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翻訳の問題を報告
@TH3P1MPTH3J3FF - Your copy-pasting ability makes me think you are a bot. Give me more details than that and I'll take you seriously.
@all - I am working on a bigger update that fixes the chainsaw and adds more content. Leaving vague and smooth-brained comments only exasperates my efforts and further delays this update. So either inform yourselves or quit it.
@ewpayne - The balloons are meant to be rare. Expect some more balloon types in the next release though!
Console.txt seems to implicate this mod for the following game-breaking error:
"ERROR: General f:0, t:1747952395405> LuaManager.getFunctionObject > no such function "AZ_ChainsawUtil.OnCreate.TurnOffChainsaw""
When standing over a zombie with the starter handgun and aiming directly below your character at them, the animation flips out and can have you character permanent cycling between animation states, looking very jarring and glitchy like you're flashing between 2 frames constantly. Additionally, your character can sometimes begin to hold the handgun like a one handed melee weapon when on the zombie or near it, as if the animation state believes you to be in melee mode with a hammer or such. Rotate your aim on a zombie you're standing on, and you'll see what I mean at certain aim angles.
This happens even in vanilla + just this mod, so I believe it to be the culprit. Turning off all mods and testing this shows vanilla handles aiming at zombies directly below you much better (even if it also has weirdness like aiming up to aim down sometimes, it is much more stable animation wise and much less visually jarring).
Here's what happens - take a look at the screenshot [imgur.com]
When I find a (big) hiking bag, it may lack icon (every single thing I list is always inconsistent in occurance), moreover it may have ridiculously small capacity and/or encumbrance reduction values (also I'm not sure if it should really weigh 9.1 kg), and if that wasn't enough these lower values may appear as soon as I loot it, or they may get introduced when I upgrade it.
Crazy, I know. I'm thinking whether it's really your mod's fault, maybe something else is causing it... I'm running loads of mods. I know it can be hard to pin down without any errors present . Has nobody reported it yet?
Cheers.
function: OpenSealedMedkit -- file: AuthenticZ_RecipeCode.lua line # 79 | MOD: Authentic Z - Lite
Callframe at: performCurrentRecipe
function: performRecipe -- file: ISHandcraftAction.lua line # 183 | Vanilla
function: perform -- file: ISHandcraftAction.lua line # 158 | Vanilla
java.lang.RuntimeException: attempted index: getInventory of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1820)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:128)
`
no such model "AuthenticGlowstick_Orange"
no such texture "media/ui/LootableMaps/PZAZ_hitlist_2.png" I have unsubscribed and resubscribed, deleted the workshop file 2335368829 then resubscribed but none of these seem to fix the issue. I am trying to figure out whether this is the reason why my SP is freezing every 0.5 to 1 second. Thank you for your time.
amazing work thank you
@Mokka - You have to give me more details. I don't have the time anymore to do investigative work.
So if you happen to read this before using the mod, make sure to empty your bags before upgrading. 😐
The mod is very cool though, I highly recommend it.
I'm in B42
@Waltz in B - That probably happened because of a mod conflict.
@Sleepy Coder - There is no way yet. I am trying to come up with a way.
@Noisy Koi - You are probably running into a mod conflict. It works as intended for me.