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Until then I gues i stick to vanilla
1. It breaks some sounds in the campaign, e.g. winter music in spring, hallowed ground makes "moo" sound when you click it.
This is weird and I don't know why it happens. It goes away if you delete every file that mentions building/sound/season with the mod manager. These files are overall untouched by this mod, so you don't lose anything.
2. Markets cost +1 food. I get why this is done, but it makes food so sparse that it begs you to rush Chonindo in every campaign.
Most notably, it breaks the Tokugawa campaign with an unnecessary food shortage.
3. The upkeep that the player pays is significantly lower than it used to be for difficulty >= hard. I feel this makes the player a bit too rich. Maybe increase it by 5-10%?
4. The extra Chosokabe farm income seems like a bad idea. It gives them about +200 wealth to every settlement, even unupgraded (compared to other clans). For upgraded rich settlements, it can even go up to +600.
Ages ago there was a mod who did just that, but there's no such thing anymore in the Steam Workshop, neither in TW Center... so, can anyone resurrect that mod? It's such a waste to see either Oda or Tokugawa getting erased in 2 turns
Agents - Reduce limit to 3, increase cost to 750, and give them better movement. The idea is to make them more impactful, as having lots of ninjas and monks running around is a bit annoying. These people should be few, but important.
Require the Gambling Den to recruit the Ninja - Since it doesn't require any research, you can build it as early as funds allow it, and it makes it a more meaningful upgrade. Sake Den can still give a boost to wealth and happiness (say, 300 wealth and +2 happiness), while Gambling Den unlocks the Ninja.
Tier 3 Agent buildings should give +1 to level of the Agent. So Crime Syndicate, Merchant Quarter, and Temple Complex should give their respective agent +1 to level. The Tier 4 buildings give +2, so this could be a good stepping stone.
- The added food consumption on Rice Exchange is odd, since it makes an already bad building even worse.
+ The lower anti-cav bonus for the Yari Ashigaru is nice to see, since it makes Katana Cavalry less terrible.
+ Glad to see the larger zone of control of navies.
= I think Yari Samurai should have Yari Wall (same as Ashigaru), while Rapid Advance maybe could be given to Katana Samurai, since that is a more offensive unit. I won't put that as a plus or minus, since I am undecided about this.
I will offer more feedback once i get further into the campaign.
Will let you know how this run goes.
A lie, take it out.
Smaller clans have the same double unit size.
In case you ask, I've tweak the unit morale a bit so the unit will fight a little longer (it's the same for every unit size so don't worry), some unit damage also reduce in a small value. Battle of course more epic and longer, but just in a fun and balance way, not battles that last for hours or so.
The possible reason you encounter crashes is because of the conflict between clans (not in the same period) and battle type from previous game before you install this mod.
Make sure clans is in the same period and the units in the battle must be correct to your battle type, then the game should run fine. Good luck mate!
In case you want to enjoy smoother battle, I recommend reduce the in-game unit size to Medium or Small, it's equivalent to Huge / Large in base game vanilla unit size, and those bugs you mention will disappear.
But in the case of Land armies control zone, when I made it larger, sometimes I encountered a bug that I cannot attack enemy army stacks when there are too many army stack stand close together (due to the zone of control overlap each other). Maybe because the game engine force the army to follow a specific Road in land when moving and attacking. Not freely like in sea.
So I have to reverse the Land army zone of control back to vanilla value.
At first I intended to create this mod for myself when I really love Shogun 2 vanilla and just want to improved some aspects and fix a few bugs remained. Then I upload it for people who has the same taste as me. And I was so bright that not only many players love this mod but also suggest some good improvements.
I didn't expect my little information to be taken into account so readily but I appreciate the adjustments. Great work with the mod. Changes and improves the things that needed the attention from the vanilla game without going into overkill like some realism mods where I can't even maintain the economy.
I've made some updates for the fatigue. I really appreciate your valuable information.
I rebalanced the some of the Fatigue mechanic to your ideas. Unit stamina now decrease slower than before while running and climbing walls (compare to pre-update version).
Hope this change made the battle feel more realistic. Thank you for your helpful advice.
I don't recall how dramatic the fatigue was for armoured units, but if it really is fatiguing them after running 50 meters, I can assure you I've worn 40lb weight vest (that's all just torso, and heavier in that one area than even plate or samurai armor) for 6 hours before, with a good bit of that jogging. In Total War terms I'd say a solid 9mph run for 50 meters while wearing that would get me to the "active" stage at worst. Just an FYI.