to have a good playtest on my TTT server tomorrow, will probably make revisions based on the results.
get a load of this guy 6. mar. 2014 kl. 4:30 
On that note you should make them be friendly to traitors. Add me on steam if you don't know how.
Nyrb  [ophavsmand] 6. mar. 2014 kl. 3:40 
Yes, the manhacks attack everyone.
PeacefulCrusade 5. mar. 2014 kl. 22:31 
do the manhacks also attack the traitor?
DizziestMax[NL] 4. mar. 2014 kl. 9:57 
well thank you sir.
Nyrb  [ophavsmand] 3. mar. 2014 kl. 9:43 
apperently typing "exec undo360controller" into the console removes it.
DizziestMax[NL] 3. mar. 2014 kl. 8:51 
i havo no wirles xbox connector so it doesnt work for me. but know i have that annoying yellow crosshair do you know how to remove it ???
DizziestMax[NL] 3. mar. 2014 kl. 8:36 
oh well than i will check that out.
Nyrb  [ophavsmand] 3. mar. 2014 kl. 8:34 
I just plugged mine in, windows found the driver then I checked the use controller options in the settings page. Had it working on Linux too.
DizziestMax[NL] 3. mar. 2014 kl. 8:07 
`yeah i didnt mean it negative. but i also wanted to try it out but it didnt work :(
Nyrb  [ophavsmand] 3. mar. 2014 kl. 7:00 
Sometimes it's nice to kickback and play using the controller. Lose a bit of accuracy but it's more chilled.
DizziestMax[NL] 3. mar. 2014 kl. 6:44 
that crosshair u have is from xbox 360 controller. lol