Counter-Strike 2

Counter-Strike 2

cs_agen
111 Comments
dongyen 20 Apr, 2022 @ 4:17am 
VERY fun map. So many places for enemies to hide or attack you from. rlly good job man
Mr Magoo 27 Jul, 2020 @ 9:27am 
looks good
Darth Durai 20 Jul, 2017 @ 1:07pm 
EXCELLENT!!!
[OE] VarCryne  [author] 12 Nov, 2016 @ 12:41pm 
Hey there Meurglis3! Thanks for the kind words! :)
Meurglis3 12 Nov, 2016 @ 3:13am 
Very fascinating map with a detail realistic design and an intense gameplay. Bots play very decently despite a set enough difficult paths! Great Thanks to VanCryne for his Great Work!
LegGOD2k ☭ 9 Apr, 2014 @ 7:15am 
Really good map :)
[OE] VarCryne  [author] 16 Mar, 2014 @ 5:30pm 
Hey, no problem! If you guys find any more problems just let me know! :B1:
caRn 14 Mar, 2014 @ 10:51pm 
Thanks, will throw this on our server now!
[OE] VarCryne  [author] 14 Mar, 2014 @ 7:23pm 
Ok, went ahead and updated quantity of spawns, and fixed some collider defects, and texture problems. :)
Magic 7 Mar, 2014 @ 2:26pm 
nice one
Lie 5 Mar, 2014 @ 11:48pm 
good
[OE] VarCryne  [author] 5 Mar, 2014 @ 3:35pm 
I will be uploading some better updated screenshots with the appropriate skins in a little while.
[OE] VarCryne  [author] 5 Mar, 2014 @ 3:25pm 
Updated!

- Terrorists now have the 'Separatist' skin.
- Counter-Terrorists now have the 'GIGN' skin.
- Colliders added in various areas to prevent exploitation.
- Some areas in the Navmesh revised and edited.
- Chicken added! See if you can find it :gordon:
XoRyZ_ 5 Mar, 2014 @ 11:41am 
good
演员silence 5 Mar, 2014 @ 10:34am 
good
bash 5 Mar, 2014 @ 9:01am 
awesome
`фuKyc:D 5 Mar, 2014 @ 6:40am 
cool
Terracot 5 Mar, 2014 @ 4:11am 
poidet
★ ♥♥♥♥ U ★ 5 Mar, 2014 @ 3:55am 
fixe
[OE] VarCryne  [author] 5 Mar, 2014 @ 1:40am 
Jackpier génial! :B1:
jackpier 4 Mar, 2014 @ 11:23pm 
J'habite à Villeneuve, c'est assez ressemblant à Agen :)
[OE] VarCryne  [author] 4 Mar, 2014 @ 8:19pm 
Yes, I have been super busy lately working on another project, but I promise to get a nice update for the map tomorrow! :B1:
Pietas 4 Mar, 2014 @ 7:00pm 
Good to see the update!
[OE] VarCryne  [author] 4 Mar, 2014 @ 3:36pm 
Thanks!
yokki 4 Mar, 2014 @ 12:46pm 
Good work! :)
turkish failure 4 Mar, 2014 @ 11:38am 
cool
sinemaad 4 Mar, 2014 @ 11:30am 
OMG Cool
AWERR 4 Mar, 2014 @ 8:34am 
cool
Potato!!! [Baked] 4 Mar, 2014 @ 7:46am 
looks sick...hopefully not to many awp spots!
R2D2 4 Mar, 2014 @ 6:53am 
map cool
ghettq- 4 Mar, 2014 @ 5:47am 
nice
kvazmatik 3 Mar, 2014 @ 7:08am 
nice map

and If you want rate my skin ty http://sp.zhabite.com/sharedfiles/filedetails/?id=233931940
logvicton 3 Mar, 2014 @ 12:25am 
no problem dude. so fckn real awesome map. keep it real mate. good luck. hope valve will add this amazing map in next operation
[OE] VarCryne  [author] 2 Mar, 2014 @ 8:46pm 
Hey thanks FourZer0 and logvicton!
bloodborne pc!!!!!!!!! 2 Mar, 2014 @ 8:10pm 
This map deserves an :csgoa: :D (I've never used that emote before and wanted to, but really this map is awesome)
logvicton 2 Mar, 2014 @ 7:36pm 
ахуенная мапа :csgoct:
[OE] VarCryne  [author] 2 Mar, 2014 @ 6:56pm 
Oh ok! Thanks for the clarification Azet!
Glein 2 Mar, 2014 @ 4:50pm 
please join facebook group for sharing of skins and other workshop related stuff
https://www.facebook.com/workshopcsgo
http://sp.zhabite.com/sharedfiles/filedetails/?id=234062323
Azet 2 Mar, 2014 @ 4:13pm 
I mean that when you're about to update THIS map in steam publisher, simply replace it (choose another .bsp) and do upload. When it finishes - upload this updated map.
mutto 2 Mar, 2014 @ 6:54am 
Nice. ;)
cobeeeeee 2 Mar, 2014 @ 12:27am 
Супер):csgox:
Pietas 1 Mar, 2014 @ 8:44pm 
Really good map, I think-- like, it seems to play really well. Not everybody likes more visually cluttered designs, but I think the need to constantly be checking your corners fits the tense/claustrophobic T-sided feeling of Hostage Rescue Mode pretty well.

A couple of things:
1: HDR too stronk. nerf plox. It's pretty, but I think it would be just as pretty and easier on the eyes if it wasn't so hard on the eyes. Everybody has to put up with it though, so I guess it doesn't really put anyone at a disadvantage . . .

2: On the other hand, the flowerbeds around the house that serves as the far left route (from a CT perspective) to the office provide a good spot for enterprising Ts to shoot the CTs from while being pretty hard to hit-- the flowers aren't blocking bullets or anything, but it's much easier to see over them than through them. Maybe scale them down a bit?

Other than that, I wouldn't be sad if this got into an Operation. :)
[OE] VarCryne  [author] 1 Mar, 2014 @ 4:57pm 
I will try that Azet, thanks!
Azet 1 Mar, 2014 @ 4:30pm 
Try tu upload some small random map, then upload your updated map. It works for me...
[OE] VarCryne  [author] 1 Mar, 2014 @ 3:31pm 
Yeah, I made the .Kv file to make GIGN for players (huge mistake on my part when I noticed it after uploading that I had ST6). I fixed it, but I can't update my workshop ):
hoodiedeer 1 Mar, 2014 @ 3:08pm 
Looks good, though it would've made more sense to use the GIGN (which originate from France) as the Counter-Terrorists rather than the ST6 (Which originate in America).

If you are not sure how to change the look of the Terrorists and Counter-Terrorists, look at this Valve Wiki article:
https://developer.valvesoftware.com/wiki/Choosing_Player_Models
[OE] VarCryne  [author] 1 Mar, 2014 @ 2:00pm 
Thanks everyone!
Also, thanks for pointing out defects in the level Ruben, I will start fixing those.

I just need to find out why Workshop is bugging out and not letting me update the map ):
[Ankh].Atef 1 Mar, 2014 @ 1:49pm 
Nice!
JIN HYUN 1 Mar, 2014 @ 12:29pm 
good
Soebergz 1 Mar, 2014 @ 11:50am 
Epic :D