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Zombie health is the same as before.
ERROR: General f:486285, t:1744564113086> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in onZombieDead at KahluaUtil.fail(KahluaUtil.java:100).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:952)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
Stop giving false statements, that is a issue on your end, not the mod.
And you should learn how to report bugs also, because just saying it doesnt work/crashing, doesnt help anyone.
Cheers.
B42.5.1 - Errors on each hit, no text, no healthbar
B41.x - works as expected
Java.lang.NullPointerException: cannot invoke "java.io.File.getAbsoluteFile()" at zombie.ZomboidFileSystem$PZFolder.set(ZomboidFileSystem.java:49)
function: ISHealthBarManager.lua -- file: ISHealthBarManager.lua line # 35 | MOD: Combat Text
java.lang.RuntimeException: attempted index: Fn of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
Thanks for the immediate translation update, much appreciated.
I apologize but this problem needs to be fixed (slowly):
EDIT: encodig format: ANSI, utf-8 causes problems with italian accented letters
I translated your mod into Italian, thanks for your work and for sharing it with the community!
https://i.imgur.com/MRrqOhq.jpg
All I can say for sure (maybe not even that) is that removing the bottom 10 traits made the issue go away. But attempting to narrow it down any further than that gave inconclusive results.
I guess I'm just going to deal with it. I really hope you can fix this problem. I don't want to disable this mod just because of this issue. It's still annoying though.